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Ice Time Estimation

In 1997 the NHL began using the Real Time Scoring System (RTSS). Among the other assorted jewels of information the system recorded, such as hits, blocked shots, giveaways, etc, it also, for the first time, began logging a player's ice time: a very important event in trying to understand this game more deeply.

Knowing how much icetime a player gets can greatly fill in the blanks as to what kind of a player he is. By seeing power-play, short-handed, even-strength minutes played, we learn where a player's skills lie and where they don't. Knowing these things also allow us to make some inferences about what has probably always been one of the great unknown quantities: defensive skill.

The problem is, what about all those years BEFORE the introduction of RTSS tracked ice time? Can we attempt to measure it? Basically, we can have a good idea, actually.

Since 1968, when the league made its first big expansion since the 1920s, the league has been measuring plus/minus. In order to do that, the league has kept track of when a player was on the ice in situations of goals for, goals against, and the number of those times when it was a power-play or short-handed opportunity. By studying those instances we can estimate how much time a player received during the season. It's easiest to proceed through this step-by-step.

Team Minutes Played

Essentially, there are 3 versions of this formula, depending on the era of hockey you're studying

Before 1984, the league didn't force over-time in an attempt to break ties. So...
TMIN = MGP * 60
Where TMIN equals Team Minutes Played, and where MGP equals the Maximum number of Games on the schedule. I know that MGP seems an odd wording, but I named it such so as to reduce confusion between GP, which I only use in reference to a player's own games played.

1984-1999
TMIN = (MGP * 60) + (T * 2.5)
Where T equal Tied Games, obviously. We don't know at all whether teams played 1 or 5 minutes in overtime, on average, through the season. I aimed to cut the error in half as best I could, so we give all teams an average of two and a half minutes played per overtime game. Not pretty, not perfect, but effective enough.

2000 -
TMIN = (MGP * 60) + ((T - OTL) * 5) + (OTL * 2.5)
Where OTL equals Overtime Losses. We at least know, now, how many games went the full 5 minutes. Just about the only positive thing from the cheesiest rule change since tied-down sweaters.


Minutes Played

By looking at how many times a player was on the ice when his team scored or was scored against, we can get a good idea of how much he played. If a player was on the ice for half of team's GF and GA, it's quite likely that he was on the ice half the time, which of course is alot of ice time. Of course, there are things that can fudge this up a bit. Very good offensive players do not require as much time to score points as other players do. So, immediately, the system will overrate their time. The opposite holds true for players that score less.

MINS = (((PGOI / TGOI) * TMIN) * DCM)

Where MINS equals Minutes Played, GGOI equals the amount of goals the player was on the ice for, TMIN (again) equals Team Minutes, and DCM equals Depth Chart Modifier. A word on DCM:

By finding out the percentage of time that a player was on the ice when his team scored or was scored against, we can multiply it by the number of minutes the team played. We then modify that time, based on the line he played on...

I created the DCM as a measure for correcting the various over and under estimations of players based on the line would have played on. The ice time system, unmodified, treats all players equally, which causes small errors with players at each end of the ice time spectrum.

DCM Modifiers
1st line player: 0.9
2nd line player: 1.0
3rd line player: 1.0
4th line player: 1.1

During the testing phase of the formula, I discovered that the Ice Time Estimation system overrated 1st liners by an average of 10% and underrated 4th liners by about the same degree. Some personal judgement has to be made as to which players play on which lines, but when viewing the unmodified minutes, it's VERY easy to tell.

NOTE: Some teams don't use four lines, especially before the 1980s. In these cases, third line players receive the fourth line player DCM. In any regard, the differences aren't generally staggering, but do go further towards created a higher overall level of accuracy.


Situational Minutes

Because the league tracks whether or not goals are scored at even-strength, power-play, or short-handed chances, we can also estimate the amount of time a player received in each of these situations.

Power-Play
PPMIN = ((PGF / PGOI) * MIN)
Where PGF equals the number of times the player was on the ice when his team scored on the power-play.

Short-Handed
SHMIN = ((PGA / PGOI) * MIN)
Where PGA equals the number of times the player was on the ice when his team was scored on the killing penalties

Even-Strength
ESMIN = (MIN - (PPMIN + SHMIN))
Pretty straight-forward, right? His number of minutes, minus the amount of minutes he played on special teams.

