ONLINE ART
Code Maps
by Brian Frye
Only
at TNR Online | Post date 09.07.01 |
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Less than a year ago, Internet art was the
flavor of the month, and no museum with an eye
on its cutting-edge credibility could afford
to ignore it. Witness the Data
Dynamics show at the tech-friendly Whitney
Museum of American Art and--at ground zero of
the dotcom craze--the much-hyped 01.01.01
show at the San Francisco Museum of Modern Art.
Unfortunately, Net art's criticism-proof cachet
seems to have gone into receivership along with
the rest of the New Economy. The novelty of
Net art appears to be wearing off for curators
at top-flight museums, and it's beginning to
look a little peakish.
Unlike those collapsing IT companies, however,
Internet art sticks around even when the public
loses interest. Sites like Rhizome.org
both archive older Net art exhibits and exhibit
the work of people still honing their craft
in digits and code. These sites make it possible
to get a sense of the breadth of Net art and
to find its most interesting avenues of development.
With Net artists still busily trying to make
sense of what, exactly, Net art is (as
this
e-mail exchange among a handful of Net art
illuminati makes explicit), the most promising
Net art works seem to be the ones which try
to make art out of the structure of the Internet
itself--that make us think not just about what
the Internet is delivering, but how. Bluntly
put, the most successful of these artworks are
the useful ones--they don't just look good,
but are practical as well.
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iven its sudden ubiquity, it's easy and tempting
to think of the Internet as a utility, like
plumbing. Twist the spigot, out flows the information.
Brian Judy's The
Grid literalizes this simile, casting
its audience in the role of the plumber. Judy
describes The Grid as a "network of browser
interface studies and interactive trinkets,"
but it looks a lot like a gradually expanding
mess of pipes and valves. The computer responds
to movements of the mouse--albeit somewhat unpredictably--by
rearranging the pipes and changing the direction
in which the system expands.
Its interesting conceit aside, as visual art
The Grid is awkward and hopelessly incoherent.
The images have the distinctive quality of a
video-game background, and it serves up an empty,
pointless version of interactivity. While it's
not entirely clear that Judy intends The
Grid to represent the Internet, the implication
that it does so is quite strong. But the aimless
wandering encouraged by The Grid is a
poor metaphor for the way we use the Internet
today (The New York Times recently reported
that Web users do less surfing than they used
to, and tend now to move directly to what they
need). While it's tempting to imagine the Internet
as nothing more than an impossibly vast network
of connections, those connections are its means
rather than its ends. The Internet as envisioned
in The Grid is like plumbing that doesn't
connect to the water main--not good for much.
Simon Biggs's Babel
takes a different tack, imagining the Internet
as a vast library. Something like a 21st-century
card catalog, Babel uses the Dewey Decimal
Classification (DDC) system to catalog the contents
of a great many Internet sites. The mass of
numbers thereby generated appears on-screen
in the form of a nebulous cloud. As the cursor
moves about the cloud, each classification number
selected is displayed, along with the name of
the website it indexes. Each of these relationships
is individually determined by Biggs himself,
according to the classifications codified in
the DDC system. It's charming, in a way, especially
since the cryptic numeric code of the DDC is
convincingly computer-like.
Though Borges's imaginary infinite library
is clearly an inspiration of Babel, his
work resembles Borges's library only in that
it won't help you find anything in particular.
At root, Babel is little more than an
elaborate demonstration that the Internet can
be classified per the categories offered by
the DDC. As comforting as it is to have that
conclusively proven, there was never any reason
to assume otherwise. The problem is that the
DDC is not really a method by which one looks
for a particular book, but rather a way of finding
it on the shelf. Babel's mass of undifferentiated
call numbers is impossible to navigate, and
ultimately one is reduced to Borges's own Sisyphean
method of randomly selecting one at a time.
Its droll premise discounted, Babel is
entirely artificial: This application of the
DDC neither provides any apparent utility nor
illuminates any special feature of the Internet.
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he most successful instances of database-related
Internet art are organized not according to
some outside system like the Dewey Decimal System,
but are rather more sensitive to existing patterns
of the Net itself. To begin with, a natural
symmetry is immediately established between
form and content, which lends itself to a clean
spareness rare in more-is-better world of Internet
art. Just as important, they're a good deal
easier and more pleasant to use, emphasizing
an appealing utilitarian practicality.
For instance, while Lisa Jevbratt's 1:1
features a set of cryptic numbers used to index
websites, in this case they are the Internet
Protocol (IP) addresses that organize the entire
World Wide Web. (Every website has an IP address
consisting of a combination of four numbers
ranging from one to 255 which allows your Web
browser to find it--in the case of thenewrepublic.com,
it's 209.143.193.110). 1:1 enables a
user to navigate the Web via these IP addresses,
organizing them in several different ways to
illustrate both how they work and how they structure
the Web. Particularly appealing is the interface
titled "every," which provides a graphic representation
of the IP addresses cataloged to date by translating
the numbers into bands of color.
The title of the artwork, 1:1, refers
to the scale of the map Jevbratt eventually
wants to create. Unlike Web browsers, which
Jevbratt likens to road maps, indicating only
certain relevant features of a given landscape,
1:1 indexes every feature of the Web,
providing a map identical in scale to its subject.
To date, Jevbratt has indexed about 2 percent
of the Web, or 186,100 IP addresses. What makes
1:1 so fascinating is the grace with
which it illustrates a fundamental feature of
its medium. As Jevbratt indicates, "The system
is the art, not the output, not the visual screen,
and not the code. I want to let the data express
itself in the most beautiful possible way."
Whereas Babel imposes an extrinsic system
on the data it organizes, the system illustrated
by 1:1 is intrinsic, something derived
from its material rather than imposed on it.
Two other especially successful examples of
Internet art, StarryNight
by Alex Galloway and Mark Tribe and Spiral
by Martin Wattenberg, use astronomical motifs
to elegantly catalog all of the text files that
have appeared on the Rhizome website. The simpler
of the two, StarryNight, consists of
a field of randomly distributed stars of varying
size, the magnitude of each corresponding to
the frequency with which the text it indexes
has been viewed. Selecting a star brings up
the option to read the indexed text as well
as a list of keywords related to it, but no
identifying title. Best of all, if a keyword
is selected, a "constellation" consisting of
all of the stars indexed by that keyword appears.
Whereas StarryNight organizes the texts
with respect to their popularity, Spiral
emphasizes their chronological relationship
to one another. The stars are distributed in
a spiral galaxy, those corresponding to the
oldest texts placed closest to the center. By
adjusting a slider on the right-hand side of
the window, one can travel through time, causing
the galaxy to expand or contract in order to
display the desired period of time. Each arm
of the galaxy represents a category (reviews,
commentary, theory, etc.), so by traveling along
an arm one can watch ideas develop. Both are
remarkably efficient and logical means of archiving
the texts, and quite lovely as well.
Painters, sculptors, even filmmakers, all have
the luxury of a rich history that defines by
example exactly what their medium does, providing
the good, solid ground so conducive to innovation.
If artists hope to make a medium out of the
Internet, they're going to have to start laying
that ground. Using art to represent, explain,
and comment on the way the Internet works is
the right place to start. If the Internet does
turn out to be a promising medium for art--something
that I think remains to be seen--it will be
because of smart, humble, and diligent artworks
like 1:1, Spiral, and StarryNight.
BRIAN FRYE is a filmmaker,
curator, and writer living in New York City.
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