Jeremy Evers

Atlantis

by Jeremy on April 15th, 2007

ATLANTIS SYNTHESIZER and FILTER DELAY EFFECTS MODULE


http://jeremyevers.com/atlantis

(c) 2004-8 Negspect Inc.

Download Links:

Atlantis VSTi beta 0.9j
Altantis sample waveforms
Atlantis Preset Collection 1
Atlantis Manual pdf

Atlantis news:

http://jeremyevers.com/?cat=3


MANUAL

CONTENTS


CREDITS

concept, design, programming, documentation: Jeremy Evers

graphics: Jim Redfern, Jeremy Evers

testing: Jim Redfern, Dan Peddle, James Long, Jason Long, Jereon Tell, Mick Rippon, Bryan Collins, Jon Grönvall, Steve Tomlinson, Andrej Golob

presets: Jason Long, Bryan Collins, Jeremy Evers, Shandar, Andrej A. Golob


OVERVIEW


Altantis Synthesizer


Atlantis Filter Delay

Atlantis is a unique synthesizer VSTi. It has nearly unlimited possibilities for creating new and exciting sounds! It is also a powerful effects module that can be used to process other audio.

3 true stereo morphing oscilators, with independant width, phase, spread, chorus, tuning, volume, envelope and panning feed into a pair of filters (with your standard algorithms and a lot of unique new favorites), a shaper (distortions and beyond), and a simple room modelling multitap filtered delay system with another pair of selectable filters. The routing of the filters and shaper can also be switched into a variety of configurations for further flexibility.

All the standard waveforms you would expect (sin, square, triangle, saw, noise)- and you can also import ANY waveform you like! Simply add a .wav file with the waveform you want to hear to the Data Folder (as specified in the Config Dialog) - stereo or mono, any samplerate or bitdepth you like, and Atlantis will let you use it for oscilators and LFOs. Samples are upsampled into very high resolution wavetables.

Every slider parameter can be controlled by ANY modulator. LFOs, Envelopes, MIDI Control Data, the current note, velocity, follower, or combinations of them can be used to modulate your sounds into expressive organic creations previously unheard by human ears.

What synth would be complete without selectable Polyphonic, Monophonic, Portamento and Arpeggio modes?

All that, it’s fast and it sounds great, too? What the hell?!


GUI BASICS

Although it may look intimidating at first, Atlantis is very intuitive once you grow accustomed to it’s interface. There are a few basic elements to the interface itself:

POWER BUTTONS

Power buttons can be found in the top right of waveform selectors, selection buttons, algorithm selectors, envelopes, and the delay unit. They can be either on () or off ().

Click them to toggle the power for that item.

PUSH BUTTONS

Push buttons generally click once to commit the described action.There are a few exceptions: the osc sync buttons and the keyboard mode button look like push buttons but they are actually selection buttons.

SELECTION BUTTONS

Selection buttons are used to select an option and in most cases control the power for it as well. Exceptions being buttons that control only power, such as note on reset, and some global options, or buttons that control only a selection, such as keyboard mode and combiner input.

Click on the power button () to toggle the power.

Click and a menu will pop up with your available choices.

Click and drag vertically to adjust the selection.

CTRL + drag vertically to finetune the selection.

SLIDERS

Sliders are what it is all about. Their awesomeness may take a few minutes to sink in, but it is assured. They are used to set parameters and control the modulation range and direction. A numerical value is also displayed below them to assist in dialing in precise values. The selection buttons () to the right of sliders select and enable the modulator for this slider.

The handle () shows the parameter center and the modulation direction, either forward () or reverse ().

The highlighted range area () shows the range of modulation. If the modulator selection button power () is on, a blip () will represent the current status of the modulated parameter.

Sliders are manipulated in a variety of ways, get used to how they function immediately:

Left Click/drag horizontally to adjust the parameter center.

CTRL+Left drag horizontally to finetune the parameter center.

SHIFT+Left Click to reset the parameter center.

Right Click/drag horizontally to change the parameter range and direction. () is forward and ( ) is reverse .

CTRL+Right drag horizontally to finetune the parameter range and direction.

SHIFT+Right Click to clear the range and direction.

WAVEFORM SELECTORS

Waveform selectors are used to select waveforms, set their phase, and control the power of the oscilator or LFO. If an LFO is off, it holds it’s current value. If an oscilator waveform is off, it will not be mixed in. If both oscilator waveforms are off, the oscilator will not produce any sound.

