NES emulator for Android has been updated.
What's new:
- now automatically saving state on exit, letting you restart where you left off;
- changed virtual joystick to make fire buttons more comfortable;
- MIDI recordings are now named after original program files;
- fixed audio latency controls, try setting your latency to 100ms;
- fixed MIDI soundtrack logging;
- reduced minimal audio latency.
No downloads here at zophar.net. You can go to emucr.com for and buy the app for 4.99.
You can however read the information on the emulator here:
http://www.zophar.net/digital-phones/android/nes.html
MSX emulator for Android has been updated.
Changes:
- fixed loading of files with spaces in their names;
- MIDI recordings are now named after original program files;
- fixed audio latency controls. Try setting your latency to 100ms;
- fixed MIDI soundtrack logging;
- reduced minimal audio latency;
- made physical SPACE/SHIFT buttons act as joystick fire buttons.
Download at http://www.emucr.com
SNES emulator for Windows has been updated.
Here's what's new:
- license is now GPLv3;
- re-structured GUI as a multi-system emulator;
- added NES emulation [byuu, Ryphecha];
- added NES ICs: MMC1, MMC2, MMC3, MMC4, MMC5, VRC4, VRC6+audio, VRC7, Sunsoft-5B+audio, Bandai-LZ93D50;
[* added NES boards: AxROM, BNROM, CNROM, ExROM, FxROM, GxROM, NROM, PxROM, SxROM, TxROM, UxROM;
- Game Boy emulation improvements [Jonas Quinn];
- SNES core outputs full 19-bit color (4-bit luma included) for more accurate color reproduction (~5% speed hit);
- audio resampler is now a band-limited polyphase resampler [Ryphecha];
- cheat database includes NES+GB codes as well [mightymo, tukuyomi];
- lots of other changes.
Download it here or at http://byuu.org/
News from Marat Fayzullin via email
Hello! I have released a new update to ColEm (my ColecoVision emulator) for Android. The updated ColEm will save game state on exit, to let you restart the game where you left off. It also changes the virtual joypad layout, moving fire buttons to the top-right corner. You can get it for free from the Android Market: https://market.android.com/details?id=com.fms.colem Or, if you are tired of watching the ads, get the ad-free premium version (lots of people asked for it): https://market.android.com/details?id=com.fms.colem.deluxe Also see ColEm homepage: http://fms.komkon.org/ColEm/ And the common page for my Android apps, containing some tips on using Speccy (such as loading from tapes, etc): http://fms.komkon.org/EmuAndroid/ Best regards, Marat Fayzullin |
The NES emulator for DS has been updated.
Changes:
- mapper 240 added;
- fixed the tmpfile;
- DPCM weakened, sounds better?
- a bug with ppustat fixed. e.g.'teenage mutant ninja turtles';
- a bug with palette fixed;
- patch update, Battleloads (Europe) added;
- SRAM can be saved whatever a game supports.
Download it here or at http://sourceforge.net/projects/nesds/
The Emulator Arcadia2001 emulator for Windows and Amiga has been updated.
What's new:
- PIPBUG: support for cassette loading;
- miscellaneous improvements and bug fixes.
Download it here (Windows), here (Amiga) or at http://amigan.yatho.com/
The PC emulator for DS has been updated.
Changes:
- Fixed the screen flickering problem when scrolling in Smooth scale mode.
Download it here or at http://dsx86.patrickaalto.com/
My final update tonight involves the addition of two music playback utilities to the ZD database:
Java SID Player Music Library V2 (JSidplay2), a Commodore 64 sound file player for any Java-enabled platform (Windows, Linux, Mac OS X)
UPSE PSF Decoder, a new Playstation Sound Format plugin for foobar2000
Click on the name of either utility to proceed to its download page.
Peace,
-Montie
PSF Decoder - a foobar2000 plugin for Sony Playstation and Playstation 2 Sound Format files - was updated to version 2.0.25 on June 25th. Here are the changes since our last posted version, 2.0.17:
- Changed zlib dependency to use standard zlib1.dll.
