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Mickey's Racing Adventure




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All About...
Mickey's Racing Adventure
Review

A Game Boy Color-only kiddie racing game that holds plenty of fun for any age group
Maginca de Spell will give players magic spells to use -- for a price.
With Nintendo's new Disney license, we'll be seeing quite a few Disney-based games coming up. With Mickey's Racing Adventure, it's obvious that, although Disney has usually been associated with pre-teens, the game play inherent in the games will appeal to anyone. The racing game pits Mickey and friends against the evil Pete, a nasty guy whose band of nasty fiends has demolished the friends' holiday floats. To get the decorations back, Mickey and his friends have to race the goons and beat Pete. The rather lame storyline frames a decently fun racing game with a great feel and plenty of adventuresque exploration on the part of all involved. And, not surprisingly, it's incredibly addictive.


 



The adventure starts with Mickey in front of his house. He must gather railroad tokens to buy a trip on the railroad, and before he can make it to his first race, he has to solve a sliding tile puzzle to get the train from one end of the map to the other. In order to blow up boxes blocking the way, however, players must arrange the tiles so that the train runs over a trigger. This puzzle is repeated for all the playable characters -- Minnie Mouse, Donald Duck, Daisy Duck, and Goofy, and while somewhat fun, sliding tile puzzles get tedious awfully quickly. Once the respective character makes it to the end of the train ride, the character must win three races before taking on Pete himself. Of course, before racing Pete, players must solve another sliding tile puzzle with Pete's face on it. Doing the math, that means 20 races in all, which means 21 when you count the final race in Pete's Haunted Mansion (only available after Pluto gets six golden bones -- more on that later).

The racing engine is quite nice. The cars feel great, and some tracks even go across water, where the cars turn into boats. Players can upgrade the existing car, or buy higher-level cars with money, which is earned in races and picked up while adventuring. Tracks have special turbo powerups and other hidden surprises (like big jumps and other exciting additions).

There's a lot more to do than race, however. The adventure mode has players wandering around different areas of the world, gathering railroad coins, money and nuts (which can be traded to Chip and Dale for information and special items). Players can also visit Magica de Spell to get magic spells to use during races (like Mickey's Sticky Net, which slows other racers down, or Donald's Duck Bomb).

Even Pluto, Mickey's trusty dog, has his own Dig-Dug-esque minigame. At certain places, an exclamation point appears over the dog's head, and he can then dig a hole that leads him to the game. The game is quite simple, usually -- collect bones or kill the enemies, but can also be quite difficult -- frustrating, to be exact. Each of the race worlds contains four Bone Hunts, and Pluto has to finish them all to get a Golden Bone -- six of which are required to meet Pete in the final race.

All in all, the racing is excellent and the adventure elements lend some variety to the game. Much of the game can become frustrating, however -- it takes a while to get from one character to the next, and Pluto's Bone Hunt games are particularly hard. But once the racing starts, the game shines forth as a blazing example of how to do a fun cart game on the Game Boy Color.

- Michael Wolf


Screens
The Casey Jr. Sliding Puzzle
The Casey Jr.
Bone Hunting with Pluto
Minnie Takes to the Air
Cars Turn to Boats
Hello! I am Mickey Mouse!



"The cars feel great, and some tracks even go across water, where the cars turn into boats."

Screens

The racing portion of the game is marvelously well done, with great control.

The wrence will give players a brief turbo boost.

Players can enter characters' houses to get that character to race.

Stats
Developer Rare Ltd.
Publisher Nintendo of America
Genre Racing
Players 2


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