Homepage

News Homepage
PC Homepage
Nintendo Homepage
Sega Homepage
Sony Homepage
Xbox Homepage
Tech Homepage
Showbiz Homepage
Direct Hit Homepage
The Goods Homepage

Forums
Letters / Q&A
Letters Letters

Trade Games

Review It
YOURSELF:


   



  DailyRadar
  • BECOME AN
  • AFFILIATE
  • Staff
  • Jobs
  • Advertising


  DailyRadar
  Worldwide

  • UK
  • Germany
  • Italy

  Imagine
  Websites

  • Jobs4Gamers
  • PC Gamer
  • Next-Gen
  • PSM Online
  • Dreamcast

Find it at Gamestop.com!

Go
Hardware | Features | Reviews | Previews | Media+Files | Hints | Columns
All About...
Metropolis Street Racer
Review

The golden age of the Dreamcast shines on with another instant classic.
The amazing textures and commitment to capture every detail make this game look fantastic.
The Dreamcast is already home to several great driving games. Whether players want a hardcore simulation such as Sega GT or the breakneck thrills found in San Francisco Rush 2049, the Dreamcast has got them covered. But no other game comes closer to bridging the gap between arcade fun and absorbing realism than Metropolis Street Racer. Both the graphics and the driving model are spot-on, but the game is also full of great new ideas, like a time of day setting that corresponds to the internal clock of the Dreamcast, a fictitious car stereo that lets you "make your own CDs" and a brilliant point system. While too much of the game is locked away at the beginning, the level of difficulty ramps up perfectly, and it so full of fresh ideas and fun that this is the sort of title that makes us glad we invested in all those silk scarves and leather driving gloves.




Metropolis Street Racer

Review this game
Get Reviews from gamers



Swap this game


 



Only the brilliant Shenmue has been a more absorbing experience on the Dreamcast in the last few months. Metropolis Street Racer is so good and so full of interesting touches that it is the sort of game where we forget what time we started playing. The first clever idea we noticed is that MSR corresponds the time of day in each of the game's three cities -- London, Tokyo and San Francisco -- to the internal clock on the Dreamcast. So if someone starts playing in New Orleans at 1:00 in the afternoon, it will be 11:00am in San Francisco, 7:00 at night in London, and 4:00 am the next day in Tokyo, just like in real life.

Also pretty close to real life are MSR's first-rate visuals. The cities look exactly like their real-world counterparts, right down to street signs on our favorite corners here in San Francisco. London looks fantastic -- even through the intermittent fog -- and at night, Tokyo's Shibuya section has a beautiful, neon-lit glow. Unfortunately, the cities are not modeled in their entirety, so players won't be able to drive freely through them. Instead, developer Bizarre Creations has had to rein in its ambitions, creating roughly 80 circuits within three large sections of each city. While it won't let you drive everywhere, the sections the game does model are amazingly detailed and lifelike.

Even the cars' radios heighten the sense of realism. Each city has its own set of fictitious radio stations that give accurate weather and traffic updates in between cuts of the game's more than 25 eclectic pop, rock and country tunes. There is even the option to turn off the radio and switch to a "virtual CD," which only plays the songs of a certain genre -- or, even better, players can "create their own CD" and select the songs they want to hear and in what order. It's that sort of amazing attention to detail that makes Metropolis Street Racer the luxury sedan of driving games.

But this kind of quality Corinthian leather and brushed oak finish would be nothing without a powerful engine underneath the hood. Luckily for us, Metropolis Street Racer has a brilliant blend of driving simulation and high-speed fun. There are more than 40 cars from 13 different manufacturers to unlock and test out. Players can drive everything from the familiar Mazda Miata to the more exotic Jensen S-V8 or the pricey Mercedes SL. And those cars will all feel and handle differently, not only among the cars, but even among the cities. San Francisco's hilly terrain requires different skills than driving through the narrow streets of Tokyo's Shinjuku or the tight turns of an English roundabout.

The gameplay emphasis is on driving, not tweaking. There is no garage where players can go to adjust the camber of the tires or increase the fuel/air ratio for greater acceleration. Thankfully, the game is won on the road, not in the shop. Instead of letting players advance through the game by simply finishing with the fastest time, Metropolis Street Racer employs an ingenious "Kudos" system. Players are given points, or Kudos, not only for finishing quickly, but also for driving with style and avoiding obstacles. Style is earned by skidding through a turn, which naturally slows the car down. Thus, players have to balance the desire to go fast with the desire to go powersliding through a tight turn.

There are 25 chapters in the game, each composed of 10 challenges. Some of the challenges are rather straightforward, such as completing a certain number of laps in a set time. Others are more interesting, such as passing as many cars as you can, through traffic, without hitting them. Opening up new challenges and chapters depends on the number of Kudos, and while gamers can go back and replay levels they have already completed, they risk losing whatever Kudos they have earned in any chapter by replaying it. It's a brilliant system that rewards players for not only mastering the gas pedal; to be successful, they will need to master switching between the foot and handbrake while turning into a Kudos-earning skid.

If there is one weakness in MSR, it's that too much of the game is locked away. Players have to begin, like in most driving sims these days, by qualifying for the very first car. From there, only three cars can be housed in the garage at one time. Unfortunately, for players who just want to do some quick racing, the only tracks available are those that have been unlocked in the championship mode. We can easily envision a scenario where a bunch of guys buy the game on a Saturday morning for a day of splitscreen racing, but can't play a single track when they first plug it in because they are all locked away. It's not a serious weakness in the basic gameplay, only an irritating limitation of the structure of MSR.

There is some limited online play for drivers who don't care for the splitscreen style. Players can upload their best times, download the "ghost car" runs of other players and race against those. It's not as satisfying as trading paint with the guy next to you, but it's still a good time. Ultimately, though, Metropolis Street Racer is about those 250 challenges and all the Kudos points you can grab. It wonderfully blends the realism of contemporary driving sims with the fun of a foot-to-the-floor arcade racer. There aren't hidden shortcuts or floating powerups like in most arcade-style games, but there is no other driving game on the Dreamcast -- or any other platform, for that matter -- that perfectly balances the two. And while we're not normally betting types here at Daily Radar, we'd wager that some of the great ideas found in MSR will become standard in the next generation of driving games.

- Jim Preston

User Reviews

Review this game &
Get Reviews from gamers



Screens
Tokyo
Street Racer
On the Road
Right Turn


"It's a brilliant system that rewards players for not only mastering the gas pedal; to be successful, they will need to master switching between the foot and handbrake while turning into a Kudos-earning skid."

Screens

Each city looks exactly like its real-world counterpart.

Master those powerslides if you want to earn big Kudos.

Interesting note: put the car into reverse and the character model will turn his head to look into the rear-view mirror.

Stats
Developer Bizarre Creations
Publisher Sega of America
Genre Racing
Players 1-2
The Electric Slide
Want to pick up some Kudos in MSR? Then you'll need to master the art of the powerslide. Although it is simple in description, it requires surgical precision in practice. Begin by tapping the footbrake before heading into a turn. This will shift the weight onto the front wheels and prevent understeer. Then, turn hard while pulling on the handbrake. As the rear end of the car begins to fishtail around, let go of the handbrake and switch immediately to the footbrake while turning into the skid. If done correctly, this will allow players to take tight turns, only lose a little speed, and earn some valuable Kudos.

     Get Copyright Clearance  Want to use this article? Click here for options!
 

     Got a Question? Send email to sega@dailyradar.com
  © 2000 Imagine Media. All Rights Reserved. Privacy Statement