============================= A CONTROL-Z TUTORIAL ============================= TELEPORTERS WITH LIGHTING EFFECTS NOTE: Please refer to the teleport.map in mapedit 2D mode in conjunction with this tutorial. 1. In 2D mode, draw two large rectangles which will be used as two separate rooms. 2. At one end of these rooms make another smaller square, or alcove. These will become your teleporters. 3. Place your mouse cursor in the first room's alcove and hold down the left key and press the key. 4. Toggle "Type" to 604: Teleporter, and scroll down to "Trigger On" and insert an 'x' in the "Enter" box using the . 5. This will create a sprite. Drag this sprite and place it in the second room's alcove, using the '<' and '>' keys to position the tail of the sprite in the direction you want to be facing when you come out of the teleporter. 6. Repeat the above procedures (3, 4, 5) for the second teleporters, finally dragging the newly created sprite into the first teleporter and repositioning it's tail. That's all there is to it! You've got teleporters. 7. If you want to have the walls around the teleporter flicker or pulse, here's how to do it. Place your cursor back in the teleporter and hold the left key and press the key. Scroll either up or down to "FX.." and press the return key. Under "Lighting", do the following: Wave: 5 Sine Amplitude: -40 (NOTE: or scrolls by 10) Frequency: 0 Phase: 0 and put and 'x' in the following using the x floor x ceiling x walls x ShadeAlways You can experiment with the different settings here to see the different effects. 8. Save your work and exit. Now in game mode you should have two rooms connected only by teleporters with flashing walls. ==================================== Tutorial and Sample Maps By Control-Z (a.k.a. Craig Duckett - Seattle, WA) June 18, 1997