================ A Control-Z Tutorial ================ Breakable Glass Windows 1. In 3D mode, create an area where you want to put your window. 2. Next, mask it by setting your cursor on the wall just below the window opening and press the letter key. 3. Place your cursor upon the newly created mask and press the key twice. Find the texture you want for your window and press the left return key (I used texture #263). You can change its translucence by toggling the key. 4. Now, go into 2D mode. Place your cursor on the red line which represents your masked window, press the key, and then hold the left key and press the key (just like in Duke Nukem). 5. Next, with your cursor still on the line (which should have turned bright pink at this point), hold the left key and press the . This will bring up the wall dialog menu. Change the "Type" to 511: Gib Wall, under "Trigger On" put an 'x' in the Vector box, and under "Trigger Flags" change Data to 12. Now the window will break if you hit it, but only from one side. Repeat the above data input from just on the other side of the window lines and you should be able to break it now from both sides. =================================== Tutorials and Sample Maps by Control-Z (Craig Duckett - Seattle, WA - June 21, 1997) (Updated June 23, 1997)