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Roguelike Roundup (MLP)

By kpaul
Mon May 31st, 2004 at 02:09:41 AM EST

Software

------+----------       a) some food
|........d..@..!|       b) +1 ring mail [4] being worn
|...........%...|       c) a +1,+2 mace in hand
|...............|       i) a magnesium wand
|...............+####  --press space to continue--
-----------------
Level: 3 Gold: 73 Hp: 36(36) Str: 14(16) Arm: 4 Exp: 4/78


Intro:

How has such a simple game kept so many people awake long after their bedtime? In this day and age of high res graphics, why are Roguelike games still popular? For most, it's the replayability of the games. No two games are ever the same in a good Roguelike. We've come a long way since the original Rogue, and a long, strange trip it's been. Below are some links to take you down memory lane.

Rogue - 1980

Rogue started with then student Ken Arnold developing a C package called curses. With it, a programmer could assign a character at a point on the screen - cursor addressing. Two other students, Michael Toy and Glenn Wichman, used the package to create Rogue.

In the game, a person descended into the randomly generated Dungeons of Doom. Many humans enjoyed delving into the dungeon to find the Amulet of Yendor. In 1984, ROG-O-MATIC: A Belligerent Expert System, was programmed to play the game of Rogue. Post-1984, many clones began to appear in a genre that came to be known as Roguelike. Most even say Diablo and Diablo II are modeled heavily off of the original Rogue and many Roguelike games.

Moria - 1983

Moria was the first Roguelike to include a 'town' level outside of the dungeon. In the town you could buy weapons, food, and other supplies before you went to battle creatures. It was coded by Robert Alan Koeneke in VMS PASCAL. It's also the first freeware/opensource Roguelike.

Hack / NetHack - 1985/1987

My personal entrance into the world of Roguelike games was Hack / NetHack. I would spend countless hours trying to get to the bottom level and retrieve the Amulet of Yendor. The original 'hack' was created by Jay Fenlason and later enhanced by Andries Brouwer.

NetHack took over where Hack left off. The developers (originally led by Mike Stephenson) kept the sense of humor in the game and made it even more complex. The developers (it's been said) regret using 'Net' in front of Hack because everyone assumes it's a multiplayer version. It isn't. It is a classic, though, and very playable even today.

Larn - 1986?

Larn has been called by many an easy entry into the Roguelike genre. One of the variants of Larn came to be known as ULarn (Ultimate Larn) was released in 1992. Many other people also had their way with the original Larn source code. Overall, this is considered a 'little kid brother' of most of the other Roguelikes.

Angband - 1990

Angband is a major branch in the Roguelike tree, having spawned many variations of its code base. There's even a multi-player variant of Angband called mangband. Another variant, Zangband, has a reputation for being more difficult than other Angband variants. Zangband is based on the work of Roger Zelazny. Like some other Roguelikes it allows you to use a tileset to see graphics rather than just ASCII. It also offers a GUI.

Ragnarok - 1992

Ragnarok, set within Viking mythology, started to get a little intense with a GUI and a graphics interface. Some classify it as one of the minor Roguelikes and yet it's still part of the family. To me, though, pure ASCII is still the best way to play a Roguelike game.

Alphaman - 1995

Alphaman is another Roguelike that is recomended for those new to Roguelike games. While it offers some things over ADOM and NetHack, ultimately it isn't a front runner in the genre.

SLASH'EM - 2000

Although SLASH'EM (Super Lotsa Added Stuff Hack - Extended Magic) is based on NetHack, there are some noticable differences. This is yet another variant that tries to add graphics to the classic. Does it work? IMHO, not really.

ADOM - 2001

ADOM (Ancient Domains of Mystery) is an up and coming Roguelike that is gaining a strong following, making it as 'big' as Angband and NetHack. One interesting thing to come out of ADOM development is QHack, beginning basic code to create your very own Roguelike game.

3D Roguelikes

Believe it or not, some links from comments on that other site led me to Falcon's Eye and noeGnuD, two graphical interfaces to the all-time classic. IsoAngband is another new face for Angband. These interfaces seem to take roguelikes to another level, a cross between Diablo and old-school roguelikes.

While 3D roguelikes are visually interesting, it's still the code underneath that makes Roguelike games fun time wasters. Even with the simple ASCII graphics, I found myself back in the day caught up in the heat of the moment - I'd just used a wand of digging to steal the contents of a shop and was being chased, randomly teleporting around the level after eating the wrong monster.

Palm OS Roguelikes

Just like the classic SimCity, when Palm Pilots hit the scene, it wasn't long before people ported various Roguelikes to the handhelds. PaleoHack (2003), iRogue (2001), iLarn (2001), kMoria (2000), and NetHack-Palm (2000) are some of the Roguelikes available for the PalmOS.

