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[P]
Buried Gems of the PS1 (Media)

By Pxtl
Sat Nov 27th, 2004 at 12:08:04 AM EST

Software

These games aren't the best, nor are they the prettiest.  Instead, these are the games I played with my friends - the games let us kick the ever-loving-crap out of each other in increasingly fascinating ways.  These are the most original head-to-head sleeper hits on the Sony Playstation.

Just some fun stuff you might've missed the first time around.


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The PS1 is currently the bargain-bin leftover of the console world, where its outdated hardware belongs.  For those of us who are interested in trying out the most oddball and esoteric gameplay ideas that designers could stuff into a disk, that's the best time for a console.  You can get a decent PS1 for $30 with pads, so there's no barrier to entry for trying new things, and many of these games are $5 if you know where to look, and that's all if you shop in-store.

The PS1 had what might have been the most diverse library of all the game consoles.  The list of bizarre games is endless, but I've picked out a few multiplayer titles that I still play the hell out of.

BallBlazer Champions: a common bargain-bin game, imagine a Kart game reformatted into 1-on-1 soccer match. The game makes some odd design decisions - controls are extremely inertial, making it very difficult to aim correctly, but the game compensates with a "snap" button that quickly allows you to quickly target the ball.  The graphics are very nice for the PS1, and the various maps are incredibly inventive. The weapons are pretty much what you'd expect - chainguns, missiles, mines, and my fave, the "ball caller". The game can be very frustrating because of its sluggish control, but in the end is solid and very unique fun. Its not hard, and its cheap, so pick it up and play through the singleplayer game on an afternoon. Quick recommendation: you might want to take a look at the control window, the default controls are the stupid "hold this button to strafe" instead of L/R strafing. Plus, it has the LucasArts classic 64/Atari game included as an easteregg.

Grid Runner: I can't recommend this little gem enough, and I see it filling bargain-bins everywhere. The game is very, very odd and kinda ugly. Its a top-view 1-on-1 maze game. One player is "it" the other is an unnamed position I call "runner". The map is full of flags that can be switched to a player's colour, and the game ends when a set number of flags (depends on the map) are your colour. Only the "runner" may switch flags. Fundamentally, the game is tag - to stop being "it" you have to touch your opponent. To fight, you have a variety of weapons including a stun gun, homing slowdown missiles, a teleporter, mines, and a bridge-building action (instead of jump) - but all of these take energy, which must be hunted down on the map. The maps are bizarre, with demented systems of ice, teleporters, catapults, speedboosters, conveyor belts, and other fun features that used to be plentiful in games but have gone out of fashion in the gaming world.

Evil Zone: I wouldn't think that an extremely rigidly structured fighting game would be good... and in many ways it isn't. But it is very inventive, and I find it fun when I'm in an odd mood. The game was quite obviously designed for the PC, even though it never made it there - it only has two attack buttons (like a PC pad) and it uses no "rolls" that are the bane of keyboard gaming. All of the attacks are long-ranged fireballs in the like, using simple combinations of "forward+attack" or "forward+attack+attack". Usually the "attack+attack" moves are secondary, less useful moves, so players quickly learn to think carefully and avoid button mashing. The characters are awesome - the game is a veritable "Battle Of The Stereotypes": There's the school girl; the Ultraman look-alike; the creepy little girl; the big oaf - they're all developed out in their TV-episodic "story" modes. Another odd feature is that the game has tons of scripted movie-style moves, which is both a plus and a minus for the same reasons as in Final Fantasy (Oooooh, that was cool... for the first couple of times, but now its just long).

Armored Core: While this game gained a lot of momentum on the PS2 in its later sequels, most of the players agree that the original PS1 title was the best in the series.  The game feels like a smooth cross between Virtual On and Heavy Gear II.  The robots are completely modular, and the parts all look spectacular and fit together nicely.  Since everything in the game has a jetpack, the gameplay is bewilderingly fast.  To compensate, the game uses a lock-on targetting system you'd expect to see in a jetfighter game.  A must-have for giant-robot fans.

Carnage Heart: You won't find this one - its kinda rare, for good reasons. Robot design and programming as a video game. Like armored core, you buy parts and build robots, but a team this time. Then you program them. An interesting feature: different processors have different clockspeeds and memory spaces available for your program. The programming is a cute 2d grid based graphical language.

