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All About...
King of Fighters: Evolution
Review

King of Mediocrity ...
Mai has a fan that she can throw, and bosoms that bounce.
Do not believe that the process of evolution always entails a process of ever onward and ever upward. In the case of SNK's newest iteration of the 2D brawler King of Fighters, evolution occurs in very much the wrong direction. With dated graphics, no unlockable characters, and a "revolutionary" fighting engine that was new in the 20th century, there's no doubt that this game simply, is the Court Jester of Fighters.





King of Fighters: Evolution

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The old millennium has passed, and it's time for the King to consider abdication. AgeTec has picked up SNK's fifth iteration of the King of Fighters series and quickly translated it to the PSOne and Sega Dreamcast for two tepid throwbacks that should rightly, with all due respect, be thrown back. A simple 2D brawler, King holds 33 characters; familiar fighters such as the creepy midget Choi, Terry Bogard from Fatal Fury, the drunkard Chin and the fan-wielding femme Mai all make dramatic reappearances, and a few new characters find their way into the rotation. SNK has updated the game from its original arcade incarnation to include boss characters as playable heroes, and some new modes (including a few PSOne exclusive ones) have been added as well.

Evolution, gameplay-wise, is identical to the PSOne version (which is titled King of Fighters '99: Millennium Edition) and, to be honest, it's also probably identical in terms of graphics quality. Players must engage in a series of poorly animated hand-to-hand contests, and the one who wins a predetermined set of fights gets to move on and pummel the next guy. This iteration of King of Fighters features a new "Striker System," wherein players can choose a backup brawler to support their champion. Pressing one tirgger on the Dreamcast controller activates a fighter's "striker," who will leap into the fray for a few seconds. Each striker, depending on the character chosen, will aid the main hero either with healing or by attacking the foe.

Fighting here remains up to SNK's usual level of competence. None may fault the fighting engine itself; SNK has crafted a strong fight system that allows for a nice ebb and flow between experienced brawlers. The game holds a series of combination moves, counterstrikes, blocks and throws -- and a wealth of basic movements (dashes and retreats, jumps and fall breaks) allow players to vary their grapplers' movements for maximum efficiency. A power gauge meter hold three separate bars and once all have been filled, it's possible to snap into two different and devastating modes (counter and armor) that can decimate a foe in mere seconds. Smart-minded players will find the game's "emergency escapes" scheme an effective tool to avoid blows, as well as a neat platform from which to launch counterstrikes.

Sadly, though, there's simply not enough here to recommend the game. Dated graphics and limited character animations only serve to remind players that this title very much belongs in the 20th century. In this new, high-tech millennium, however, it's an Edsel in a world of SUVs. Each character uses about four frames of animation, and gameplay suffers from a decided lack of smoothness. It's sad, too, that SNK usually chooses to jiggle a female fighter's mammaries rather than provide fluidity for her feet. With poor graphics and gameplay marred by this herky-jerky movement, King of Fighters must rely heavily on its good name, which simply isn't good enough.

As an interesting side note, the PSOne version of this game holds four modes that are not found in the Dreamcast. Players can access an art gallery full of character illustrations, play the game's ending movies, alter a brawler's costume by changing its color (and then saving it to a memory card) and sample all the title's often incomprehensible voice samples. Call it Turtle Wax on a 1977 Chevrolet Malibu, but call it a joke that this stuff was excluded from the Dreamcast version of the game .

The Bottom Line: This one is king, all right. As in, woof woof.

- Greg Orlando


Screens
Kick To The Head
Skidman
Crouch


"The old millennium has passed, and it's time for the King to consider abdication. "

Screens

Terry tosses out the trash.

Fun Fact: Athena was the Greek goddess of wisdom. Here, she's just a poorly animated fighter.

Players can call in their strikers to perform special attacks.

Stats
Developer SNK Corp.
Publisher Agetec
Genre Fighting
Players 1-2
King's Men? Or Kingsmen?
The rockin' rockers in the Kingsmen soon learned that it takes more than a few guitars and a royal name to succeed in the music business. Before languishing in the "Where are they now?" file, the Kingsmen produced the drunkard's anthem "Louie, Louie." The song, as performed by the Kingsmen, was an incomprehensible jumble -- but, thanks to lunatics who felt the song was unwholesome, the lyrics were deciphered to reveal that the song was, in fact, about a lovesick sailor.

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