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MindRover
All About...

 
1/11/01 Review
Every now and then, a game comes along that's so good, you kick yourself for not playing it earlier. With a game like this, perhaps it should've been called "Smuckers."
 

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Demo
Mind Rover Demo (updated)

1/11/01
Smokin' Goal
Wiring Diagram
Almost Dead
Warning!
We Win!
Online Help
Difficult Situation
Run Away
Through the Library
Warning!
Battle in the Snow
Charge!



Screen

I've taken some damage here but if my LootSensor is working right, the flag is only a few seconds away.
Stats
Developer CogniToy
Publisher CogniToy
Genre Strategy
Supports 3D Acceleration
Sponsor
Because I'm A Wuss
With MindRover's amazing level of replayability and nearly endless options, it becomes rather easy to create robots that do exactly the opposite of what they're supposed to do. For example, I was able to make a pacifist robot that simply avoided the enemy at all costs. Its offensive capabilities were about as sincere as Libya's "Line of Death" threat from the early '90s, but man, it could run! My little sissy robot made the peace-loving stereotype of the 1960s seem like a generation of dictators. And I liked every minute of it. So there.


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