Conclusion

As you can see, Roguelike games are still alive and kicking, even spawning more recent games like Diablo and Dungeon Hack. If you're tired of EverCrack and Halo, fire up NetHack or another variant of the classic and get lost in the dungeons, scrounging for food and trying to survive.

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Poll
Favorite Roguelike
o The original Rogue 6%
o NetHack 50%
o Hack 1%
o SLASH'EM 6%
o Angband 18%
o Zangand 4%
o Ragnarok 0%
o other (see below) 13%

Votes: 83
Results | Other Polls

Related Links
o Freshmeat
o Google
o @
o Rogue
o Ken Arnold
o curses
o Michael Toy
o Glenn Wichman
o Dungeons of Doom
o ROG-O-MATIC
o Roguelike games
o Moria
o Hack / NetHack
o Amulet of Yendor
o NetHack
o sense of humor
o Larn
o ULarn
o other
o people
o Angband
o mangband
o Zangband
o more difficult
o Ragnarok
o minor Roguelikes
o Alphaman
o some things
o SLASH'EM
o differences
o ADOM
o QHack
o Falcon's Eye
o noeGnuD
o IsoAngband
o 3D roguelikes
o PaleoHack
o iRogue
o iLarn
o kMoria
o NetHack-Palm
o More on Software
o Also by kpaul


View: Display: Sort:
Roguelike Roundup | 83 comments (65 topical, 18 editorial, 1 hidden)
Correction - Adom (none / 1) (#83)
by Sigma 7 on Tue Jun 15th, 2004 at 12:40:59 PM EST

A small correction needs to be made to the article (although it's a little late now...) Adom was started and first distributed (but not publically) in 0.2.0, released sometime in 1994. This version, although playable, was impossible to finish because of a bug on level 100. The first version that can be considered to have significant distribution would be 0.7.1, released in Feburary 1996. It was considered to be widespread after 1997, which marked the Gamma series for version 0.9.9. The official, non-beta, version was released in 2001, but that was well after it's various previous releases.

Shameless plug for my own little roguelike.... (none / 0) (#81)
by mikera7 on Thu Jun 10th, 2004 at 06:30:16 AM EST
(mike_r_anderson(at)yahoo(dot)co(dot)uk) http://www.mikera.net/tyrant/index.html

... which I wrote to teach myself Java, and in the process learnt a lot about the painful inadequacy of inheritance-based OOP techniques to model anything vaguely complex.

Tyrant (Java game)



Hex Rogue (none / 0) (#80)
by eeee on Tue Jun 8th, 2004 at 04:54:38 PM EST

What about Hex Rogue?

Not like it's incredibly different from "square" Rogue but -- what the hey.

+1, geek-out (n/t) (none / 1) (#79)
by creativedissonance on Tue Jun 8th, 2004 at 03:10:20 PM EST

flip flops


"Our only hope is to drive her [tweetysgalore] out through careful trolling." - LilDebbie
Genalogy (none / 0) (#75)
by jup on Wed Jun 2nd, 2004 at 10:08:23 AM EST
(jup-at-email.cz)

There's also nice page containing genealogy and chronoly of roguelike games. It is especially interesting with various Angband variants.
--
Two beers or not two beers. That's the question.
First game played (none / 0) (#73)
by davros4269 on Tue Jun 1st, 2004 at 03:06:43 PM EST
http://www.oaktreeartonline.com/quack

Rouge was one of the first DOS games I ever played on my first computer, IBM XT clone, 4.77Mhz, 640k, dual 5 1/4 drives...

I didn't realize it used the curses library though, I just assumed it was written in assembly (or compiled GWBasic or Turbo Pascal, both of which had built in screen addressing commands)...interesting...

In any case, I can't say I got into it nearly as much as Starfleet, another ASCII DOS game that was different each time you played and very addictive.


Will you squirm when you are pecked? Quack.

Omega (2.75 / 4) (#68)
by Repton on Mon May 31st, 2004 at 11:58:57 PM EST

(ESTABLISHING SHOT) A weary ADVENTURER, wearing battered armor and 10 glowing rings, clutching a potion bottle, and laden with all manner of weapons, magical devices, and sacks of gold, lies panting on the ground outside of the seedy-looking entrance to a grimy Dungeon. The nearby scenery is uniformly grey and uninteresting.

Bluff Male Voice: Retrieved the Amulet of Yendor too many times to count?

Sultry Female Voice: Can't see anything in the Eye of Larn?

BMV: Eaten one too many Zombie corpses?

SFV: Run out of Greater Gods to kill?

CLOSE-UP: The ADVENTURER's sweat-streaked face, which is nicked and bruised. He has a black eye.

The ADVENTURER nods wearily, and, it seems, with some boredom.

MBV+SFV: Then take the ultimate challenge ... The final quest ... OMEGA!

