================ A Control-Z Tutorial ================ CREATING A MOVING SECTOR (VEHICLE) NOTE: Please refer to the vehicle.map in mapedit 2D mode in conjunction with this tutorial. 1. In 2D mode, create a red-line sector for a vehicle platform and in 3D mode, raise it to the desired height. 2. In 2D mode, hold the left key and press the key to select a sector "Type" of " 616 : Slide " in the Trigger/Channel dialog menu. Set up your data menu according to the following: Type 616: Slide RX ID: 115 (or a number specific to the vehicle over 100) State: 1 : ON OFF->ON busyTime = 255 ON->OFF busyTime= 255 wave: 2 Slow FX.. x drag 4. Press the left return key, and a blue arrow is created. Place the arrowhead on your vehicle platform and stretch the tail where you'd like your vehicle to stop. If you add indentations to your vehicle (like an area to stand in, or a seat), you'll have to place your arrow for each one of those areas as well, making sure that all the arrows are the same length. In other words, if your seat is three squares back from the front of your vehicle, the the tail of that arrow must be three squares back as well (in order to keep your motion of both sectors aligned and smooth). A good example of this is the boat in E2M2 at the beginning of that level (which has four sectors and arrows to align). 5. To add sound effects, put the SOUND SFX SPRITE # 2520 in the door sector and set your sprite dialog ( hold left and press ) to the following: data1: 112 data2: 153 data3: 112 data4: 153 7. Save your work, and exit. You have created a moving vehicle ==================================== Tutorials and Sample Maps by Control-Z (Craig Duckett - Seattle, WA - June 28, 1997)