NEWS
PREVIEWS
REVIEWS

EDITORIALS
FULL FOCUS
INTERVIEWS
SPECIALS

MAILBAG

ABOUT
CONTACT
HIRING

reviews info and tools



Ready 2 Rumble Boxing Package Art
 GENRE
  Sports
 DEVELOPER
  Crawfish Interactive
 PUBLISHER
  Midway
 NUMBER OF PLAYERS
  1
 CONNECTIVITY
  No
BUY NOW AT

Search Lik-Sang.com
Ready 2 Rumble Boxing

An amusing fact is revealed in the wave of legal mumbo-jumbo that appears on the screen when Ready 2 Rumble Boxing is turned on. Michael Buffer's likeness and the "Let's get ready to rumble!" phrase are trade marked by something called "Buffer Partnership". I find that bit of info worth a small giggle. The entertainment value of R2R goes downhill from there.

gameplay
The boxers have some decent animation, and the boxing rings look reasonable enough to avoid any complaints. I assume the highlight of the visuals is supposed to be the well done full-motion video. While R2R's video might be the best I have seen on GBC, it is also the sixth or seventh game I have played for the portable that features it. In other words, the gimmick has long been dead in my mind, and I immediately suspect a lack of substance.

gameplay
R2R includes a funky midi for the select screen and scratchy noises to represent punches, likely because all of the audio effort went toward creating some crystal-clear clips of Michael Buffer's speech. The speech is excellent, but also somewhat pointless and annoying. When arcade mode is selected, Buffer yells "Arcade mode!"...ummm...okay, yeah...earn that money, Buffer... Also, just before fights, Buffer introduces both fighters before yelling his signature phrase, but I grew sick of that waste of time almost immediately.

The rumble feature is built into this cartridge, but it is barely even noticeable. The ridiculous little contraption tickled me every time my boxer was hit.

gameplay
The idea here is to pick one of several goofy boxers and either compete with a single computer opponent or tear through the ranks in championship mode. There are no other choices, not even a link option to play another human.

At first, R2R appears to have at least a little bit of depth. There is a difference in feel and reach when boxers are compared, a variety of punches can be thrown using combinations of the buttons and rocker switch, and it is possible to unlock more characters by progressing through championship mode. Unfortunately, the different advantages of the fighters and various moves never become a factor. The strategy of the opponents never changes, it simply gets faster. I quickly discovered a simple pattern that cannot lose, whether I was fighting the first opponent or the last. If I tried to make things harder and not use my little tactic, I found that button mashing was awarded more often than not.

multiplayer
N/A

overall
Simply put, zero gameplay depth added to a mere two play modes equals fifteen minutes of entertainment at most, and that's assuming the time is taken to watch all the full-motion video.

final score 2.0/10




WRITER INFORMATION
Staff Avatar Ron Price
Staff Profile | Email
"Offbeat shenanigans rule!"


DOJO TECH
This Story in Printer Friendly Format

E-Mail This Story

Search Our Website:



TOP OF PAGE 
copyright 1996 - 2003. Nintendojo is an independent website and is not affiliated with Nintendo of America or Nintendo Co. Ltd. All non-Nintendojo images, characters, and names are creations of and belong to their original creators. SMALL PRINT MAKES US HAPPY.