THE HORROR SPREADS IN RESIDENT EVIL 2ä
SUNNYVALE, Calif. -- November 25, 1996 -- All the mystery, suspense, and horror
that video game players loved to fear returns in Resident Evil 2ä. Taking off
where Resident Evil ended, Resident Evil 2 will deliver even more spine-chilling
graphics, a new compelling storyline, and endlessly demanding action. Other
enhancements to Capcom's blockbuster smash hit include, an entirely new cast,
faster gameplay, and more enemies leading to intense, nail-biting action scenes.
With the goal of capitalizing on a genre-establishing success, Capcom's
developers have once again risen to the occasion. Resident Evil 2 plans to earn
its own reputation as a PlayStation success. Resident Evil 2 is scheduled to
release in May, 1997, exclusively for the Sony PlayStation.
After Resident Evil, the highly-skilled team of S.T.A.R.S. has left the area
having made the discovery of clandestine bio-genetic experiments being conducted
on the outskirts of Raccoon City. Now referred to as the "Umbrella Incident,"
citizens of this once peaceful town are slowly recovering from the havoc wreaked
by the experiments and the violence it caused. Around this same time a high
occurrence of a seemingly minor skin rash has begun to spread. With Resident Evil
2 there's a new problem in Raccoon City where death is the preferable option.
Two new leading players are introduced in Resident Evil 2: Leon Scott Kennedy, a
rookie cop whose first assignment is in Raccoon City and Elza Walker, a college
student earning her tuition as a daredevil motorcycle racer who's home for her
vacation. When the first discovery is made of the new and inhuman terror, police
headquarters seems like the best place for protection. But then again, maybe
not.
This sequel has some pretty big footsteps to follow. Resident Evil was the
number one best-selling game on PlayStation for over 20 weeks, earning worldwide
sales in excess of 1.5 million units and launching a whole new "Resident
Evil-like" gaming genre. Anticipation is high for the sequel with both retailers
and customers. "We're sure our audience will be pleased," says Simone Seydoux,
product marketing manager of Capcom Entertainment. "Shinji Mikami, Resident
Evil and Resident Evil 2's designer, was very anxious to get started on the
sequel. During the development of the original, he had many ideas for
gameplay and scenarios that he was unable to implement due to timing and the
newness of the development tools. Now that he and the team have expanded their
ideas and ability to use more of the PlayStation capabilities, we know Evil 2
will more than live up to everyone's expectations."
Care has been taken by Capcom to address any issues that came up after the
release of Resident Evil including Americanizing the script. "I don't know. I
think we're all going to miss the 'master of unlocking'," continued Seydoux,
recalling one of the more notorious lines from Resident Evil. "We at Capcom have
a deep affection for Resident Evil which continues to sell - now, to a new and
larger PlayStation audience. But we're also waiting with the legion of fans
who've played the first game to play and be frightened by the new Resident Evil
2."
Capcom Entertainment, Inc., a wholly-owned subsidiary of Capcom Co., Ltd., is a
leading force in the multi-billion dollar interactive entertainment industry.
The company develops, markets and distributes coin-operated games and home video
games for the Sony PlayStation, Sega Saturn, and Super Nintendo. Capcom
Entertainment, Inc. is based in Sunnyvale, California.
Capcom and Star Gladiator are registered trademarks of Capcom Co., Ltd. All
rights reserved. All other names are trademarks of their respective holders.
Although Capcom may suggest retail prices, the dealer is free to determine the
prices at which the product will sell.
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