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Tiger Woods: the man, the legend, the Nike spokesman for probably the next decade. Tiger Woods is practically a franchise in himself, and now he can prove it, with Electronic Arts' CyberTiger. And when CyberTiger was ported to Nintendo's Fun Machine last year, the Tiger Woods Franchise ran up against another global franchise, that of Mario, in direct competition. In the real world Tiger would probably whack the plumber in two with one swipe of his driver; but in the Land of Make-believe, can the Tiger beat the mustachoied one?
The golfers are adequately animated. Tiger himself slipped into a T-1000 fully-wired body suit to provide authentic motion-captures, and the result isn't too shabby. There isn't much to animate in a golf game. Saffire did well by Tiger. There are some nice little details. Drive with more than 100% power and the ball dons a little super-cape as it flies. Activate the 'head pump' to simulate Rare's infamous DK-head cheat. Wait a while, and Tiger will randomly yell at you, balance himself on his club, or perform his famous juggling act. Nice details--but the overall appearance of CyberTiger still disappoints.
There are some voice samples, presumably from Tiger himself. He coos "Sweet shot!" when you sink a put; he bellows like Tarzan if you make an eagle or better. The sound effects are sufficient. But really, Tiger ought to be ticked about the damn music.
The standard swing mechanism for console golf games has been the 'power meter': typically a long grid that, with one touch of a button, measures the power of the shot as the golfer rears back, and with a second touch, sets the power, and launches the swing. CyberTiger uses the analog stick to more closely simulate Tiger's style. Pulling back on the stick begins the swing and pressing forward launches it: it's logical, and provides a more sensuous control over the club. It becomes very comfortable. In fact, considering this apart from the rest of the game, CyberTiger might give players the best control over a golf swing in console history--at least, in my memory. That's the simulation-friendly aspect of the game. The arcade touch comes from the use of Power-ups. The Power-ups grant Tiger power even he doesn't naturally have: he can drive the ball like a rocket, skip it over water traps, drop it onto the green without any displacing bounces, articulate precise control over the ball's rotation in mid-air. Like Camelot's Hot Shots and Mario sports games, these unrealistic options provide some added depth to gameplay, and a nice means to catch up when a player falls behind the leader. The Power-ups here are more varied than the "power shots" of Mario Golf. They can be fun, and a great advantage--they can also be ignored by those seeking pure simulation.
Of special note is CyberTiger's Battle Mode, wherein two players square off across a golfing battlefield, and try to destroy each other with well-aimed explosive golf balls. The marriage of the West's most elegant and peaceful game with incendiary destruction makes too much sense to ignore. I hereby submit a plea to Saffire, that they invest more time in such sporting-demolition hybrids.
If you've been looking for a good golfing experience on your Nintendo 64, and you prefer a PGA license over our red-capped mascot hero, CyberTiger is the best--and sadly, really the only--choice to make. Definitely better than Waialae, CyberTiger is quick and delightful.
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