|
|
|
|
|
|
Enchanters use their magical formulae to grant permanent augmentations to weapons, armor and
other equipment. Enchanting requires the use of special ingredients that can only be gathered by disenchanting
magical items. Using these ingredients, enchanters can make items more powerful.
Enchanting is a higher-level Profession, thus requiring more work than most Professions. The enchanter
does not generate items directly from the skill, but instead makes existing items better.
To attain higher levels of enchanting, enchanters often must repeatedly cast enchantments on
their friends' equipment, sell enchantments to other players, or offer free enchantments.
Another challenge for enchanters is gathering magic items to disenchant in order to gather the required
enchanting reagents. Enchanting for a guild is typically the easiest since guild members send you items to
disenchant. Another option is spending money to buy materials, buying trade skill items to disenchant, or using a high level
character to try to find magic items to disenchant.
Additionally, enchanters must also work with other Profession masters to create a few other reagents
required for enchanting.
Enchanter Levels
There are four levels of enchanting: Apprentice, Journeyman, Expert and Artisan. You will need to work your way up
the ladder to gain access to more powerful enchantments.
|
|
The "enchanting trainer" will
start the player out with beginning-level enchanting. Ask a guard for directions to a trainer.
To begin enchanting, look for the enchanting icon in the abilities book (hit "p").
Enchantments also sometimes require specific components that can be purchased from trade merchants.
Enchanters will also need a runed copper rod, and later a runed silver rod to perform certain enchantments.
They will need to get this basic rod from a blacksmith (or buy it) and then enchant the rod themselves. Higher level enchants require
more advanced/powerful rods.
|
|
|
Select the proper enchantment in the enchanting window, and press the enchant icon on your action bar (or the corresponding hotkey).
Then, click on the item you wish to enchant. This can be performed upon items equipped by your character or in your
inventory.
A method of enchanting items for other players is to use the non-trade slot in the trade screen window. Instruct the other player to place the item they wish to have them enchanted in the trade screen window.
Next, the enchanter should perform the enchantment on the item in the trade screen.
Place your cursor over the item, and it will indicate that the item has been enchanted and that it will not be
traded. You both then press the trade button, the player will receive the item back, and the enchantment will be
complete. You can only enchant one item at a time in the trade screen window. Players should not give you
their items to have enchanted. It should only be done via the trade screen window, without actually
trading the items.
Enchanting Supplies
Some required ingredients can be purchased from the enchanting supplier. They sell things such as copper rods, simple
wood, star wood, and may also have a few rare supply items.
|
|
|
Master Enchanting
To become a Master Enchanter you need to head to Outland:
- Horde players go to Felannia (Thrallmar, Hellfire Peninsula), High Enchanter Bardolan (Shattrath City), or Asarnan (The Stormspire, Netherstorm)
- Alliance players go to Johan Barnes (Honor Hold, Hellfire Peninsula), High Enchanter Bardolan (Shattrath City), or Asarnan (The Stormspire, Netherstorm)
Grand Master Enchanting
To become a Grand Master Enchanter, you'll need to journey to Northrend.
- Alliance players must speak with either Alexis Marlowe (Valiance Keep, Borean Tundra) or Elizabeth Jackson (Valgarde, Howling Fjord)
- Horde players must seek out Eorain Dawnstrike (Warsong Hold, Borean Tundra) or Emil Autumn (Vengeance Landing, Howling Fjord)
- Players of either faction can speak with Enchanter Nalthanis in Dalaran or Fael Morningsong at the Argent Tournament Grounds in Icecrown
Random Tips
- Enchanters can enchant their own rings with special bonuses. Only the enchanter can receive the benefit of those enchants.
- You can continue to re-enchant the same item to skill-up, but the item can only have one enchantment at a time.
- As an enchanter, ask your guildmates and friends to send you items that they don't need so they can be disenchanted.
- Enchanters can only enchant weapons, gloves, boots, bracers, cloaks, shields, and chest pieces.
- You can enchant anywhere; you don't need a special place to use your profession like Blacksmiths do.
- You can find additional enchanting recipes, called formulae, from hidden trainers or as drops from monsters. You can also get them by gaining reputation with different factions.
- Look for formulae you don't know yet at the auction house.
- If you try to cast another enchantment on top of an existing enchantment, it will prompt you with a message asking if you want to overwrite
the older enchantment.
- Leatherworkers' armor patches do not stack with enchants. You must decide which is more important to have.
- If you close the disenchanting loot pane without looting the item, the dust, essence or shard is automatically looted for you.
- Enchanters can turn some of their dusts and shards into magical oils. These oils when applied to weapons add a temporary bonus to magical
damage or mana regeneration that stacks with permanent enchantments. The lower levels of these recipes are found on normal enchanting vendors.
The higher level versions are found on special vendors in the world.
- Weapon enchantment colors: Some people like to get a particular color enchantment on their weapons. Learn the colors of each weapon enchantment
and market it accordingly.
|
|
|
|
|
|
|
|