- Fixed playback initialization for when files do not specify a fade time.
- Fixed handling of PSF1 _refresh tags on PSFLIB files.
- Enabled debugging information.
- Fixed a crash when loading PSF or PSF2 files for tag information when refresh tags are present.
- Fixed noise generation.
- Changed resampler curve table and reverb downsampling impulse.
- Optimized reverb downsampling a bit for a 5-8% speed boost on tracks which use reverb.
You can grab it at our PSF Decoder download page.
LazyUSF - a foobar2000 plugin for playing Nintendo 64 sound files - was updated to version 2.1 on February 7th. In this version, bugs were fixed where a file with a track length, but no fade would not read the track length (display as "?"), and where the default fade is not added to the default track length if there are no track length tags at all.
The following additional changes to version 2.1 were made on June 26th:
- Fixed some more bugs in the Cpu core
- better tagging support
- removed threading (runs Cpu on demand)
- foobar2000 v1.1 support
- and a few other things
You can grab it at our 64th Note download page.
vgmstream - a library for playing streamed audio from video games - was updated to test build #967 on August 20th. The author does not maintain changelogs for test builds. You can grab it at our vgmstream download page.
Game Emu Player - a foobar2000 plugin which plays several game console music formats - was updated to version 1.115 on July 26th. Here are the updates since our latest posted version, 1.102:
- SPC input now only emits dynamic metadata updates while at least one SPC700 status window is open.
- Updated YM2612 emulator to latest from Genesis Plus GX, although the effect is not likely to be audible.
- Fixed tracks playing forever when they weren't supposed to after seeking backwards.
- Fixed keyboard navigation in the GEP Control dialog.
- Changed zlib dependency to use standard zlib1.dll.
- Added a more thorough SPC echo buffer clearing hack.
- Added VGM7Z support, requires foo_unpack_7z.
- Fixed the GEP Control dialog so background decoding won't interfere with it.
- Added support for more M3U comment fields.
- Increased maximum initial silence to 15 seconds for all formats except for GBS, which remains at 21 seconds, and VGM, which gets one second because all files should already be trimmed anyway.
- Fixed a crash when cutting the SPC-700 Status visualization UI element from the current layout.
- Added more header comment fields to the M3U parser, and fixed the clear function so it correctly resets all the newer global fields.
- Fixed VGM format handling bugs introduced by recent changes.
You can get it at our Game Emu Player download page.
SID Decoder - a plugin for foobar2000 for playing Commodore 64 music files - was updated to version 1.23 on February 18th. Here are the updates since our latest posted version, 1.19:
- Implemented smart relative path support for the song length database.
- Fixed relative path support for the profile folder.
- Fixed relative path conversion on configuration read.
- Fixed relative path conversion for the profile folder.
You can get it at our SIDPLAY2 download page.
SIDPLAY - a Commodore 64 player for Mac OS X - was updated to version 4.1.4 on July 11th. Here's what's new:
- Fixed issues in Lion (Mac OS X 10.7)
- Fixed song lengths after HVSC sync
- Fixed export issues
SIDPLAY is no longer compatible with PowerPC Macs, so for this reason we are leaving version 4.1.3 on the website.
You can grab the new version at our SIDPLAY download page.
Acid 64 Player Pro - a Commodore 64 player for devices that have a real SID chip installed - was updated to version 3.2 on Thursday. Here are the updates since our last posted version, 3.04:
- Stereo SID (2SID) support for HardSID 4U, HardSID Quattro, multiple HardSID ISA/PCI cards, JSidDevice
- Emulation improvements
- SID ID configuration is now embedded and can be overwritten as a preference setting
- Improved calculation of player speed
- Improved SID search for some characters, re-index required
- Made application UAC aware for Vista/Win7
- Automatic device changes can now be locked via context menu
- JSidDevice v1.2 support, get the new version at the JSidplay2 site
- Increased performance for building folder tree view
- Seeking back for some tunes could lead to stopping the voice bars
- Many small improvements
You can grab it at our ACID 64 Player Pro download page.
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