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Private Detectives Come to Second Life!
Numbakulla: Adventure Game
Developers Corner: Export Poser Animations
SL in the Press
New World Notes
 
May 5, 2005

The Times Online, UK, April 16, 2005

Investigating Affairs of the Heart

We have aerospace engineers and architects, fashion designers and hairstylists, nightclub owners and casino managers—and now, we have our own in-world Sam Spades for hire, ready to help Residents out with business affairs and affairs of the heart. First reported by embedded journalist Hamlet Linden, the story of Second Life’s private detectives was eventually picked up by the reporters at the BBC and The Times, UK (see News below), who were most fascinated by cases in which the PIs investigated cases of suspected in-world infidelity. But the detectives also provide expert advice on securing homes and business, and help settling disputes among Residents without having to go to the authorities (i.e. Linden Lab). Who knows which real life profession will finds its way into SL next?

I’m not afraid to blur the boundaries! Detective Story Join Button

Adventure Gamers, rejoice!
Uncover the mysteries of Numbakulla island, a free Resident-made adventure game in the spirit of “Myst” and “Riven”

An isle of magic trees, nearthly buildings, and a foreboding mountain; an ancient civilization with hidden secrets, revealed by wonderful devices. Formerly a private island, Numbakulla (named after aboriginal creation gods) is now a self-contained adventure game open and free to all Residents.

“I came to Second Life from UruLive,” team leader Caliandris Pendragon explains to the Opinion, “and have always wanted to make a game like ‘Riven’ or ‘Myst’.” This should come as good news to fans of those and other classic adventure games, since the genre has been all but abandoned by the game industry in recent years. Using the internal building and scripting tools, Caliandris’ group have revived it here, in Second Life, creating the story of a fantastic island once wracked by internal strife of a now-extinct civilization—and the sacred trees which must be saved, to restore it. 

Beginning your journey in Numbakulla is as simple as finding the island on Second Life’s in-world map, teleporting to it, and picking up a Numbakulla NoteBook (which keeps track of your progress) from the stand at the island’s entrance.  From there, it’s a matter of careful investigation and searching for clues—solo, or with a group.

“Everyone gets to finish if they have the time and inclination,” says Caliandris, “and they get a lot of prizes if they do it.”

I’m ready to solve the riddles of the island! Numbakulla Story Join Button

Developers Corner: Tips and tricks for building a better Second Life
Import custom Poser animations to Second Life

Want to bring custom animations created in Poser with you into Second Life, so your avatar can use them? It’s so simple, there’s a selection in SL’s pulldown menu for it. We asked content expert Ben Linden to walk us through the rest of the process:

1) Open Poser and make your animation. (Resident Urlika Zugzwang has a great tutorial on her website)

2) Once finished, Export the animation in Poser as a BVH Motion file. (File > Export > BVH Motion.)

3) Launch Second Life, and from the File dropdown menu, choose Upload Animation. Once you’ve selected the appropriate BVH animation file, a window will pop up that allows you to preview it.

4) In the preview window, you can change the priority of the animation. (Because an avatar can play more than one animation at a time, there are times when the system needs to know which animation to play first.)

5) You can also choose to make the animation loop, by checking the "Loop" box. You can even opt to loop just a subset of the animation by changing the In and Out percentages.

6) If you want your animation associated with a facial gesture or hand pose, you can incorporate that in the preview window, as well. Choose one of each from the "Hand Pose" and "Expression" dropdown menus.

7) Animations in SL are blended together to prevent sudden avatar “popping” movements. You can choose how much time is spent blending in and out of your animation with the Ease In and Ease Out options.

8) Once you are happy with your edited animation, hit the Upload button in the preview window to complete the upload into Second Life. It will automatically be put in your character’s inventory. Now it’s there for you to use with your avatar, and to sell/give away to others, as well!

(Feel free to forward this tutorial to the Poser users in your first life, to show them how easy it is to take their smooth moves into a new world.)

I’m ready to show off my poses! Poser Story Join Button

The Times Online, UK - 4.16.05
“Honey trap for the web adulterer”

BBC News - 4.11.05
“Life lessons in virtual adultery”

Denver Post - 4.10.05
“My Weird Life”

Wired.com - 4.6.05
“Second Life Teaches Life Lessons”

News Join Button

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