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Grim Fandango
Review

Beautiful to look at and a blast to play, Grim Fandango breathes new life into an ailing genre
The hustle and bustle of the big city comes through with some effective ambient sounds.
Just as the pundits were issuing the last rites to the adventure game genre, it returned with gusto, forcibly resurrected by LucasArts' own tale of the dead. In the LucasArts tradition, Grim Fandango is witty, clever, and amazingly immersive. The first adventure game to be set in a fully 3D world, there is so much to see and do that you'll spend weeks looking for all the hidden goodies. And while a number of overly clumsy puzzles bring the quality down a little, the plot is so good that any adventure game fan will be immediately hooked.




Grim Fandango

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To say that Grim Fandango has been one of the most anticipated adventure games of the year would be a gross understatement. Even those Daily Radar staffers who normally avoid the genre like the plague were captivated by the pre-release movie files and whiled away a few hours with the amazing (but short) demo. Now LucasArts has finally got the game finished, and it's even better than we dared dream.

Grim Fandango is loosely based on the Mexican Day of the Dead festival. You play the part of Manny Calavera, a travel agent for the Department of Death in the Land of the Dead, who must sell a certain quota of premium travel packages to make up for some misdeeds he committed in his mortal life. Unfortunately for Manny, all the good clients seem to go to his co-worker and rival, Domino. Manny winds up getting the dregs of society who barely qualify for a walking stick to see them through their four-year journey, much less a trip on the Number Nine, the luxury train that whisks the good souls to the end of the line in splendor.

Graphically, Grim Fandango is stunning, with a mix of modern settings and fantastical landscapes inspired by southwestern architecture. Everything has been lavishly rendered in three dimensions, offering up a world to explore that is unlike any previous adventure game. One of the game's great innovations has to do with the way Manny interacts with his surroundingsinstead of requiring the player to scour each scene with a mouse pointer, Manny's head will turn to look at interesting and/or movable items. This also serves to hide the interface, drawing you even further into the game world. I was also pleasantly surprised to find that you can even play with a gamepad, although this control method can be a little tricky at times.

As beautiful as the game is, Grim Fandango really scores because of its well-crafted plot, brilliant soundtrack, and amazing voice acting. As we've come to expect from LucasArts, offbeat humor plays a key role throughout the game, and while there aren't very many laugh-out-loud moments, I found myself chuckling quite a bit at many of the verbal exchanges between characters, as well as Manny's comments and observations. This is truly high quality stuff, on par or better than most big-screen Hollywood productions.

For the most part, the puzzles are seamlessly integrated into the story, but some of them are awfully clumsy. Even when I knew exactly what to do, it sometimes took a ridiculous number of attempts to get in just the right position to pull off the solution. Without the firm knowledge that you are on the right track, you can easily assume that there is another course of action and go off in search of a solution that doesn't exist. But although the puzzles can sometimes get in the way of the story, the payoff is well worth it. Though Grim Fandango is not a short game by any means, you'll still feel it ends too soon. Viva la revolucion!

- Rob Smolka

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Screens
Flat out


"Graphically, Grim Fandango is stunning, with a mix of modern settings and fantastical landscapes inspired by southwestern architecture."

Screens

The visuals in this game are stunning, and this scene is a little remeniscnet of Van Gogh.

Things can get a little weird in this world.

Beautiful. Don't be surprised if you find yourself linger on the art-deco details.

Stats
Developer LucasArts
Publisher LucasArts
Genre Adventure
Supports 3D Acceleration
Requirements
Windows 95; Pentium 133; 32MB RAM; Quad-speed CD-ROM drive; 130MB hard drive space
Recommended
Pentium 200; Eight-speed CD-ROM drive; Direct3D graphics accelerator.
Los Dias de los Muertos
Grim Fandango was released right around the time Day of the Dead festivities were about to kick off. Originating during the Aztec Empire, the ceremony was based around the Lady of the Dead, the goddess Mictecachuatl. After the Spanish arrived they allowed the people to keep their ceremony, but made them change the date to the first two days of November to coincide with the Christian All Saints and All Souls days. Not a time for mourning, the ceremony is a celebration in honor of the dead and of life.


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