Click on the power button () to toggle the power.

Left Click and a menu will pop up with your available choices.

Left drag vertically to adjust the waveform

CTRL+Left drag vertically to finetune the waveform at a slower rate. A pop-up menu feature will be available in future versions.

Right drag horizontally to adjust the phase.

CTRL+Right drag horizontally to finetune the phase.

SHIFT+Right Click to reset the phase.

ENVELOPE WINDOWS

At first, the envelope windows may seem confusing. They pack a lot of things into a small space. With a little practise they become second nature. Here’s a breakdown of their parts:

Power button () toggles the power. When it is off, the envelope acts as a gate. Click it to toggle.

Scale () each full vertical tick represents a beat, smaller ticks are subdivisions of a beat. These are tempo-synched to the host.

Points- there are 5 types of points: regular points (),loop start point (), loop end point (), release point () and end points (). The envelope will follow those points and loop between the start and end points until release .

The release behaviour is shown by the triangle between the loop end point and the release point (). When a release occurs, the volume fades to the release volume over an amount of time equivalent to the width of the triangle. To create a non-sustaining sound, set the amplitude of the loop points and release point to the bottom. To avoid release swells on patches with slow attack or deep dips in the envelope loop, set the release point to the bottom.

The points can be manipulated in a number of ways:

Left click on an open area to create a new regular point.

Left drag on a point to adjust amplitude and insert time.

CTRL+Left drag on a point to finetune amplitude and insert time.

SHIFT+Left drag on a point to adjust amplitude and timing without inserting time. This also will allow you to break the amplitude symmetry of loop points.

CTRL+SHIFT+Left drag on a point to finetune amplitude and timing without inserting time. This also will allow you to break the amplitude symmetry of loop points.

Right Click on a regular point to remove it.

DELAY WINDOW

The delay window lets you control the position, orientation and rotation within, and the size of, the delay room. 2 stereo filtered delays are used to create anything from a doubling delay to a simple reverb. The sizes are measured in tempo-synched beats.

There are 2 parts to the interface, the room display () and the tap lengths (distance from the wall) (). Left signals are light, right are dark.

The delay can be manipulated in several ways:

Click on the power button () to toggle the power.

Left drag on a tap length () to adjust the tap length/distance from that wall. Values are in beats, tempo-synched to the host.

CTRL+Left drag on a tap length () to finetune the tap length/distance from that wall. Values are in beats, tempo-synched to the host.

Left drag on the room () to adjust the orientation.

CTRL+Left drag on the room () to finetune the orientation.

SHIFT+Left click on the room () to reset the orientation to normal.

Right drag on the room () to adjust the rotation range and direction. It is displayed as a curved arrow, pointing forward.

CTRL+Right drag on the room () to finetune the rotation range and direction. It is displayed as a curved arrow, pointing forward.

SHIFT+Left click on the room () to reset the rotation range and direction.

ROUTING WINDOW

The routing window shows you the signal flow through the oscilators (), the filters (), the shaper () and into the delay unit (). If the signal is split and needs to be combined , it can be either an additive () or subtractive () action.

Left drag vertically to adjust routing.

CTRL+Left drag vertically to finetune routing.

OSCILLOSCOPES

The oscilloscopes let you see what is going on. There is one for each oscilator, and one for the main output. The light line represents the left signal and the dark line represents the right signal.

For the oscilators, it reflects the settings of that oscilator, not output function.

On the main output ONLY, you can control some parameters:

Left drag vertically to adjust the amplitude zoom.

CTRL+Left drag vertically to finetune the amplitude zoom.

Left drag horizontally to adjust the time zoom.

CTRL+Left drag horizontally to finetune the time zoom.


PARAMETERS

Now that you know how to interact with the interface, you can learn what all of the parameters control. It’s good to play with everything so you can get an idea of what it does. Have some fun, you’ll be making great sounds in no time.

OSCILATORS

Oscilators are where the sound is generated. A number of parameters can be adjusted to control the way in which it is generated before it is passed on to the filters, shaper and delay.

Use the waveform selectors to select waveforms and set the phase of each.

