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Fake-fighting fans rejoice! EA Sports breaks out onto the wrestling scene and lays the smack down with WCW Mayhem. This game features all the WCW characters and factions and brings them to life with well-executed motion-capturing and realistic textures. It does have a few minor shortcomings, but above all else, it never fails to provide a solid game of body-slammin' fun. Mayhem makes an excellent addition to the N64's library of ass-whopin' wrestling games and easily holds it's own against the already established title WWF Attitude. Anytime a developer tries to implement motion-capture, it's usually a good sign that they actually care about graphic quality and are somewhat concerned with creating a good-looking game. Such is the case with Mayhem and I'm pleased to report that EA seems to have the motion-capture thing down pat. All the characters look terrific and their motion is fluid and convincing. The physics engine seems to be well constructed and clipping is kept to an absolute minimum. There is only one thing lacking in the graphics engine and that's support for a high-res mode. The RAM Pak has been out for a long while now and as far as I'm concerned there's no excuse for developers not to use it. Especially in a wrestling game, which really doesn't have that many polygons compared to a typical N64 title. I'd flame them a lot more if WWF Attitude had a high-res mode, but that game didn't bother with it either. Maybe there's some unknown technological barrier to a creating a high-res wrestling game of which I am unaware. Until someone proves me wrong, I'll go out on a limb and blame it on lazy programmers who are more concerned with cross-platform compatibility than they are with getting the most performance they can out of a system. Shame on them.
My only beef in the sound department are the pesky announcers. My only beef in the sound department are the pesky announcers. My only beef… As with just about any video game featuring "live" commentary the limited vocabulary of the announcers gets very repetitive very quickly. That's not to say that it's not accurate, in fact, just about every comment made reflects exactly what's going on inside or outside of the ring. However, hearing "Oh my GOD! What is he going to do next!?" every single time you climb the turnbuckle can get more than a little annoying. I realize that it's difficult for developers to make enough commentaries so that they won't seem repetitive and that it would be even more difficult to fit the hundreds of necessary sentences onto a cartridge. But my feeling on in-game commentaries has always been either do it right or don't to do it at all. Having the same thing said every 30 seconds is just not how it should be done. Maybe we'll see this type of feature work on a next generation console where memory is less of an issue.
A big part of Mayhem's unique appeal is it's resolve to take the fighting out of the ring and into other areas of the stadium. To push this unique ability, the game's default rules make it so that there is no count out and pins count anywhere. This means that you can lure an opponent into a locker room, smash him in the head a few times with an iron bar and pin him on the spot! The game also features a wide array of weapons including chairs, cattle prods and kitchen sinks. I hate using cliches, so I'm not going to touch the well-known kitchen sink cliché with a ten foot… damn it. There's also a nifty little create-a-wrestler feature which, although it doesn't have quite as many options as Attitude's, is certainly more than adequate, allowing you to create literally hundreds of unique new characters, including the ever-elusive invisible man. Another noteworthy feature is the neat way in which the camera angles keep changing and panning around during the matches. The camera does an effective job of accentuating the best parts of a match, like circling around players when they're locked in a submission hold. Yet the angles never blindside you while you're in the middle of a skirmish or hinder gameplay in the least.
WWF SUCK IT!!
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