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All About...
Supercross 2000
Review

This game makes us want Excitebike 64 even more.
It's a good thing invisible walls keep racers on the track! Although at higher difficulties the wall disappears entirely.
While we're all for games that accurately emulate vehicle racing, especially something as exciting as motorcycle supercross, there's something to be said for making games fun at the same time. Rabid motorcycle fans will likely find a lot of good stuff in Supercross 2000 with its sim-heavy realism, need for tight control to get around corners and the chance to emulate greats like Mike Metzger and Jeff Emig in high-flyin' freestyle stunts. But for the rest of the gaming public looking for a fun motorcycle game, frustration levels run high in this one. Cornering is a lesson in patience, and although the high-res graphics (with an Expansion Pak) look great, textures tend to get rather bland pretty quickly. It's great that it's realistic, but that doesn't mean it's fun.
- Michael Wolf




Supercross 2000

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Screens
The Wall
Ouch!
Stunt PiP
Indoor Tracks


"It's great that it's realistic, but that doesn't mean it's fun."

Screens

Crashes might not be too spectacular, but they look like they hurt all the same.

Stunts in the Freestyle mode range from simple stunts like this to even more complex tricks.

The indoor tracks will frustrate gamers as they try to go around hairpin turns, only to feel as if they're wading through syrup.

Stats
Developer MBL Research
Publisher EA Sports
Genre Racing


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