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. | Zophar's Domain Articles Submission Guidelines | June 01, 2000 | . |
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Okay, friends. Let’s say you’re an emulation fanatic with something to say. Sure, you can say something on our web boards, but it really doesn’t have much of an impact in the long run. So, that’s where ZD’s “Articles” page comes in. It’s not an open forum of sorts, but it’s more like a place for editorial comments.
Here are the guidelines: They’re a little strict, but mostly because we’d like to get some serious inquiries from writers. While the position will not pay, the article has the potential to reach thousands of Zophar’s Domain readers, and will get free exposure on the page. If interested, please contact Ernie Smith a.k.a. Stick Figure for more information. |
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. | Fair Use & ROMs | March 11, 2000 | . |
. | Author: Chuck Cochems In this article, Chuck discusses the legality behind using ROMs and questions whether or not it is ethical. |
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. | Road Trip II: A Classic Gaming Odyssey | February 1, 2000 | . |
. | Author: The Scribe This article is about The Scribe's experiences at a flea market's coveted Game Room, where he found a ton of rare gaming treats. This is part 2 of his experience. |
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. | Road Trip: A Classic Gaming Odyssey | January 9, 2000 | . |
. | Author: The Scribe This article is about The Scribe's experiences at a flea market's coveted Game Room, where he found a ton of rare gaming treats. |
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. | Violence in the Media | December 23, 1999 | . |
. | Author: Shamanix In this article, Shamanix talks about violence in the media, games, and how the media is reacting to it all. |
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. | Digital Chameleon: The Rise of Computer Emulation | September 25, 1999 | . |
. | Author: The Scribe In the first installment of "Digital Chameleon", The Scribe writes about IBM and their very first computer emulator. |
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. | The History of Emulation - 1800 to 1999 | September 20, 1999 | . |
. | Author: The Scribe The Scribe takes you to the past with a detailed chronological timeline outlining the history of emulation & computer games and the events that have shaped its development. Now divided into three parts, they are: 1, 2, 3 |
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. | Lunar: Silver Star Story [Complete] thoughts | June 21, 1999 | . |
. | Author: Zophar This is the first article I've written in over a year, and what better way to kick off my excellent writing skills than with a tribute to the ultimate RPG series of all time, Lunar? While it's not emulation-related, fans of Lunar will enjoy my Lunar: Silver Star Story thoughts & feelings. Be warned though, this article contains *SPOILERS*, so don't read it if you haven't played! |
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. | The Neglection of Culture | January 31, 1999 | . |
. | Author: Y Dienyddiwr Da This is about the ONLY article this week that DOESN'T have anything to do with UltraHLE. In it, Y Dienyddiwr Da explains that English and Japenese aren't the only languages that exist in the emulation community. |
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. | Cyber Wars, the Next Generation: Consumers get the Shaft | January 31, 1999 | . |
. | Author: Sycraft Are companies trying to rip us off? Could Nintendo have an underlying reason why they want to kill emulation? The answer is "yes" according to Sycraft. Read this article and get the whole story. |
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. | What Does Emulation Stand For? | January 31, 1999 | . |
. | Author: Reaper So what IS emulation all about? Does emulation really hurt videogame companies? Did the UltraHLE authors really release the emu for the reasons they said they did? Find out what Reaper thinks in this article. |
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. | The Death of Emulation | January 31, 1999 | . |
. | Author: Road|{ill Many people have different opinions about recent arrival of N64 emulation. Read Road|{ill's article and find out why this may NOT be the end. |
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. | The Good Old Days.... | January 29, 1999 | . |
. | Author: Shamanix Nintendo 64 emulation is now a reality, but is it a good thing? What happened to the high times of emulation, before the scene degraded into what it is today. Read Shamanix's thoughts on these things and more in this article about next-gen emulation and the pitfalls that surround it. |
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. | Myths and Misconceptions: The Buck Stops Here. | September 06, 1998 | . |
. | Author: Shamanix One of the most common mistakes made in the scene today is the belief that emulation is entirely legal. This article was written with the hope of clearing up some of the most common misconceptions about what is and isn't legal. While most of us may not care one way or the other, dispelling untruths about the scene is always something we should work towards. |
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. | Is Legal Emulation for Consoles Coming? | September 05, 1998 | . |
. | Author: Stick Figure 98 A recent IGN article made a comment about an urban legend involving the Playstation, the Dreamcast, and Emulation. Stick Figure 98 analyzes the legend and comes up with a better idea. |
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. | A Positive Perspective on the Emulation Scene | September 05, 1998 | . |
. | Author: fifreak Many people say the say the the emulation scene is spiraling downwards, however all important is not lost in the scene. Read some of fifreak's thoughts on the trends of the emulation scene and learn how we can all work together to rebuild the scene. |
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. | Sending spam/flames to emulator authors | September 02, 1998 | . |
. | Author: JL_Picard Many immature and ignorant people in the emulation scene make it harder for emulator authors to bring out new versions of emulators by sending them flame e-mails and other immature, negative feedback. Read why it should be stopped and the negative impact it's having on emulation in this article. |
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. | Damaged Cybernetics: A Year since its death | April 08, 1998 | . |
. | Author: Zophar A little more than a year ago, the source code to NESticle, the most popular NES emulator at the time, was stolen by Donald Moore (MindRape), the leader of the Grey Area information group, Damaged Cybernetics (DC). A few days later it was disbanded. Learn the truth in this article! |
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. | NESticle: One Year Anniversary | April 03, 1998 | . |
. | Author: Zophar One year ago today, we were amazed with one of the first NES emulators that actually let people feel as though they were playing on a real NES. It's now a year later, and much has changed. But for better, or worse? |
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