Beast Wars plays itself off as some sort of hybrid fighter with lame modes of play. The secret to complete success in any battle? Hold the control stick forward and press your palms on the buttons. Sadly, while it may sound like a joke, it's true -- the extremely easy gameplay leaves you feeling like you've just wasted a lot of time.
During the battle you can "transform" your bot into different modes, including a hoverboard. It sounds like a cool idea, but it does not introduce anything to the game. It doesn't seem to have any balance, unlike most fighters. Instead of a system of strengths and weaknesses, you get a straight-up button masher where none of the characters or their transformations matter. Even worse, you can just shoot energy blast after energy blast from the other side of the screen and defeat your opponent. Say it with me: "Ugh." Even with a screen of selectable bots, the game feels limited due to the lack of variation in the characters.
Short mention was made of Beast Wars' horrible graphics, but they are bad. Better graphics have been found in first-generation titles. Because of this, Beast Wars finds itself in the category of "Worst graphics ever showcased on the N64" with the likes of Carmageddon 64 and Superman. Backgrounds are blurry, poorly designed, bland and poorly textured. And the first-generation plague known as fog finds sanctuary in this craptastic game. Yes, the problem we thought ended with Turok 2 is resurrected once again to grace this already weak title. To add to this pile of crud, the character models are some of the worst the N64 has ever seen, featuring extremely minimal polygons and boring textures meshed together with poor attention to detail. The clunky animation detracts from the game even more. Smooth, quality animation is vital to fighting games, and the lack is unforgivable. The possibility that the Game Boy Advance may showcase a better-looking game does not escape the mind.
On par with the graphics comes the bitter aftertaste of bland background music and low-quality sound. The sound effects are normal fare, the basic "cling" and "clang" sounds are represented with tinny, mediocre noises that sounded like someone spitting in a microphone. Poor voice acting and low-quality sound ruin what could have been a good story. But wait, it gets worse. The bland background music reaches new heights in boring -- good fighters have always had jammin' beats to get you pumped up for the fight, but not Beast Wars. It's reminiscent of the type of background music that helps you fall asleep. Beast Wars' attention to sound is minimal and it's sure to disappoint not only gamers, but also Beast Wars fanatics.
Beast Wars will become the game you'll love to hate. It's boring, repetitive, easy, nasty-looking and features almost no replay value unless you're a hardcore Beast Wars fanatic -- and even then, you're sure to be disappointed. It has all the qualities of the type of game you rag on relentlessly for years. Furthermore, it has set a new benchmark in "graphical suckiness." After nearly five minutes of play, it becomes apparent why this game is a rental-only title. Short and simple, Beast Wars is a failure and the publisher was just trying to save some money. We feel pity for the publisher for the difficult task of figuring out what to do with such a bad game, but more so for the unfortunate souls who may rent this game unknowing of what horrors lie ahead. Warn your friends, your family and even people you don't like. It's just that bad. You can now add Beast Wars to the cluttered library of bad N64 fighters that tanked. Good riddance.
Bottom Line: This stinkfest ranks right up there with Superman 64. Avoid at all costs.