(PAN VERTICALLY TOWARD SKY)

The Mormon Tabernacle Choir: Ooooooo -- mega!

A shaft of brilliant sunlight pierces the overcast sky, revealing a Mystic Portal in the sky. A rainbow bridge lances from the portal toward the ADVENTURER. As the ADVENTURER hesitantly sets foot on the bridge, he (with the viewer) is swept through the M.P. in a masterpiece of computer animation. There is a flash of light, and a TRANSFORMED ADVENTURER, in newly polished and chromed armor, wielding a flaming sword, strides confidently toward an edifice that makes the Castle of Ultimate Darkness look like a sandcastle. The landscape is vibrantly colored, and we feel that there are new challenges awaiting just over the horizon.

TMTC: Magnificat! Magnificat! Magnificat!

BMV: Coming Soon to a site near you!

SFV: Challenge Omega -- The Final Quest!

As the ADVENTURER passes through the entrance to the AWESOME CASTLE, a giant portcullis slams shut behind him with the force of a Death Star bulkhead, and we hear a muffled scream, soon cut off.

Satanic Male Voice: If you dare! <laughs insanely>


--
Repton.
They say that only an experienced wizard can do the tengu shuffle..

Nuthack: a lost variant (none / 0) (#62)
by rpresser on Mon May 31st, 2004 at 05:21:27 PM EST
(rpresser at imtek dot com) http://member.newsguy.com/~rpresser

Kibo created this (split from Nethack 2.something, I believe) while still at RPI; it added some silly classes, like Time Lord and Mad Bomber, and some silly objects too. My favorite YAFM from nuthack:

"You being bashing monsters with your wet squishy thing."

Alas, Kibo never backed up the source from the 3b2 it was running on, and it is now lost forever.

"If you can taste the difference between caviar on a cracker and ketchup on a Kit-Kat while blindfolded, you have not had enough aquavit to be ready for lutefisk."

PocketPC NetHack? (none / 0) (#60)
by Stavr0 on Mon May 31st, 2004 at 02:59:01 PM EST
(K5 Expendable Crewmember) http://www.kuro5hin.org/user/Stavr0/diary

You betcha!
- - -
Pax Americana : Oderint Dum Metuant
Palm note (none / 0) (#59)
by ucblockhead on Mon May 31st, 2004 at 02:12:25 PM EST
(ucblockhead at is.worsethanhitler.org) http://www.ucblockhead.org/journal

If you look at the Palm page for Nethack, you'll see that the project is dead, and there is no real Palm port of Nethack in the offing.
-----------------------
This is k5. We're all tools - duxup
'beware the zytts' (none / 1) (#57)
by jared on Mon May 31st, 2004 at 02:06:37 PM EST
(aj at daisho.us)

Orginally released on VMS, Doomsday 2000 was science fiction roguelike where you infiltrate the post alien invasion headquarters of your old company, MegaTech. MegaTech made everything from breakfast cereal to defense robots. Much of the dungeon exploration is discovering what the 'strange objects' you find do. The brilliance of the game came from the consistancy of the 'physics' and object interaction. The number of weird solutions and things you could do to objects and monsters to acheive your various goals was truly an exponential of the object types. The universe Dave Schieffler threw together was incredibly detailed, and there was much humor from classic to modern scifi.

Crazy Ascensions? (none / 3) (#54)
by OniDavin on Mon May 31st, 2004 at 01:34:30 PM EST
(onidavin(a)navistudios.net) http://onidavin.navistudios.net/

I've always wondered how some people can achieve insane ascensions in NetHack - like winning while never wearing any equipment, or never attacking, etc.

I had a hard enough time ascending while abusing all the resources available.



Hooray for Hack! -- Also, an HP calculator game? (none / 0) (#49)
by Fricka on Mon May 31st, 2004 at 11:25:44 AM EST
http://www.OffLineTShirts.com

Just had to chime in for Hack (Nethack). I loved that game, I'd play it now except I know my remaining free time would vanish. My second topic: my dad is a mechanical engineer, he had a cool HP calculator in the 70s on which my brother and I played a text adventure type game, anyone know the name of it?
----------- Support my Internet and Gaming Hobbies: http://www.OffLineTshirts.com
Slashem (none / 1) (#46)
by Soviet Russian on Mon May 31st, 2004 at 09:04:51 AM EST

Slashem is not fun 'cause of graphics-it just adds to nethack's gameplay.  Nethack does get boring & monotonous once you've passed teh castle; Slashem has lotsa new levels, new weapons and cool powers.

For eg. checkout this YAAP. Firearms rock.

BTW, the article is nice, but there's so much of folklore and trivia associated with all these games, it kind of feels incomplete..

ToME (none / 1) (#44)
by jup on Mon May 31st, 2004 at 07:49:09 AM EST
(jup-at-email.cz)

Another interesting thing is that Zangband was, to my knowledge, the first roguelike that introduced wilderness. Not only one town on top level, but many of them that you can travel between.

