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Resident Profile:
Chip Midnight, Master of Skins
Snapzilla Conquers Second Life!
Movie Magic—Stream Quicktime Movies into Second Life
GDC: Post-Party report
SL in the Press
New World Notes
 
April 1, 2005
Professional graphic artist turns customized avatars into lucrative gig

Chip Midnight is one of the many entrepreneurs taking advantage of Second Life’s economy to earn part of his real-life income. Among the first Residents to design avatar textures, Chip boasts an impressive portfolio of work, including his otherworldly Leafy and Blue Chrome avatar skins, as well as classic nude skins like Summer. While a 3D modeler and animator in real life (his top two clients manufacture equipment for medical research), “the stuff I do in Second Life is a lot more fun,” Chip admitted, smiling.

“The skins sell for L$5000,” he told the Second Opinion, “Which is about US$16 at the current exchange rate. I usually sell one or two a day. But some days as many as four to five.” Not surprisingly, Chip grosses between US$500 and US$2000 each month with his Second Life business. Although as Second Life grows, so does the competition. “After I put my first skins up for sale, within about two months I had about a dozen competitors.”

Chip Midnight owns stores in Freelon and Aqua, where you may spot him sporting his female avatar. She’s a digital diva infused with the sassy poses from an animation override created by Resident Gwinevere Grayson, with looks inspired in part by Angelina “Tomb Raider” Jolie—and Chip confesses—a Persian ex-girlfriend.

Customized skin? Count me in! Chip Midnight Story Join Button
Snapzilla Conquers Second Life!
A new site lets Residents instantly share their in-world images on the Web

Live moblogging from Second Life! From SLuniverse.com, website of veteran Resident Cristiano Midnight, comes Snapzilla, a Flickr-style repository of Second Life screenshots, uploaded live through the program’s "Postcard" function (which lets Residents send screen captures to anyone through e-mail).

After only a few weeks of operation, more than 3,600 screenshots have been uploaded into Snapzilla—a constantly-updated, day-by-day photojournal of Second Life in all its unpredictable wonder.

I want to join the Snapzilla invasion, too! Snapzilla Story Join Button

Now playing in Second Life:
Your favorite machinima, your student film, or your baby’s first steps.

After the release of version 1.6 on March 31, if you can convert it to Quicktime, you can play it in-world. Version 1.6 allows Residents to embed Quicktime movies on their land.

Host "Mystery Science Theater 3000"-style parties or open your own movie house. There’s cause for Residents around the world to rejoice, too: 1.6 comes with international keyboard support, to make communication and interaction in Second Life truly global.

Click here for an advance look at the true avant garde
in-world cinema.

Take me to the movies! OneSix Story Join Button
GDC: The Post-Party Report
Second Life brings the party to the game industry and the games to the party

If you came, we’re glad we could party with you; if you couldn’t make it, we wish you’d been there. Linden Lab’s GDC party (see 3.03 newsletter) was a raging affair held at a downtown art gallery warehouse space.

Noted game developers dropped by, the members of the press were piled to the rafters, while on the main wall, a big screen projector depicted Residents partying it up in a virtual recreation of the gallery. Perhaps best of all, the party played host to several noted in-world game developers, flown in from all over the real world for the occasion, including Jimmy Thompson (Bedazzle) and Trimda Hedges (Spitoonie) from Canada, Kermitt Quirk (Tringo) from Australia and Pirate Cotton (Dark Life) from New Zealand, not to forget Prong Thetan (SimCast) and Dave Zeeman from the US.

When the dust had cleared, staffers estimated a headcount of 300-600 party people. Thanks to Brian Mifflin, Phil Metalhead, Sinatra Cartier, Gary Bukowski, Ready Jack, Zero Medici, and Driftwood Nomad for their righteous evangelism.

If you did miss the party, don’t worry—more offline fun from Linden Lab will be coming soon enough. And, of course, there’s always an in-world party going on 24/7/365.

Take me to the in-world party! GDC Story Join Button

East Bay Express - 3.23.05
"Games Without Frontiers"

Red Herring - 3.21.05
"Fantasy Island"

Toronto Sun - 3.13.05
"Money for nothing" (Cover story)

Boing Boing - 3.08.05
"User-created content in Second Life: Ondrejka's GDC talk"

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