Two different waveforms (SQUARE and TRIANGLE , for example) can be morphed together in any amount with the morph slider. Both waveforms must be active (powered on) for any morphing to occur. Morphing really just mixes between the two waveforms. If both are off, the oscilator will not produce any sound.

The width slider pinches and stretches the waveform, so you can modulate the duty of any waveform, not just pulse. It can be a very expressive effect.

The phase slider adjusts the phase of the morphed waveform. This is useful for moving the width function’s centerpoint. It can be a very expressive effect.

The spread slider adjusts the phase difference between the left and right channels.

The chorus slider adjusts the chorus amount. The chorus functions by detuning the left and right channels from each other slightly.

The octave, tune, and finetune sliders adjust the coase, medium and fine tuning of the oscilator pitch. Vibrato can be achieved by modulating them.

The envelope window lets you configure the volume envelope for the oscilator.

The volume slider lets you configure the maximum volume for the oscilator. Velocity is commonly routed here. Tremelo can be achieved by modulating it.

The panning slider lets you set the panning (left to right) of the oscilator. Autopan and similiar rotary effects can be achieved by modulating it. Panning uses a sinoid law.

The drone selection button lets you lock this oscillator to a specific note. This is very handy for some sync effects.

The sync selection button lets you send a stereo sync pulse to another oscilator. What this does is force another oscilator to reset its cycle position when the source oscilator’s cycle position wraps around past 0. This can create some classic sounds.

FILTERS

Filters take the audio and process it in different ways. Atlantis has a large number of great sounding filters for your use.

Select the filter algorithm and power with the selection button. Atlantis has many different algorithms for you to manipulate your audio streams with. Here’s a breakdown of the filter algorithms:

  • Lowpass - decreases amplitude above frequency, resonance will feedback at frequency.
  • Highpass - decreases amplitude below frequency, resonance will feedback at frequency.
  • Bandpass - decreases amplitude above and below frequency, resonance will feedback at frequency.
  • Notch - decreases amplitude at frequency, resonance will feedback at frequency.
  • Peak - increases amplitude at frequency, resonance will feedback at frequency.
  • 6, 12, 18, 24 db/o - the slope of the filter, decibels per octave. Higher ratings produce sharper falloff.
  • Harmonic 12, 18, 24, 30 - these are very nice and unique stacked filters that are tuned to different octaves to produce stepped frequency response and pleasant resonant harmonics.
  • Formant Morph - filter the audio to make vowel sounds. Frequency controls the vowel sound, resonance controls the depth
  • Phaser - adjust the phase at the target frequency. Resonance controls the depth and feedback. Sweep the frequency for classic sounds.
  • Flanger - slightly delays the signal and mixes it back. Frequency controls the amount of delay, resonance controls the depth and feedback. Sweep the frequency for classic sounds.
  • Flange chorus - uses a flanger to produce a chorus sound. Frequency controls the rate of the chorus, resonance controls the depth and feedback. Note that resonance at center is minimal depth and feedback.
  • Flange vibrato - uses a flanger to produce a vibrato sound. Frequency controls the rate of the vibrato, resonance controls the depth and feedback. Note that resonance at center is minimal depth and feedback.
  • Downsampler - resamples the audio at a lower sample rate, produces audible aliasing for a lofi sound. Frequency controls the resample rate, resonance controls the mix between the downsampled and original signal.
  • AM ringer - modulates the amplitude of the signal with a stereo offset sine wave. Frequency controls the frequency of the sine wave, resonance controls the mix between the modulated and original signal.
  • SID LPF - Another Lowpass filter tuned to sound similiar to the famous SID chip.
  • SID LPF + HPF - Lowpass and hipass SID filters combined.
  • SID LPF + BPF - Lowpass and bandpass SID filters combined. This is a classic sound.
  • SID LPF + HPF + BPF - Lowpass, hipass and bandpass SID filters combined.
  • SID HPF - Hipass SID filter.
  • SID HPF + BPF - Hipass and bandpass SID filters combined.
  • SID BPF - Bandpass SID filter.

Set the frequency target parameter with the frequency slider. This controls the center frequency of the filter.

Set the resonance parameter with the resonance slider. This controls the depth or resonance, depending on the filter algorithm selected.

SHAPERS

Shapers take the audio and process it in different ways. Atlantis has a number of great sounding shapers for your use.