Destrega: an isometric fighting game with a wonderfully complex fireball spell system. You have an energy bar with enough power for 3 shots that recuperates quickly. Each button represents one attack type, Tidu, Este, or Fo - Fast, Strong, or Spray. By hitting the other buttons rapidly, you can burn energy to "modify" the core attack. So hitting "Este" then "Fo" fires a spray of "power" attacks, alternetly hitting "Fo" and "Este" takes your regular spray attack and makes it bigger and the projectiles more difficult to deflect. Combine that with a solid system of dodging, dashing, shielding, and other tricks makes a unique game. It also has one of the most amusingly bad "sexy" characters, who when "breathing heavily" looks like her breasts are pointing up and down.

Unholy War: What the Star Control team did for the Playstation. Essentially, it's like Star Control 1 or Archon 2 (two boardgame/action hyrbids from the same dev team) except with modern graphics and gameplay, using the "Mario 64" style of 3d platformer control.  14 different units to play, each with completely different fighting styles in-combat and special powers at the game's strategic map.

Future Cop LAPD: An unremarkable top-view maze shooter with a remarkable multiplayer deathmatch-strategy mode. In multiplay, the map is full of neutral turrets and bases that you have to "tag" to claim... as you tag more and destroy more enemy turrets and structures, you gain money to buy support vehicles and whatnot. Kind of a "1-click-strategy" approach. It gets old pretty fast, but its an exciting and interesting way to make super-simple action-RTS.

Critical Depth: Twisted Metal's long-forgotten little sister. This game is friggin' awesome. The catch is that it is ludicrously complicated. The control scheme is obscene, with each command button mapping to 2 different controls (doubletap the quickturn button to strafe, shield to deflector, brake to reverse, and thrust to afterburner), Twisted Metal style "special moves", an energy bar, a weapon inventory, a variety of vehicles to choose from, and an incredibly intricate and fun objective. The principle is this: you pilot subs around in a 3d underwater environment. You and a hodge-podge of other submersible treasure hunters are tracking down "powerpods" - big glowy spheres on the map. There are 5 on each map, and they appear on radar. If they are in a player's posession, then that fact is displayed on radar as well. Each powerpod gives you a QuakeRune-like ability (damage, speed, resist, etc) - which almost makes up for the fact that each powerpod you have also makes you more of a target. Once you gether all 5, you go to a portal to exit the level. This game has so much potential - it belongs on the internet, not trapped with only 2 players and a horde of bots like the PS1 provides. The soundtrack is an excellent epic synth/orchestral mix that is obviously of naval and pirate movies. In general, it makes up for its bewildering controls and stat-bar oriented combat with its wonderful power-pod based objective.

Brigandine Grand Edition: Pokemon for adults, really.  The game pretended to be an RPG, but was actually a stunning strategy game.  The game takes place on a warlords-style map, with each city producing "monsters".  Unfortunately, the monsters need to be commanded by a hero, so you train and level up your heroes, each hero commanding a squad of monsters into combat.  Battle is turn-based and takes place on an expansive hex-grid.  In combat, the squads of monsters are each depending on their respective heroes, so there is tons of strategy surrounding protecting and attacking the enemy heroes.  An excellent game - it looks like Final Fantasy, sounds like Pokemon, and plays like Warhammer.  Unfortunately, only the limited release Grand Edition is multiplayer.

Bushido Blade: A fairly popular game in its time, but forgotten now.  Bushido Blade took a completely orthogonal approach to fighting games - a realistic one.  It focusses on swordsmen with a variety of weapons and styles, and unlike most games, takes their weaponry seriously.  Anything more than a glancing blow in this game is a lethal one.  As a result, the game is played round-after-round of extremely intense action, as one mistake is all it takes to lose.  This is one that got a lot of use at parties over drinks.

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Related Links
o BallBlazer Champions
o Grid Runner
o Evil Zone
o Armored Core
o Carnage Heart
o Destrega
o Unholy War
o Future Cop LAPD
o Critical Depth
o Brigandine Grand Edition
o Bushido Blade
o More on Software
o Also by Pxtl


