NAME: Stack Chess
TYPE: Chess variant - standard board, standard piece types
DESCRIPTION: Knowledge of how to play chess is
suggested/required. This variant of Chess uses Icehouse (http://www.wunderland.com/icehouse/Icehouse.html) pieces. The
pyramids (the Icehouse pieces are small hollow-bottomed pyramids) are
placed in stacks. A stack of a given size represents a specific chess
pieces. Stacks are created and split apart in the course of play.
RULES:
Definitions and Background- The pyramids are size 1 (smallest) to size
3 (largest). There are 5 pyramids of each size for each person. A stack is one
or more pyramids stacked on top of each other on a single space, with
all pyramids higher in a stack being smaller than or equal to all
pryamids lower in that stack. The size of a stack is the sum of the
sizes of the pyramids in the stack. A stack of a given size
corresponds to a specific chess piece:
stack size | chess piece |
1 | pawn |
2 | knight |
3 | bishop |
4 | rook |
5 | king |
6 | queen |
>6 | not allowed |
The notation for stacks is the chess piece symbol and a comma
seperated list of the pyramids that make up the stack, from bottom up
(largest to smallest). E.g. A rook made of a size two and two size
ones would be R[2,1,1].
Setup- There are not enough pyramids to make a full compliment of
chess pieces, so the board is a bit sparser a the beginning. The set
up is:
|--------|
|R BQKBN | With initial pieces being
2| #ppppp#| p - p[1] - a pawn
|# # # # | N - N[2] - a knight
| # # # #| B - B[3] - a bishop
|# # # # | R - R[2,2] - a rook
| # # # #| Q - Q[3,3] - a queen
2|#ppppp# | K - K[3,2] - a king
| NBQKB R| 2 - an extra size 2 pyramid on the side
|--------| (may be used for promotion)
A few things of note:
First, these are just the starting stacks. You can easily make a
new/additional rook R[3,1] or bishop B[1,1,1] or whatever over the
course of the game.
Second, the sides are not symmetrical. Presumably this means one side
gets some sort of advantage in the initial set up (don't know which
one, though). Which ever side has the set up advantage should be
black.
Play-
Each turn you make one move. A move is ONE of
- Basic movement: Any stack moves and captures as the appropriate
chess piece.
- Creating new stacks: If a stack can move in such a way that it
can land on another one of your stacks, you may combine those two
stacks, PROVIDED:
- The size of the resulting stack does not exceed 6
- The bottom of the stack being moved is smaller than or equal to
the stack on which it is landing.
Once joined, the new stack is considered a single unit of the
appropriate type.
- Splitting stacks: If a stack contains more than one pyramid, you
may move any number of pyramids OFF THE TOP of that stack as a single
new stack (e.g. with an R[2,1,1] you could move off a p[1] or an
N[1,1] in a single move, but NOT a p[1] and another p[1] in the same
turn). The sub-stack moved away moves as the piece that sub-stack
represents. Once split, the two resulting stacks (the one in the
starting space and the one split off the top) are completely
independent units.
A few other rules
- Kings: If a move does not leave you with at least one unchecked
king at the end of your turn, then it is not a legal move.
- Checking: Kings are put into Check as normal. However, when a
player's king is in Check, they may decline to protect/save that king
AS LONG AS they control at least one un-Checked king by the end of
their turn.
- Pawn Promotion: When a Pawn stack (i.e. single size 1 pyramid)
moves into an empty space in the 8th rank, you may take a single
pyramid (of any size) that is not currently on the board (i.e. was
captured or never placed to begin with) of your color and place it
under that pawn (thus creating a larger stack). SO, you may not
promote pawn unless you have a pyramid available to put under it
(i.e. the initial spare 2, or one or more of your pieces
captured). NOTE: the highest a pawn can get in a promotion is a rook
(p[1] -> R[3,1]).
- Winning: You when when you have check mated all your opponents
kings. Conversely, you lose when you have no un-checkmated kings by
the end of your turn.
VARIATIONS:
- Pieces stack if they can 'capture' the piece that are stacking
onto, not move on to it. I.e. normally a pawn would be able to stack
onto a piece directly in front of it but not diagonally in front of
it; with this variation a pawn can stack on a piece diagonally
infront of it, but not directly in front of it. Pieces other than
pawns aren't affected by this rule change since they all move and
capture with the same action.
- Any stack of 6 or more counts as a queen.
- A stack of 7 (not 5) counts as a king (A stack of 5 would be a new kind of piece).
- Get multiple Icehouse sets and play with a full set of chess pieces.
- Pawns do NOT get double move from their starting rank (the game
ges intersting enough quickly enough anyway)
COMMENTS: It's wacky. Some strategy considerations:
- Pawns are key; you can get them towards the back rank pretty
quickly and then keep them there to bring back captured
pyramids. Plus, you only have five of them.
- There are really fascinating new 'discovered check' possibilities.
- The rook that splits to mutually protecting knights and the queen that
splits to mutually protecting bishops is pretty cool.
- A distantly made second King can suddenly free up your first King
to split, and therefore makes a very tricky discovered threat.