Mark Lorenzen (Lead Artist / Programmer)
    BA, Visual Art, Point Loma Nazarene University. With a thorough understanding of every aspect of video games, Mark uniquely combines both technical and artistic abilities. Over the past eight years, he has worked on Earthworm Jim 2, Jurassic Park 1 and 2, VectorMan, Ren and Stimpy, Roadrunner, World Series Baseball, Joe Montana Football, Disney's Gargoyles, BoomBots, SkullMonkeys and The Neverhood.

    Brian Belfield (Lead Programmer/Game Designer)
    BA, Illustration, Art Center College of Design in Pasadena. With over 8 years of experience in the video game industry, Brian is expert in all forms of programming. His artistic background enables him to fully understand the complex visual demands, in addition to the technical requirements of 3D video game design. Projects include Jurassic Park, World Series Baseball, Spiderman, SkullMonkeys, and The Neverhood .






    Ellis Goodson (Artist/Concept Artist)
    BA, Art, Central State University, Oklahoma. Ellis has an extensive background as an artist in both the games and motion picture industries. His has been the visual foundation for many great video games, including VectorMan 1 & 2, SkullMonkeys and BoomBots. He is also an accomplished character designer and 3D artist.


    Steve Crow (Background Artist)
    Concentrating on 3D visualization, Steve brings a unique look and feel to all his games. With over 15 years of experience in Video Game development and design, Steve has been responsible for many leading edge products such as Aladdin, Earthworm Jim 1 and 2, Wild 9's, BoomBots and SkullMonkeys to name but a few.



    Rick Randolph (Lead Artist)
    Point Loma Nazarene University,1985; Bachelor of Arts in Fine Art, Cum Laude. Rick worked as a Lead Artist and designer for Bluesky, and more recently as Senior Artist for Verant Interactive. Rick's past projects have included: Superman, and MVP College Football, Star Wars Galaxies, Relativity, Vectorman2, College Football's National Championship 1&2, and much much more.


    David M. Adams (Producer)
    BA, Film, University of California Irvine. Dave worked at the Neverhood for a while, and then left. While he was there he worked as a Post-Production Video Editor on SkullMonkeys, and as Head of QA on the Neverhood. Dave had nothing to do with Boombots.


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