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All About...
RollerCoaster Tycoon: Loopy Landscapes
Review

More of the same is a good thing when it comes to RCT.
You can change the style of the entrances and exits to better reflect your park's theme.
We normally don't review expansion packs here on Daily Radar unless they are exceptional. Half-Life: Opposing Force and Age of Empires II: The Conquerors are two examples of great additions to some famous games. We didn't review RollerCoaster Tycoon's first expansion pack, Corkscrew Follies, because we didn't feel there was enough there to review, despite the greatness of the original RCT. But with Loopy Landscapes, Chris Sawyer and Hasbro have put out an expansion pack that not only includes a parkful of new goodies, but even includes Corkscrew Follies as well. For those few of you who have foolishly uninstalled RCT from your hard drives (or even worse, haven't bought it yet), this expansion provides loads of new rides, themes and fun. It may not add anything radically different, but we wouldn't fix what isn't broken either.




RollerCoaster Tycoon: Loopy Landscapes

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You'll need the original RollerCoaster Tycoon to play Loopy Landscapes, but if you are reading this then you are probably a casual or hardcore PC gamer, and if you are a PC gamer of any type, then RCT should be in your collection. The whole thing installs in the blink of an eye, but that's not surprising considering that LL does not add significant changes to the engine or presentation of the game, but does add 30 new scenarios and six new themes, as well as a number of new entertainers, shops, roller coasters and thrill rides.

But the main addition to Loopy Landscapes is, as the name suggests, new landscapes. In addition to the frosty polar regions and the magical kingdoms, there are other landscapes that we don't want to reveal, because discovering them is part of the fun. Most of the new additions are cosmetic in nature. There are some new footpath designs, new path supports for elevated walkways and new alternative entrance and exit designs. LL also lets you paint individual sections of a coaster, rather than simply changing the ride's whole look. To be honest, we didn't really welcome this ability -- partly because it had no noticeable effect on the riders' enjoyment, and partly because we have awful taste in color design.

There are also some new banners that can be posted above walkways to separate differently themed sections of your park. You can specify what the banners say and what they look like, as well as use them to cordon off whole sections, preventing customers from moving beyond a "No Entry" banner. Other minor additions include new entertainer costumes, such as snowman or roman soldier, and new musical themes that can be associated with your rides.

The 30 new scenarios range from simple to daunting. Shoveling in the masses by the third year can be pretty easy, but not when all you have to work with is a small parcel of land and a few ice floes. Other scenarios have you recovering partially completed roller coasters from the ravages of a volcano. There's even the opportunity to develop huge swaths of land without having to worry about money issues at all. It's all great fun, and reminds us just how many nights we lost playing the original RCT. If we had to register a complaint, however, it's that we wished there was more to do, see, build and tweak (we also wish the RCT homepage were as good as the game, but that's another story). Nonetheless, it's still a lot of fun, and for those of you who haven't gotten hold of Corkscrew Follies yet, this a welcome addition.

- Jim Preston

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Screens
Money Making Park
Crater Park


"Shoveling in the masses by the third year can be pretty easy, but not when all you have to work with is a small parcel of land and a few ice floes."

Screens

The addition of new landscaps adds some visual spice to RCT's familiar pixels.

Building underground becomes mandatory in many of the new scenarios.

What is there not to like about this game?

Stats
Developer Chris Sawyer
Publisher Hasbro Interactive
Genre Simulation
Requirements
Pentium 90; 16MB RAM; 4X CD ROM; 45MB hard drive space; 1MB SVGA video card; DirectX 5.0; the original version of RollerCoaster Tycoon
Recommended
Pentium 200; 32MB RAM; 8X CD ROM; 2MB SVGA video card
Let's Get Physics!
The best part of RCT is not designing the park, but designing the roller coasters. Too much velocity can send your cars into space, and too many tights turns and loops will have your patrons delivering their lunches on the sidewalk. For a good layman's description of the physics of roller coasters, be sure to check out this site.


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