Select the shaper algorithm and power with the selection button. Atlantis has many different shaper algorithms for you to manipulate your audio streams with. You can really get some dirty sounds if you are into that sort of thing. Here’s a breakdown of the shaper algorithms:

  • Softclip - a simple compressor with a fixed ratio. If the signal crosses the threshold specified by the amount slider, it is turned down by a fixed amount.
  • Distort - distortion, remaps the signal to a squared off wave. The amount is controlled with the amount slider.
  • Fuzz - an asymmetrical distortion. The amount is controlled with the amount slider.
  • Remap - produces a smooth fuzz sound by mapping the signal to another waveform. The amount is controlled with the amount slider.
  • Harsh Remap - produces a harsh FM sound by remapping the signal to a sine wave of variable frequency. Amount controls the frequency multiplier.
  • Bitimploder - produces a distorted sound with audible aliasing by decreasing the amplitude resolution, similiar to resampling at a lower bit depth. Amount controls the resolution.
  • Supersquash - a simple compressor with a fixed threshold. If the signal crosses the threshold, it is turned down by a ratio specified by the amount slider.
  • Maxthresher - clamps the signal at the max threshold, which is specified by amount.
  • Soft Saturate - a soft limiter that can smooths peaks evenly. Amount alters the threshold at which smoothing begins.
  • Tube Saturate - the same as Soft Saturate, but with an assymetrical balance to provide a tubelike response.
  • Octafuzz - An octaver effect that adds lower harmonics and assymetrical distortion. The amount is controlled with the amount slider.
  • Octaver - A classic farty octaver effect. The amount is controlled with the amount slider.
  • Repeatverb - A nasty repeating reverberator.  Adds some depth and weirdness.  Try turing Filters-Per-Voice mode off if it is using too much CPU in the synthesizer.
  • Destroyverb - A nasty overdriving reverberator, useful for adding wet ambience in the lower amount range.  Try turing Filters-Per-Voice mode off if it is using too much CPU in the synthesizer.
  • Pan - Pans the audio from left to right using a sine-cosine ratio.

Set the amount parameter with the amount slider. This does different things for different algorithms, but generally the more you add the more distorted the sound gets.  It is often a good idea to use a low-pass filter after a shaper that causes distortion.

DELAY

Atlantis has a very cool little filtered multitap delay unit. It works as a simple reverb or delay unit depending on your settings. How it works is this: Incoming audio is delayed, the left and right channels going out separately to the left and right walls of the room. When it hits a wall, it passes through filter3 and feedsback towards the opposite wall. Filter3 is in the feedback loop, so you can dampen the signal, but be wary of accumulating resonoance! The delayed and filtered signals are then filtered again through filter4 and mixed with the original signal. This produces a really nice and versatile range of ambience that can do just about anything.

Use the power button to toggle the power for the delay. If the power is off, NO processing will occur.

Use the room control to adjust the rotation and orientation of the room. Think of it as a binaural microphone that you can rotate - you are listening from it’s perspective. Have a look at the section on the delay window for more information.

Use the tap lengths to adust the size of the room. The numbers are in beats and are tempo-synched to the host. Have a look at the section on the delay window for more information.

The modulator selector to the right of the room control selects and powers the modulator for the room rotation.

The level slider adjusts the mix of delayed signal to input signal in the output.

The feedback slider adjusts the feedback amount of the delay. Be wary of adding too much feedback, it can squeal like mad if you do.

Filter3 and Filter4 are controlled exactly like the filters described above. They will not function if the delay unit is off.

ROUTING

Atlantis can perform the filtering and waveshaping functions in a variety of different ways so you can create all kinds of sounds. The routing window displays the current order of operations. The signal flows from left to right. In the above image, the routing is set so that the oscilators feed into the shaper and then the signal is split and fed parallel into the filters, which are added back together before flowing into the delay unit.

It is generally best to keep at least one lowpass filter behind the shaper if you are distorting the signal. This can really help you sculpt your sounds.

MODULATORS

The selection buttons to the right of sliders () select and enable the modulator for this slider. The power button () enables or disables modulation.

Modulation is what makes Atlantis so organic. You can modulate any parameter in any number of ways- the possibilities for controlling sounds are endless.