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Buried Gems of the PS1 | 69 comments (53 topical, 16 editorial, 4 hidden)
Oldies (none / 0) (#68)
by McMick on Mon Dec 13th, 2004 at 01:30:52 AM EST

http://lcs.www.media.mit.edu/groups/el/projects/spacewar/ First true computer game ever. Anyhow, so I like many of you go out and buy the high-quality junk to throw a PC together that can run the latest hard-corest 3D games, etc. but yet I still find myself playing some really old stuff (relatively speaking). However I do believe there is a point, with of course the exception of text-adventure games and MUDs, where graphical video games have to have a certain amount of um, resolution in order to interest me. Just wondering, does anyone wax nostalgic about ATARI 2600 games? 'cause even though they were big sellers way back when, 99 percent of them looked like puke compared to the arcade versions, even for back then. Things started getting a little more interesting with Intellivision, then Vectrex and the first cheap home PCs (commodore, atari, tandy & radio shack). I think these were generally more geared for graphical goodness than the IBM PC at the time, and the Apple was for rich kids so I never saw any games on it. At any rate, I think graphics from games starting around 1980 or so are interesting enough to make me revisit them from time to time, especially Commodore Vic20/64 and Color Computer games. Anything before them, save text stuff, was just too ugly for me to want to revisit them. Naturally, all actual arcade games are exceptions as well. P.S. Have you noticed how personal computers are, essentially, EXACTLY the same as they were 20 years ago? Change the shape, change the speed, but it's all there, and we keep dumping money into it in hopes that it gets better :P But damn, I could word process, spreadsheet myself to death, video game, internet (well, BBS anyhow), and all that stuff on my first IBM PC (a Packard Hell Legend 286 w/ 2MB RAM, ADLIB sound, a whopping 20MB hdd, 5.25" and 3.5" floppy drives, and to top it all off, VGA graphics (don't recall the manufacturer though)! Oh yeah and a 2400 and later 9600 baud modem, beyotch! So you add optical storage and multiply the speed and capacity by a few hundred and you have the same thing today, roughly $16,000 later. Interesting... And computers still suck at voice recognition. Hang on to your money awhile, folks. P.S. My TRS-80 Color Computer booted in 3 seconds.

Shipwreckers! (none / 0) (#64)
by fatalfury on Tue Nov 30th, 2004 at 04:46:29 PM EST
(fatalfury (at) hotpop (dot) com) http://kazamaonenine.tripod.com

I would also recommend Shipwreckers. It's a very fun PS1 game.

PS1 Retrogaming (none / 1) (#63)
by ant0n on Mon Nov 29th, 2004 at 05:01:35 PM EST

Jesus! I never thought I'd have to read a nostalgic retro-gaming article remembering those good ol ps1 (!) games. Have I gotten that old?


-- Does the shortest thing the tallest pyramid's support supports support anything green?
Patrick H. Winston, Artificial Intelligence
Top Shop! (none / 0) (#62)
by ethereal on Mon Nov 29th, 2004 at 02:57:48 PM EST

I dunno if this is in the lofty company of the other games posted, but it's a fun family game, as long as you have a high tolerance for random activity. You basically run around a mall, buying stores and stocking them, kind of like Monopoly but somehow more fun. It's cute and strangely addictive. There's a much greater reliance on chance, so that the computer players still will beat an experienced human every few games. Also, it's been hilariously mistranslated from Japanese. So probably not such a good family game for younger kids, since they may start speaking broken English as a result.

--

Stand up for your right to not believe: Americans United for Separation of Church and State

Mirco Machines with eight very drunk players.. (none / 1) (#60)
by razygentry on Mon Nov 29th, 2004 at 10:55:22 AM EST

..you just can't beat it!

anyone remember sony's ps9 ads? (none / 0) (#58)
by circletimessquare on Mon Nov 29th, 2004 at 08:44:22 AM EST
(at gmail dot com)

in 2000 sony had a series of tv spots trumpeting the "play station 9" for the year 2078, with things like "electronic spores that tapped directly into a person's adrenal gland, improved retinal scanning, a mind control system, holographic surround vision, and telepathic personal music" -wikipedia blurb

here's a link to the video of the ad

my point?

i gots none... you just reminded me ;-)


He who desires but acts not, breeds pestilence.
- William Blake


Carnage Heart (none / 0) (#57)
by gpapilion on Mon Nov 29th, 2004 at 03:32:38 AM EST
http://hypergeometric.com

While I never understood the name, this was perhaps my favorite PSone game ever. My friend and I spent many a late night perfecting the programming on our robots. The main strategy component was a little weak, but that really wasn't what this game was about. Programming was time consuming and difficult, but you were rewarded watching your bots whomp others. It was good practice working with a very limited memory space. I always wished someone would make an online version of the game.

