Notes... |
- Important columns are Avg Dmg/PEC and Avg Dmg/Sec if you ask me ;)
- Feedback is always appreciated.
- I intentionally left mob's out of it. This is to compare weapons only, including mobs will be a different tool.
- Leave the fields blank to use the defaults, only required field is the weapon.
- Hit Ability is based on a range of 20% to 8% misses, going from 0.0 HA to 10.0 HA respectively.
- The 50% max amp increase rule is currenlty in place.
- Type in a "%" after the weapon min dmg input field to have it calculate for you.
- Ammo Purchase % is mostly used for Mindforce chips. The current market rate of Mind Essence is used by default.
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