About OpenGL

OpenGL has a very large and continually expanding developer and end-user community that is very active and vested in the continued growth of OpenGL. There are discussion boards, news groups and a variety of other venues for learning how to code using OpenGL, getting feedback on your projects, job opportunities, and support for the consumer trying to play a 3D game

The About section of OpenGL.org contains:
  • Recent News
    • This section of the web site contains an archive of recent OpenGL news posted to the home page. Topics are segmented by General Interest, Developer Interest, Applications & Gaming, and Graphic Cards/Accelerators
  • What is OpenGL
    • An overview of the OpenGL API and why it is the industry standard for 2D and 3D graphics across all platforms and hardware.
  • OpenGL Architectual Review Board Working Group
    • The OpenGL Architecture Review Board (ARB), was an independent consortium formed in 1992, that governed the future of OpenGL, proposing and approving changes to the specification, new releases, and conformance testing. In Sept 2006, the ARB became the OpenGL Working Group under the Khronos Group consoritum
  • Licensing
    • Applications developers DO NOT need to license OpenGL. Generally, hardware vendors that are creating binaries to ship with their hardware are the only developers that need to have a license.
  • Using the OpenGL logo
    • If your your hardware or software products supports OpenGL, or you have a web site with OpenGL news, OpenGL game info or OpenGL programming examples, then we encourage you to register, download and place the OpenGL logo on your web site.
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