ZANAC x ZANAC (none / 0) (#53)
by JohnH on Sun Nov 28th, 2004 at 03:29:43 PM EST
(johnwh@gmail.com) http://www.hiddenglade.com/blog/

It never made it to the US, and I've never played it myself, but man... a Playstation remake of perhaps the best shooter ever made? With the NES version included? Wow. Unfortunately its makers rode the Puyo games all the way out of business, so I guess we'll never see another Compile-style shooter. A tragedy.

Bloody Roar (none / 0) (#51)
by CaptainSuperBoy on Sun Nov 28th, 2004 at 12:25:34 AM EST
(paul at jimmysquid dot com) http://jimmysquid.com/

Bloody Roar is a fighting game where you can turn from a person into an animal and rip your opponent apart. It's not a complex game but it's fast and fun, with satisfying special attacks, good graphics,  and an excellent framerate. It's no Soul Blade but there are some good special moves and most importantly, you can pounce on your opponent and rip his face off with your claws.

--
jimmysquid.com - I take pictures.
sAnVEiN (1.33 / 3) (#46)
by h3n on Sat Nov 27th, 2004 at 05:37:29 PM EST



Cheat Code: Gradius (none / 1) (#45)
by Esspets on Sat Nov 27th, 2004 at 01:54:15 PM EST
(esspets@hotmail.com) http://www.imdb.com/gallery/ss/0278504/Ss/0278504/CT-3103.jpg?path=pgallery&path_key=Swank,%20Hi

Up, Up, Down, Down, Left, Right, Left, Right, B, A, Select, Start.


Desperation.
PS 1 gore game banned in US - can't remember name (none / 0) (#40)
by nlscb on Sat Nov 27th, 2004 at 12:00:22 PM EST
(nlscb3ATyahoodotcom)

I never played, but I heard about this increadibly gorey fight game. Apparently all the characters were serial killers. Chainsaws, crow bars, and possibly wood chippers were standard weaposn. I remember one detail where certain characterss would use other characters dismembered limbs as weapons.

I was told that it was banned in the US and could only be purchased as an import. Anyone know what game I'm talking about?

Clothing. It's the last thing you think of, when you think about porn. - NoMoreNicksLeft

Wow. (none / 0) (#38)
by CodeWright on Sat Nov 27th, 2004 at 09:40:30 AM EST

Some good games there -- I'll have to see if I can get my hands on some copies...

--
A: Because it destroys the flow of conversation.
Q: Why is top posting dumb? --clover_kicker

Critical Depth? Really? (none / 1) (#37)
by deus diabolus on Sat Nov 27th, 2004 at 08:06:26 AM EST
http://www.livejournal.com/users/deusdiabolus

I actually have that. The funny thing is, we had four or five of them at the store where I worked, and most people weren't that interested in it. It was a tricky sell.

Bushido Blade (3.00 / 2) (#33)
by edg176 on Sat Nov 27th, 2004 at 03:02:52 AM EST
(not_just_a_striker@SPAMPRO.yahoo.com) http://www.xanga.com/home.aspx?user=edg176

It's excellent. The best part is no life meter...sometimes one hit can kill, but sometimes glancing shots are useless. Sidestepping and brutal combos make this one worth having.

Tunnel B-1 (none / 0) (#31)
by pwhysall on Fri Nov 26th, 2004 at 04:22:22 PM EST
(peter.whysall@gmail.com) http://z.iwethey.org/forums/render/board/show?boardid=1

...if only for the utterly perverse button layout and neato explosions.

The post-pub-one-you-go-back-to game, for me, is Super Puzzle Fighter II Turbo, though.
--
Peter
K5 Editors
I'm going to wager that the story keeps getting dumped because it is a steaming pile of badly formatted fool-meme.
CheeseBurgerBrown

Vib Ribbon (3.00 / 3) (#29)
by mcc on Fri Nov 26th, 2004 at 03:51:52 PM EST
(mcc@charon.sjs.org) http://charon.sjs.org/~mcc

One you missed: "Vib Ribbon". This was never released in America, so good luck finding it (I've never managed to) unless you're in Europe, but this is to me one of the more interesting things ever released for the PS1. It was made by the guy who created the PaRappa the Rapper series, and it's pretty much just a pretty standard example of those "rhythm" games. You control this little stick figure walking along on a little stick figure obstacle course, and you have to press the buttons in certain patterns to get past the things approaching your stick figure. The obstacle courses you move through-- what objects appear when and how fast they're moving-- are generated in such a way as to be in sync with and based on the rhythm and content of the background music.