Modulators can be:

  • note - that is currently playing
  • velocity - of current note
  • pitchbend - from your MIDI controller
  • MIDI CCs - can be mapped to anything
  • envelopes - e1 or e2
  • LFOs - l1 or l2
  • combiners - c1 or c2, which combine other modulators
  • follower - the output of the device is used as a modulator

LFO

The LFO module is a low frequency oscilator that produces a modulator signal to be used on any of the sliders. It is important to note that in modulators per voice mode each voice has indepentant LFOs that can get out of sync with each other. Modulator per voicemode is toggled in the config dialog.

The reset button resets the phase of the LFO immediately.

The note on reset button toggles the note on behaviour of the LFO. If it is on, the LFO phase will be reset whenever a note on event occurs.

The waveform selector controls the waveform, phase and power of the LFO. If it is turned off, the LFO just produces the current value.

The rate slider determines the rate of the LFO’s oscilation. It is measured in beats that are tempo-synched to the host.

The depth slider determines the amplitude of the LFO’s output. In most cases you will just leave it full, but it can be used to control the amount of effect the LFO has on other parameters.

ENVELOPES

The envelope module is an envelope generator just like the ones in each oscilator module, except that it produces a modulator signal that can be used on any of the sliders. When a note on event occurs, the envelope starts, and loops between the loop points until a note off event occurs, at which point the release begins. At release, the volume fades to the release value and then follows the envelope normally.

More information about editing the envelope is available in the preceeding section. It is important to note that when modulators per voice mode is off, the release will not occur until ALL notes are off.

When the power is off, the envelope works as a gate.

COMBINERS

The combiner module is a special module that allows you to mix the signals of two modulators (LFOs, envelopes, MIDI CCs, etc.) together to produce a new modulator signal.

The top two modulator selectors select the modulators to combine.

The combine slider controls the mix between the two modulator signals.

GLOBAL

The global module controls various functions that affect the entire synthesizer, and shows the current output in the oscilloscope window.

The keyboard mode selector selects between Polyphonic, Monophonic, Portamento and Arpeggio behaviours. In Arpeggio mode, the synthesizer will step between all held notes, in the order that they were pressed. Arpeggio Env mode will retrigger the envelope on each new note.

The rate slider determines the Portamento or Arpeggio rate. The value is displayed in beats, which are tempo-synched to the host.

The transpose slider adjusts the tuning of the entire synthesizer, in full semi-tones. You can build a simple vibrato by modulating this. You can also route your pitchbender here to use it in a traditional manner.

The finetune slider adjusts the finetuning of the entire synthesizer. You can build a simple vibrato by modulating this.

The volume slider adjusts the volume of the entire synthesizer. You can build a simple tremolo by modulating this.

FUNCTION BUTTONS

There are a bunch of buttons in the lower right that do all kinds of useful stuff.

The random buttons randomize various parameters of the synth.

The reset engine button resets all the filters and modules without altering any parameter settings. It’s useful in the rare case that a filter has blown up, for example.

The config button brings up a dialog that lets you configure various important things about atlantis.

The midi learn button is used to train the synth to learn what MIDI CC you would like to control a slider with. Simply click the midi learn button (it will light up), then click the modulator you would like to train (it will display midi ???), and then tweak the midi controller you would like to use. The controller will be assigned, midi learn will revert back to normal, and you’re ready to start controlling things with midi.  You can also assign velocity or bend using this method.

The program select button is used to select the active program.

The load, save, undo and redo buttons do just what you think they would do.

NOTE: The utility functions are not implemented in the current version of Atlantis.

CONFIG DIALOG

Number of Voices allows you to specify the polyphony of the Atlantis synthesizer.  Try to keep this at a reasonable level because each voice you add will cost you in CPU power.

Note Modifier Range determines the lowest and highest notes used to generate the note modifier’s value. You can use
the note modifier to modulate any parameter in the GUI.

Smooth Modulators smooths out modulator data, for example 7 bit MIDI CC data will be interpolated. It does add a small amount of lag.

When the new note priority button is on, if a new note arrives and there are no available voices, the oldest one will be cut off. If new note priority is off, the new note will be ignored.

The modulators per voice button is used to toggle the per voice nature of the modulation signals. When it is on, each voice has it’s own LFOs, envelopes, etc. When it is off, a global set of LFOs, envelopes, etc. is used. When it is off, the note and velocity modulators produce averages of all current notes.

