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UT.24 - UT Capture The Flag 3vs3

Team3vs32vs2Team Zark
Last modified: 08/29/2003 01:55:38 PM
Ladder Admin Gravedigger
rules@provinggrounds.com


Summary
  • Best 2 of 3 maps to win a match
  • 3 players per team
  • The team with the most flag captures at the end of the 20 minute time limit wins the map
  • Server & Client running a minimum of Version 432
  • Server running UTPureRC6E


UT Capture The Flag 3vs3
The UT Capture The Flag 3vs3 ladder is our implementation of the unique Capture The Flag mod in a 3vs3 format. Three-person teams engage in combat while focusing on capturing opposing flags using various strategies.


Pregame
UT.24.1 Please see match flow for general details on pregame.

Game Settings
UT.24.2 The following maps are valid for play in the UT Capture The Flag 3vs3 ladder:

Almost_LE(ctf-almost_le)
Ancient(ctf-ancient)
Das BollWerk 2.1(ctf-bollwerk105)
Coret Facility Clan Edition v1.05(ctf-coretce105)
Dreary Outpost(ctf-dreary)
Esprit De Corp(ctf-esprit)
EternalCaves(ctf-eternalcave)
Facing Worlds: League Edition v2.00(ctf-face-le200)
The Iron Gauntlet(ctf-gauntlet)
Infested League Edition v1.01(ctf-infested-le101)
K-Lined_SE(ctf-k-lined-se)
Lucius' Pit 2.0(ctf-lucius)
McSwartzly Base ][(ctf-mcswartzly][)
November Clan Edition v1.05(ctf-novemberce105)
Thorns V2(ctf-thornsv2)

If you wish to suggest a map to be added to this ladder, please email Gravedigger.

Additional map downloads (other than those that come with UT)

UT.24.2.1 UT Capture The Flag 3vs3 consists of 3 players per team.

UT.24.2.2 Unreal Tournament running a minimum of Version 432 (see note) is required on both client and server sides.

UT.24.2.3 Unreal Tournament running a minimum of UTPureRC6E with the following settings:

bAllowCenterView=False
CenterViewDelay=2.0
bAllowBehindView=False
bAllowNoSmoke=False
ForceSettingsLevel=2

ServerActors=PureIpServer.PureUdpServerQuery (instead of IpServer.UdpServerQuery)

UT.24.2.4 The following must be set within the server settings:

Game TypeCapture The Flag
Weapons StayOn
Max Connectionsat least 6
Friendly Fire0%
Time Limit20
TournamentOn
Force Team BalanceOff
Force RespawnOff
Game StyleHardcore
Game Speed100%
Air Control35%
TranslocatorOn
Number of Bots0
MutatorsNo Redeemer
No Powerups


Winning
UT.24.3 Please see match flow for information on how matches should be played.

UT.24.3.1 To win a map, one team must capture the flag more times than their opponents. In case of a tie game, UT will automatically initiate a Sudden Death Overtime. The first team to capture the flag at that point is the winner.

UT.24.3.2 To win a match, one team must win 2 maps.
ut unreal tournament ctf capture flag server map team

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