I think ToME is another Angband/Zangband clone that also deserves a mention. It stands for Tales of Middle-Earth, is heavilly based on Tolkinen's works and is currently hugely popular. It adds a whole lot of new features to original.
--
Two beers or not two beers. That's the question.

Spurgux (2.75 / 4) (#40)
by mjrauhal on Mon May 31st, 2004 at 05:58:04 AM EST

There's an old, little-known Finnish roguelike called Spurgux, where your primary objective is to stay alive and not to go into hangover (by drinking enough). Enemies include karate-grannies, policemen and gang members.

Sadly, the game's language is also Finnish so most of you probably wouldn't enjoy it much.


Anybody know... (none / 1) (#39)
by Kuranes on Mon May 31st, 2004 at 05:18:11 AM EST

Reaping the Dungeon?

It is kinda sci-fi, with three different kinds of cell-stacks (oxygen for breathing, energy for weapons, health), really creative items and a great character improvement system.


Gentlemen, Chicolini here may talk like an idiot, and look like an idiot, but don't let that fool you: he really is an idiot.
Boss: Science-Fiction Moria (none / 0) (#37)
by Alias on Mon May 31st, 2004 at 04:13:11 AM EST
(gallay@spam.ch) http://www.fulgan.com/alias

I had the chance to be a beta tester for a never-finalised Mac port of Boss. It was basically a Moria spin-off, that had several dungeons under several towns; you had to progress from town to town, until you reached the final town and killed the final Boss.

The tone of the game was very humourous, with tons of whacky monsters (Vorlons, for starter...) and insane power-ups. To make a RPG comparison, it was to Moria what Tunnels & Trolls was to D&D...

St�phane "Alias" Gallay -- Damn! My .sig is too lon

Another one... (none / 0) (#28)
by Aemeth on Sun May 30th, 2004 at 11:46:38 PM EST
(aemeth@iu.zzn.com)

... CthAngband. All the fun of roguelike games, with fun slimy monsters with pseudopods. Lots of gibbous moons, and various squamous creatures too. And other arcane adjectives.

Of course, one may point out that asking for a complete list of the roguelike games in the world is inviting disaster upon most servers.

...mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true.
Bertrand Russell


Palm? (none / 2) (#27)
by tiamat on Sun May 30th, 2004 at 10:52:03 PM EST
(tiamat[at]nintu.net) http://www.nintu.net/

Has anyone tried any of the palm software? This would be great for keeping me amused at work. (We have restricted internet and no games.) [All for good reason mind you.]

--
Nic Cotton
Missed one (none / 2) (#26)
by gpig on Sun May 30th, 2004 at 10:32:20 PM EST

.... and a good one, too: http://www.dungeoncrawl.org/

Here lies Cow the Knight... (none / 0) (#22)
by myrspace on Sun May 30th, 2004 at 09:15:08 PM EST

...who died while trying to ride a pony.

--

I've spent ages on adom. You get a world to explore, various quests to complete and an interesting background storyline. It's also fun to morph into a chaos being every now and then to gut all the villagers.

I can't believe you left it as a footnote (none / 1) (#20)
by Kasreyn on Sun May 30th, 2004 at 08:48:50 PM EST
(screw email, AIM me or post a reply) http://www.livejournal.com/users/kasreyn

Most popular mainstream Roguelike of all time? You know, DIABLO (and its sequel)? I think it's worthy of more than just a bland "oh, there was also this other game" mention.


-Kasreyn


"You'll run off to Zambuti to live with her in a village of dirt huts, and you will become their great white psycho king." -NoMoreNicksLeft, to Baldrson
Diablo (none / 2) (#13)
by TheOnlyCoolTim on Sun May 30th, 2004 at 11:08:50 AM EST
(bolbro@cooper.thisisfordeletion.edu)

Diablo is basically Blizzard's take on a roguelike.

Tim
"We are trapped in the belly of this horrible machine, and the machine is bleeding to death."

Castle of the Winds! (2.57 / 7) (#11)
by Zerotime on Sun May 30th, 2004 at 05:48:47 AM EST
(zerotime [ at ] monkeysoypants [ dot ] org) http://www.monkeysoypants.org/

It's a roguelike-lite for Windows. And it's got graphics (of a sort). I quite like it.

---
"I live by the river
With my mother, in a house
She washes, I cook
And we never go out."

wow (1.00 / 4) (#10)
by CAIMLAS on Sun May 30th, 2004 at 05:07:28 AM EST
http://benjamin.hodgens.net

Wow, quite a few good writeups in editing/voting today. +1FP when it gets out of edit.
--

Socialism and communism better explained by a psychologist than a political theorist.

Roguelike Roundup | 83 comments (65 topical, 18 editorial, 1 hidden)
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