What makes this game interesting is that the music, rather than just being songs programmed in (though the game cd also serves as a music cd containing six or seven of the wierdest Japanese rock songs I've ever heard), is actually supplied by the game player. The game asks you to insert a music CD and choose a track, and then the game just plays the music off the CD, generating the game level from it as it goes.

I always thought that was kind of cool.

Thrill Kill (3.00 / 3) (#26)
by t1ber on Fri Nov 26th, 2004 at 12:35:19 PM EST
(josh_at_knarrnia_dot_com) http://www.knarrnia.com

Whenever the topic of mod chips comes up and someone tries to villianize them, I point to articles like this one that list lost classics.  The WALMART near me isn't selling the old games anymore and the used ones at EBX are usually in poor condition.  One of the seriously "lost" gems is Thrill Kill (http://www.px.com/thrillkill.html).  It was never officially released but you can find tons of information on it through Google.

The game is four player mortal kombat.  Each person gets a side and your basic punch and kick and grapple moves.  Some players have weapons, longer reach, etc.  All the basics you would expect to find in any fighting game.  What sets it apart from the other fighting games is that it was so horrifically violent and sexual that the publisher nixed it.  Being a mature adult (haha, half that anyway), I grabbed the ISOs and my trusty modded-PSX, and got to work.  The costumes range from benign to leather fetish.  There's a french maid who masturbates to violence, an evil and twisted doctor in league with holocaust science, a midget wearing a devil costume, and a host of other horrible fighters.  The game progresses with successful hits gaining you "rage".  When your rage bar is full, your fighter is possessed by some evil force and can kill another fighter of your choice.  Obviously this gets beer thrown at you when playing with your friends, so I suggest you figure out who has the most empty glass and kill them.  Fatalities are a one or two button affair, and always worth the show.  The link I posted above covers one of them in the video where the head is being punted off a slain foe.  That's about right for Thrill Kill and you can expect just as much from the other fighters in terms of gore and violence.  I think it's a "must have" in any PSX collector's library due to it's history and over-the-top factor.

You know... (1.10 / 10) (#24)
by V on Fri Nov 26th, 2004 at 09:29:27 AM EST

There's a reason those titles are rotting in the bargain bin.

V.
--- "Well, maybe you *are* a woman, but you troll like a real man." MichaelCrawford

If these are old games..... (1.66 / 3) (#19)
by The Amazing Idiot on Fri Nov 26th, 2004 at 02:53:47 AM EST

Why not include torrents for those wishing to play them?

From my very limited research (shopping and stuff), they arent on sale where I live. I guess, under these terms, it sorta is abandonedware. As long as you dont make a profit off of it, I think it'd be overlooked.

A little off-topic but (2.33 / 3) (#17)
by MechaA on Fri Nov 26th, 2004 at 01:26:35 AM EST
(m*quander*@*de*void*.org: remove all asterisks)

Is anyone else into Tetris Attack for the SNES?

There are no tiger attacks in my area and it's all because this rock keeps the tigers away.


Other people's old games (3.00 / 4) (#12)
by sien on Thu Nov 25th, 2004 at 10:21:45 PM EST

Old games for the Amiga are still things I'll fire up once in a while. The thing is though that most of the time people who played the games first time around are into them but people who didn't tend to look on them unfavourably. I've spoken to a few people who played Kick Off on the Amiga and it's still regarded as about the best foolball game they ever played, but try telling that to someone who's never played it before.

Kids are easier, a guy I work with kid's love Gauntlet.

But we have a sort of addiction to modern stuff.

 

Grid Runner (3.00 / 2) (#11)
by iLurk on Thu Nov 25th, 2004 at 09:08:25 PM EST
(ilurk)

Grid runner is great. We had it for Sega Saturn. Probably the only game I was better at than my brothers were.

You picked two of my favorite games (3.00 / 2) (#10)
by porkchop_d_clown on Thu Nov 25th, 2004 at 08:26:37 PM EST
(porkchop_d_clown is at mac dot com) http://homepage.mac.com/porkchop_d_clown

Armored Core and Future Cop. The Future Cop multi-player mode was a complete hoot. I think I'll see if we still have the disk and challenge my son to a duel right now!

A bird does not sing because it has an answer. It sings because it is insane. - Obscure Chinese Proverb
Buried Gems of the PS1 | 69 comments (53 topical, 16 editorial, 4 hidden)
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