Unreal Tournament |
All About... |
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12/1/99 Review |
GT's FPS multiplayer bad-boy finally hits the scene, and we can't fight the fraggin' feelin'. |
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Even using plain old non-compressed textures, Unreal Tournament is beautiful. Add a 3D accelerator that supports DXTC and you'll be in heaven. |
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Developer |
Epic Games |
Publisher |
GT Interactive |
Genre |
Shooter |
Supports |
3D Acceleration |
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Sponsor |
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What's Taken So Damn Long? |
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We received a beta of UT shortly after E3 in May and played the heck out of it, even in its damaged form. Six months later, the game is almost exactly the same, with slightly better tuned bot AI. What the hell? Both GT and Epic knew that a whole slew of games were lurking on the Q4 horizon (including id Software's Quake 3 Arena), so why the delay? UT seemed like it was ready to go back in June, and this final version is not massively different. We sure would have loved to be playing this game in September.
Most of that time must have been spent on compatibility testing. Epic appears to have caught most of the bugs with UT, as we've seen very few problems at this point, unlike other recent releases. We like being able to play a new game out of the box without having to retune our systems, download patches or build a whole new computer, but the smart thing would have been to release the game a few weeks ago. Next up at bat: Quake 3 Arena. We can't wait to see how the two titles shake out in comparison to each other.
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