When comparing ITE estimates to actual 1999 and 2001 ice times, the system is found to be a little over 98% accurate. Given that, there are situations where a player's ice time has been off. In short, there are moments that the system can't see it's way around. For example, my eternal frustration with Mike Grier in 2001.

ITE prediction: 1145 MIN, 29 PPMIN, 279 SHMIN, 965 ESMIN
act. ice times: 944 MIN, 53 PPMIN, 234 SHMIN, 657 ESMIN

The special teams differences I can live with, but the even-strength annoys me a bit. More than a bit, actually. The system, however, is generally very accurate and cases like Grier's are very much in the minority. Let's stick with the 2001 Oilers for another moment, and show a happier moment from the testing process: Rem Murray.

ITE prediction: 1240 MIN, 85 PPMIN, 225 SHMIN, 930 ESMIN
act. ice times: 1259 MIN, 86 PPMIN, 226 SHMIN, 947 ESMIN

Now for some fun... Let's reach into my magic hat, and pick a year between 1968 and 1997...

Ice Time League Leaders, 1971
Minimum, 50 GP

Average Time on Ice

Defence
1. Bobby Orr, BOS, 30:41
2. Pat Stapleton, CHI, 29:36
3. JC Tremblay, MTL, 28:04
4. Dale Rolfe, NYR, 27:11
5. Dale Tallon, VAN, 26:39
6. Bill White, CHI, 26:20
7. Duane Rupp, PIT, 26:16
T8 Guy Lapointe, MTL, 25:59
T8 Ron Stackhouse, CAL, 25:59
10 Gary Bergman, DET, 25:40

Forwards
1. Phil Esposito, BOS, 25:35
2. Orland Kurtenbach, VAN, 22:37
T3 Jim Johnson, PHI, 22:22
T3 Jimmy Roberts, STL, 22:22
5. Bill Goldsworthy, MIN, 21:59
6. Gilbert Perreault, BUF, 21:38
7. Bobby Hull, CHI, 21:32
8. Norm Ullman, TOR, 21:28
9. Jude Drouin, MIN, 21:26
10 Frank Mahovlich, MTL, 21:26

Sheesh. Espo got WAY more ice time than the other forwards that year. Ironic that he spent most of it standing in front of the net. Laaazeee!

Power-Play Minutes
1. Bobby Orr, 551
2. Phil Esposito, 544
3. JC Tremblay, 527
4. Fred Stanfield, 516
5. Johnny Bucyk, 488
6. Bobby Hull, 450
7. Stan Mikita, 439
8. Pat Stapleton, 404
9. John McKenzie, 403
10 Gilbert Perreault, 401

The '71 Bruins are one of, if not the greatest offensive teams in history. It doesn't seem like a great shock to see them loaded up with power play time.


Short-Handed Minutes
1. Charlie Burns, 503
2. Gary Doak, 421
3. Ted Hampson, 369
4. Murray Oliver, 342
5. Bill Collins, 337
6. Pat Quinn, 322
7. Glen Sather, 321
8. Bob Plager, 316
9. Andre Boudrias, 314
10 Lew Morrison, 306

I'm most interested in the short-handed minutes, as it's probably one of the most overlooked aspects of the game. If two players of differing offensive skill play the same amount of minutes, it seems very reasonable to guess that the less offensively-talented player is a much better defensive player. I'm working on something else, though, that can hopefully help fill in that story.

I will also be updating my website with more ice times, hopefully on a pretty regular basis.

NOTES:
I'm quite sure that many people have, over the years, independently made ice time estimate systems using the same statistics base that I did. It seems natural to me, since TGF, PGF, TGA and PGA are the only stats available that would really be able to help fill in those blanks. I've been working on this for quite a while now, as you can imagine that filling in all players since 1968 is a rather large job. And I *DO* work, have a family and eat dinner from time to time, so this is obviously not the only way I spend my time. In my travels around the internet, I discovered that another home hockey analyst has devised his own methods, and yup, we use the same base stats as the basis of our work. Though, it does depart aside from the original idea.

I regret to say that this system is bound to produce errors with certain players. This is an unavoidable circumstance. After all, it's called Ice Time Estimate for a reason. I firmly believe, though, that it's better than the current system in place, which is: NO SYSTEM. Take this work for what it's worth: it doesn't answer all of our questions definitively, but it's another step in a long walk, which I believe to be in the right direction.

Lastly, I'm sorry if this reading is too long for some. I try to be relatively thorough when I discuss things like this, so I really can't help myself.

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copyright Daryl Shilling, 2003