The filters per voice toggle enables an indepentant set of filters and shapers for each voice of the synthesizer.  Enabling this will consume a lot more CPU power, but will often produce a cleaner and more defined sound.  If you are having CPU issues, I recommend turning this option off.

When the reset oscs button is on, the oscilator phases are reset when a note on event arrives. This produces a more uniform sound, when it is off, the oscilator phases behave in a more organic fashion.

The Data Folder is where you store your chips, presets, etc.

You can write whatever you like in the Comments area. Poems, ASCII porn, whatever.


FAQ

What, there’s not enough stuff on that screen for you? If you really need more modulators, you can set up an envelope loop to work similair to an LFO with retrigger set, or you can have your host send a MIDI CC.

Noise doesn’t have a pitch. Map note to a filter cutoff to give your noise a tonal quality.

Each oscilator works per voice, regardless of mod/voice setting. Things would sound really really bad if they behaved otherwise.

Atlantis uses hi-resolution multilayer 32 bit wavetables internally. All you need to do to add some custom waveforms to the synth are drop .wav files in the data folder that is specified in the config dialog (probably \My Documents\Atlantis). Atlantis will automagically convert from 8, 16, 24 bit to the size and length that it needs using a high quality spline interpolation. The wav files should be only of a few cycles of the desired waveform. More than one cycle will raise the pitch by an octave. Dropping giant wav files will not force Atlantis to work as a sampler- it will just play the waveform really really fast. Stereo waveforms work great, Atlantis has a fully stereo signal path.

BLIM means Bandwidth-Limited. It is a waveform constructed in such a way as to not contain very high frequency harmonics that would foldback and cause nasty aliasing sounds.

Here’s what you do: have an env control the depth of the LFO. That’s the only reason for the lfo depth knobs!

You didn’t pay for it and I didn’t offer a guarantee. It works amazing on most systems, but like any PC software, compatability testing is a full-time ordeal. If you want to get your issue resolved, the best thing you can do is get in touch with me via email, and describe the problem, including host, cpu, dump, and symptoms. Log and ini files from your chips folder would be nice, too.

I pity the fool with an intel CPU. They suck at handling denormals. Regardless, I have put a good amount of effort into denormal prevention. Some of the shaper, filter and delay combinations may cause the occasion denormal. If you find a combination that is exceptionally displeasing, please email me the details.

Yep. It is possible in some situations to blow it up. Hit the reset button and turn the resonance/feedback down a little!

It does, but you may have to apply it as a modulator yourself. In the future I would like to support partial preset import where you can load your favorite modulator routings from other patches, for example. No, I do not know when that will be.

It does not expire. It is free during beta. One day I may be satisfied with it enough to try to charge a few dollars to try to make up for the insane amount of time that was spent developing it. In the meantime, enjoy, and don’t cry too loud if it is not flawless.

I started desgining Atlantis from my hammock in 2003 to be my final synthesizer. It would contain all of the features I could ever want with a no-nonsense easy-to-use interface. Of course I can still think of several more features, but that’s just gluttony. I sent my UI design sketches to chiptune wizard Jim Redfern who came up with the tracker-influenced graphical style, and I fine-tuned it into it’s current state. He later came up with a much slicker looking graphic design that I have STILL not implemented. Sorry, Jim. Hardware fiends James and Jason Long began helping me with extensive testing of the synth engine and many detailed discussions about synthesizers- the sync module would never have worked correctly without their help and support. Maniac of Noise Jeroen Tel also got involved in testing. In 2005 tracker master Mick Rippon began working on a server backend for an online sound repository, which may yet be revived. The synth itself has not changed much since then, other than the adding of new filters or waveshapers as ideas for new algorithms occur.


HISTORY


FUTURE


Filed under: Uncategorized

44 Responses to ' Atlantis '

Subscribe to comments with RSS or TrackBack to ' Atlantis '.


  1. on April 18th, 2007 at 8:35 pm

    […] Atlantis […]


  2. on April 25th, 2007 at 11:14 am

    […] There’s a comprehensive manual available online. […]

  3. TKTRUST said,

    on April 25th, 2007 at 10:33 pm

    can u do a PDF document??? I love that stuff…

    TKTRUST

    my new song is up also please give a listen!
    “Heaven Console” you DL free, rate, and comments always welcomed.

