Articles & Features


Editorials
Interview: Peter Kang, Jab Strong Fierce Productions
Seth Killian interview Peter Kang, co-founder of Jab Strong Fierce Productions and producer of the upcoming Street Fighter documentary, Bang the Machine.
03-07-2002
Arcadia Magazine B5 Report
Arcadia Magazine in Japan recently ran a report on B5 written by some of the players who were at the event. Shoryuken.com is pleased to present both the original article and a translation for those of you who don't speak Japanese (reprinted with permission from Arcadia Magazine).
09-14-2001
B5 Postmortem: The New World Order
If you were at B5 on Sunday night, you were witness to the largest Street Fighter tournament ever held in the US. There was plenty of excitement, but the real story of the tournament was what you didn't see: "west coast" dominance. In the B5 aftermath, one thing was made clear: the old regime of west coast dominance is over.
08-08-2001
B5: Optimizing High-Turnout Tournaments
As tournaments get bigger and bigger, a tournament organizer often finds himself faced by a difficult question: how do you make the tournament fun and fair for everyone with only the limited resources on hand? B5 is the first of these Mega Tournaments in such a dilemma, and here's what we're going to do about it.
06-21-2001
On Rivalries: ECC6 Post Mortem
Justin Wong's win over Ricky Ortiz at this year's ECC has certainly generated a lot of controversy. Most of this stems from accusations that Ricky was intimiated by the raucous ECC crowd. What does this mean for the East Coast / West Coast rivalry?
05-30-2001
Tournament Travelling Tips
There are a lot of headaches and planning that is involved if you are going to travel to a tournament. Javier Moreno and Tony Cannon combine their experiences for the first in a series of articles to help you plan your trip.
05-09-2001
Japan Invitational Log
John Choi gives his personal account on what happened at the Japan Invitational.
12-06-2000
Midwest Championships Tournament Report
Javier Moreno gives an extensive first hand account on his experience at the Midwest Championships in Northbrook, IL.
07-20-2000
ECC2000 Tournament Report
Derek Daniels gives a spicy first hand account on his experience at ECC2k (East Coast Championships 2000).
07-01-2000
Running the Bracket
Organizing your own tournament can be a rewarding experience, but requires proper planning and preparation. Ponder, an experienced tournament organizer and player, discusses the most commonly used match-playing systems and provides his favorite tips.
02-25-2000
Strategy Articles
CvS2 Kara Roll Glitch
How'd you like to have invunerable special moves in Capcom vs. SNK 2? The seemingly unbiquitous kara-glitch has popped up again!
2-05-2002
MvC2: Advanced Flying Tactics
Capcom put all sorts of limits on what your character can do when un-flying to prevent fly abuse. It turns out most of those limits can be removed under certain circumstances! Check out this article to see how.
7-05-2001
CvS: Maintaining Your Charge
This nice little article contains some tidbits on how to utilize charge characters in CvS to their fullest potential. Specific examples are included.
2-08-2001
CvS: Benimaru Glitch
A new glitch is discovered in Capcom vs. SNK: The Benimaru Glitch. Learn how to perform this glitch, it's properties, and how to utilize it in an actual battle. There is a video link along with the article in order to know when to do it.
1-02-2000
MvC2: Team Duc Analysis
This particular strategy guide includes an in-depth look at MvC2 Champion Duc Do's tournament team, which includes Spiral, Cable, and Cyclops. The article includes the purpose and order of the team, and what he utilizes for each individual character.
12-25-2000
CvS: Chen vs. Valle Analysis (Part One)
James Chen offers his own comprehensive view of the match between himself and Alex Valle. The analysis includes characters picked, the actual strategy behind the characters, and what James thinks in-game.
12-15-2000
CvS: Hold Glitch
Our strategy experts have found a glitch in Capcom vs. SNK that may change the way the game is played. There is a hold glitch that lets you gain tons of meter from a throw. This article explains the method in performing it, as well as several applications utilizing it in actual gameplay.
11-20-2000
MvC2: Traps of the Trade (Part 1)
Marvel versus Capcom 2 is notorious for repeatable patterns and traps that render opponents helpless. This article (part 1 of 2)will feature some of the more common and popular traps used by tournament players and various ways of countering them.
10-16-2000
MvC2: Guard Break
By now some of you may have heard about a deadly technique in MvC2 called "Guard Break" which allows you to "break" someone’s guard and attack them while they are unable to block. This article will "break" this technique down in detail so that you can become the cheapest player in your arcade!
09-20-2000
MvC2: Mashing to Escape Combos
In many situations, "Mashing", hitting all the buttons as quickly as you can, reduces your window of vulnerability, allowing you to escape or break combos. Learn how to use this to your advantage.
08-11-2000
Alpha 3 Kattobi Cancel
Canceling a normal into a Variable Combo can produce some interesting (and sometimes wacky) results. John Choi and Derek Daniels break it down.
06-02-2000
Proximity Canceling in Alpha 3
Over the years, Capcom has made special moves easier to perform by loosening the joystick and button precision required to execute them. In Alpha 3, Gen and Guy can exploit this little feature to combo off of normally uncancelable attacks.
04-10-2000
Alpha 3 Maximizing Zangief's SPD Range
In Street Fighter Alpha 3, the range of Zangief's spinning pile drive (SPD) is 20% shorter if executed just before Zangief leaves the ground for a jump. Three methods of executing the SPD are covered that will help Zangief players avoid the common problem of getting these shorter-range SPD's. The difference in range has a fairly significant impact on gameplay.
03-29-2000
Street Fighter 3:Third Strike - Kara Throw Offense
Part two of our SF3 Throwing Strategy series, this article covers the Kara Cancel Throw, an enhanced way of throwing on offense.
03-13-2000
Street Fighter 3:Third Strike - Option Select Defense vs. Throws
The ability to escape (teching) throws can mean the difference between winning and losing a match. Due to changes in the 3rd Strike throwing engine, it's actually possible to tech throws with no guesswork! Learn how in this article.
03-06-2000
Alpha 3: "Crouch Canceling" Infinites
Choiboy and omni break down "crouch canceling," a powerful new technique that enables infinite combos in Alpha 3.
02-29-2000
Reviews/Previews
Capcom vs. SNK 2: FINAL Beta Review
Buktooth88 gives the last review before CvS2 hits the states, with a close look at the grooves and each character.
09-06-2001
Capcom vs. SNK 2: E3 Beta Review
Capcom vs. SNK 2 debuted at E3, and James Chen was on the scene with the skinny. Find out why CvS2 offers up more than its predecessor, so very much more.
05-18-2001
Capcom vs. SNK: Final Review
Overview: Capcom vs. SNK is on a final version before release at Southern Hills Golfland. Joey Cuellar offers a review discussing the basic system of the game, and some of the basic features associated with it.
09-01-2000
Powerstone 2 Beta Review
Overview: Powerstone 2 is on test at Sunnyvale Golfland, so I stopped by and played it for about 45 minutes. One thing is for sure: it's not your grandpa's Powerstone. It's pretty much everything Powerstone 1 was (and wasn't) but 10 times more of it.
02-25-2000
Miscellaneous
MvC2: The Cable Glitch Explained
MvC2 seems to have more than its fair share of glitches - perhaps more than any other previous Capcom game. Opinions aside on whether or not they should be used, or which ones should be used, they are interesting to watch and explore. That sole reason is why we present this Cable glitch.
09-01-2000