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Hardware | Features | Reviews | Previews | Media+Files | Hints | Columns
All About...
Space Invaders
Review

Space Invaders goes 3D and becomes -- well, Space Invaders
Unlike the original, this version of Space Invaders has end-level bosses. Whoopie.
Every now and then, a game comes along that begs the question: "Why? Oh, God, why?" That's the case with the confusing, nonsensical and otherwise redundantly silly Space Invaders. Further capitalizing on its remakes of older games, Activision brazenly remade the classic alien shooter into a game that requires the exact same skill -- moving a shooting platform back and forth destroying aliens as they descend on the hapless unit. Don't start drooling yet! The 3D units move in a 2D plane, and while this updated version has powerups and end-level bosses, the game is exactly what you'd expect -- a prettier Space Invaders -- no less, and certainly no more.
- Michael Wolf




Space Invaders

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Screens
End-Level Boss
Color Coordination
Kill Em All!
Intel


"Every now and then, a game comes along that begs the question: "Why? Oh, God, why?" Such is the case with the confusing, nonsensical and otherwise redundantly silly Space Invaders."

Screens

Each kind of alien fires different types of attacks, some of which can't be blocked by return fire.

Just like in the original, the goal is simple. Annihilate the enemy.

We sure are glad we have classified intelligence on the pending alien threat!

Stats
Developer Activision
Publisher Activision
Genre Action
Supports Rumble Pak

Controller Pak (Memory)


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