  4. roby said,

    on April 26th, 2007 at 12:13 pm

    Amazing synth dude!


  5. on April 26th, 2007 at 9:41 pm

    […] Atlantis […]

  6. George Allanson said,

    on April 27th, 2007 at 9:06 am

    Very neat synth,congratulations. Is there a posibility of getting the manual in pdf format? It would be great if I could pop it on my Pocket PC

    Thanks George

  7. TKTRUST said,

    on April 27th, 2007 at 10:24 am

    maybe if i left my address hahaha
    myspace.com/TKTRUST

    thnks, TKTRUST


  8. on April 27th, 2007 at 10:09 pm

    crappy pdf manual now available: http://jeremyevers.com/?p=30

  9. Jeremy said,

    on April 27th, 2007 at 10:23 pm

    Tyler Digged it: http://www.digg.com/music/Atlantis_Free_VST_Synth_and_Effects

  10. simon robinson said,

    on April 28th, 2007 at 12:16 am

    Superb work! A great sounding synth (it’s going to take a while to learn - but judging by the sound quality; it’s going to be worth it.)
    The filter is just awesome - I,ve tried it on drums & my guitar so far.
    Once again, thanks!

  11. Craig Smith said,

    on April 28th, 2007 at 10:10 am

    Thanks for a free beta download. Looking forward to try it. I like the waveform upsampling feature.

  12. Koshdukai said,

    on April 30th, 2007 at 7:13 am

    Hi !

    Thxs for making Atlantis (available) :)

    It’s currently one of the synths (I tried) that I feal most confortable with. I say this because it works exactly as I thought a modern synth should.

    The “chips” option helps to secure the flexibility of it. BTW, I’m one of those “uncomfortable” with the hardcoded “c:\chips” path, so I had to hack the .dll so the .ini and .wfd files go to .\Atlantis and the chips to .\Atlantis\wv ;P

    ok, now for the inevitable “feature requests/sugestions” ;)

    About the envelopes: I like to use this type of envelopes (I got used to it because of Scream and Impulse Tracker), but the problem with these is when one spends some time and effort to make complex or “perfect” reusable envelopes, one misses the option to save/load envelope data. Will you ever think about this possibility in the future ? :)

    and now, for some “bug reporting”:

    The “Import Chips” isn’t working for me.
    And I’m reporting this while using the correct original V.0.9b Atlantis.dll (not the modded one, although this happens with both, of course).

    If I add some TEST.wav file to c:\chips and then hit the “Import Chips”, it doesn’t refresh the available waves to show the newly added TEST.
    To refresh I have to quit and reenter the VST.

    ok, enough *phew* :)

    Keep up the good work!

    jK


  13. on May 1st, 2007 at 1:55 am

    […] Atlantis […]


  14. on May 4th, 2007 at 6:50 pm

    A miraculous effort. Though it’s only just come to my attention last night I’ve already spent hours exploring the instrument. Hard to believe all it contains. Hopefully I will return having bested the depth and complexity contained therein with preset banks in hand. A huge thanks from me! - runagate


  15. on May 7th, 2007 at 9:33 am

    […] Atlantis […]


  16. on May 18th, 2007 at 1:02 am

    […] Atlantis […]

  17. yasu said,

    on May 23rd, 2007 at 12:54 am

    I downloaded preset collection and can see many .ats files. But I cannot set these .ats files as preset. These are not .fxb files or .fxp files. How do I set these .art files??

  18. yasu said,

    on May 23rd, 2007 at 5:28 pm

    I found the load button on the screen. Thanks.
    How splendid presets!! Atkantis is one of the best vsti.

  19. TKTRUST said,

    on May 24th, 2007 at 9:45 pm

    thank you for the PDF.
    I was one of the idiots that requested it.
    I’m gonna learn how to create PDF files so that I wont waste anymore of your time.

    TKANK YOU once again, TKTRUST

  20. Shaun said,

    on June 2nd, 2007 at 4:55 am

    I do not know whether there is any scope for new functionality, but something which is nearly always missing from VSTIs (apart from exceptions such as Rapture) is Keyboard Tracking of Envelopes so Attack, Decay and Release etc can be affected by how Bass or Treble the note is. Any chance of this?!?!? This would be an impressive addition to what is becoming quite an imprseeive synth.

