The Window Breaking\Pedulum\Underwater Map ======================================= 1) Breakable Glass Windows: In 3D mode, create an area where you want to put your window. Next, mask it by setting your cursor on the wall just below the window opening and press the letter key. Place your cursor upon the newly created mask and press the key twice. Find the texture you want for your window and press the left return key (I used texture #263). You can change its translucence by toggling the key. Now, go into 2D mode. Place your cursor on the red line which represents your masked window, press the key, and then hold the left key and press the key (just like in Duke Nukem). Next, with your cursor still on the line (which should have turned bright pink at this point), hold the left key and press the . This will bring up the wall dialog menu. Change the "Type" to 511: Gib Wall, under "Trigger On" put an 'x' in the Vector box, and under "Trigger Flags" change Data to 12. Now the window will break if you hit it. 2) Pendulum Damage: This is easy to do. In 2D mode, make a separate sector where the pendulum is going to be swinging. It doesn't have to be seen in 3D mode, only in 2D mode. Place your cursor inside this sector and hold the left key and press the key. This will bring up the Trigger/Channel dialog menu. Change your "Type" to 618 : Damage Sector. Now you will get hurt and/or killed whenever you enter that sector where the pendulum is swinging. 3) Underwater Problems: The reason your feet are touching the floor (and the reason you can't jump or go up) is because you haven't made your "tunnel" sector high enough. It's like when you first start out building a level and you need to push the key a few times to get the height positioned right. When the height is aligned correctly your POV (point-of-view) kind of gives a little bounce. Try raising and lowering and raising the ceiling on yourself to see what I mean. When you see that little bounce you know you'll be able to either swim around correctly underwater or walk around without crouching on dry land. =================================== Tutorials and Maps by Control-Z (Craig Duckett - Seattle, WA - June 21, 1997)