  21. Vladimir said,

    on June 14th, 2007 at 4:54 am

    Great synth!!!

  22. ImaginaryDannyBee said,

    on July 12th, 2007 at 3:38 pm

    Amazing synth, sincerely, really amazing! I love the monitor on each OSC channel. I just wanted to tell by the same time that the note choice on each OSC channel is decay when you select it… E.g. I click on F#1 and it writes F1! but for everything else… I can tell you that you are the future’s biggest VST creator!
    BTW, thx for making it free, that’s where you get the points ;)

  23. Jim Divine said,

    on August 20th, 2007 at 2:56 am

    Hey. Thank you for the great VSTi. It’s very interesting and 100% usable. Let me know if you want me to e-mail you my prestets so you could post them here. Keep doing great things!

  24. marcosvig said,

    on August 23rd, 2007 at 5:23 pm

    download now

  25. laserbeak43 said,

    on September 16th, 2007 at 2:22 pm

    HI!!!
    Atlantis kicks A$$!!
    I always have fun using it!! and that’s what matters to me! BTW FL has crashed on my 3 times while using Atlantis. The last time it crashed, i was using filter 1(please email me if you want me to reproduce). but now for my question, are envelopes automatable?

  26. sony said,

    on September 25th, 2007 at 5:12 pm

    very,very,very nice synth…great for me, im jus download and works gooooddddd…

  27. wikter said,

    on October 3rd, 2007 at 12:37 pm

    Any chance to change the c:\chips path using any register branch?

  28. wikter said,

    on October 4th, 2007 at 10:18 am

    Oops, seems that some presets have different chips than standard… isn’t it?

  29. Jeremy said,

    on October 4th, 2007 at 7:28 pm

    Some answers to new questions:

    yasu: try the load and save buttons in the interface.

    Shaun: re: affected by how Bass or Treble the note is - that’s what the note modulator does.

    ImaginaryDannyBee: that is, infact, a bug. I will fix it in the next release.


  30. on December 3rd, 2007 at 11:59 pm

    […] Atlantis […]


  31. on December 4th, 2007 at 6:30 am

    […] Evers has released version 0.9e of Atlantis, a freeware synthesizer VSTi and Filter Delay […]


  32. on February 17th, 2008 at 1:26 am

    […] Jeremy Evers » Atlantis Looks promising (tags: vst) February 17, 2008 | Filed Under WebSurfing  […]


  33. on March 10th, 2008 at 9:38 pm

    […] Atlantis […]

  34. peio said,

    on April 6th, 2008 at 9:23 am

    ok


  35. on April 9th, 2008 at 10:10 pm

    […] Atlantis […]


  36. on April 10th, 2008 at 2:15 am

    […] Evers has released version 0.9f of Atlantis, a freeware synthesizer VSTi and Filter Delay […]


  37. on April 14th, 2008 at 4:41 am

    […] Download Atlantis […]


  38. on April 22nd, 2008 at 6:37 am

    […] Atlantis by Jeremy Evers [Windows, VST] - #1370 […]


  39. on April 22nd, 2008 at 6:51 am

    […] Atlantis by Jeremy Evers [Windows, VST] - #1370 […]


  40. on May 1st, 2008 at 3:37 pm

    […] Atlantis je mocný syntezátor, s jehož pomocí lze vytvářet široké spektrum originálních a kvalitních zvuků. Je sice stále ve stádiu beta, ale uvažte sami: […]


  41. on June 2nd, 2008 at 2:34 am

    […] Evers has released version 0.9g of Atlantis, a freeware synthesizer VSTi and Filter Delay […]

  42. paradiddle said,

    on June 2nd, 2008 at 5:34 am

    Thanks for the new update Jeremy! The filter section is awesome to mangle stuff away.

  43. TKTRUST said,

    on June 8th, 2008 at 12:49 am

    Thank you for the pdf manual.
    I can’t believe that the pdf manual was posted little over 12 hours after I requested it.
    You are amazing, and I can’t wait to test the new Atlantis.

    Thank you again, TKTRUST

  44. Brian said,

    on September 13th, 2008 at 7:30 pm

    Thanks for an amazing synth. Atlantis is the one I keep coming to for inspiration. Worth more than what I was able to donate, but I use it so often, I felt like an idiot for having waited so long. Absolutely brilliant synth.

Leave a reply