OpenGL Headline News Archives

HLSL2GLSL v0.9 DirectX 9 HLSL to OpenGL Shading Language translator

Nov 08, 2006

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The Graphics Product Group at AMD has released HLSL2GLSL v0.9.  HLSL2GLSL is a tool that translates DirectX 9 HLSL shaders into the OpenGL Shading Language (GLSL). The tool is released under an open source license to encourage continued development of this functionality by the developer community. HLSL2GLSL can be used as a stand-alone command-line tool to directly translate shader source from HLSL to GLSL. In addition, a library version of the tool is provided (along with full source-code) that can be used by a developer in their application. The library is designed to work with input HLSL shaders up to Shader Model 3.0. The tool generates either GLSL v1.10.59 desktop OpenGL shaders or shaders that can be used with the OpenGL ES Shading Language v1.00. Also available as binaries for Mac OS X and Win32.

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gDEBugger V3.0 supports OpenGL 2.1 and adds ATI Hardware Performance Counters

Nov 08, 2006

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gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, letting programmers see what is happening within the graphic system implementation to find bugs and optimize application performance. The new V3.0 supports OpenGL V2.1 standards and contains ATI Hardware Performance Counters (Percentage Hardware busy, Transform Clip Lighting unit busy, etc.) integration. These counters are displayed in the Performance Graph and Performance Dashboard Views. V3.0 also adds the option for Floating Licenses with a dedicated License Server.  Also an Academic gDEBugger License is available at no cost to Academic OpenGL developers.

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uBrowser OpenGL API-based 3D web browser adds support for multiple simultaneous windows

Nov 07, 2006

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uBrowser is an open source test mule that renders interactive web pages onto geometry using the OpenGL API and an embedded instance of Gecko, the Mozilla rendering engine. This new release is implemented as a standalone library, with full source code, and adds support for multiple simultaneous browser windows.

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'Performance Evaluation of GPUs' using the OpenGL API-based RapidMind Development Platform

Nov 03, 2006

The RapidMind Development Platform is a software development system that allows the developer to use standard C++ programming to easily create high-performance and massively parallel applications that run on the GPU. This article by RapidMind and HP compares the performance of BLAS dense linear algebra operations, the FFT, and European option pricing on the GPU against highly tuned CPU implementations on the fastest available CPUs while using the RapidMind Development Platform. The OpenGL API-based backend of the platform is used to achieve results which are not only far better than the fastest CPUs, but also exceed any previously published hand-tuned OpenGL API-based results on GPUs. The results will also be presented at a poster session at SC06. The benchmarks are available with full source as samples together with a new evaluation beta of the RapidMind platform.

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NeoAxis game engine and toolkit v0.3 supports OpenGL Shading Language

Nov 03, 2006

NeoAxis Engine is a game engine and toolkit using C# and the .Net platform, designed for the creation of game titles for all genres, as well as 3D Visualization and Virtual Reality projects. It uses the OGRE render library with support for vertex and fragment programs and the OpenGL Shading Language.

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Morphology v1.0 OpenGL-based subdivision modeler

Nov 02, 2006

Morphology is a 3D subdivision modeling application based on the OpenGL API that allows beginners, indie game developers and 3D artists to create low polygon models for games, with full control over the polygon count. It also allows hi-resolution models to be created using subdivision surfaces and displacement mapping. Morphology is the first in a series of linked applications that will include animation, world creation, AI and physics modeling.

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Cg Toolkit 1.5 adds OpenGL Shading Language profiles

Nov 01, 2006

The Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with the OpenGL API, runtime libraries for CgFX, example applications, and extensive documentation. The new v1.5 adds OpenGL Shading Language profiles, procedural effects, Intel Mac support, New OpenGL examples, and enhanced runtime and compiler performance.

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Equalizer v0.1 framework for scalable multipipe OpenGL API-based applications

Nov 01, 2006

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Equalizer is an open source programming interface and resource management system for scalable multipipe OpenGL API-based applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and shared memory visualization systems. Compared to other cluster-rendering software, it does not replace the OpenGL library but parallelizes and distributes the application’s rendering code for optimal performance. Version 0.1 (Linux and Mac OS X) is the first release intended as a preview and evaluation snapshot for application developers early adopters. It supports parallel rendering on distributed and shared memory systems, scalable passive stereo rendering, head tracking and more.

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Horde3D SDK v0.60 adds softened shadows to OpenGL 2.0-based engine for rendering animated crowds

Nov 01, 2006

Horde3D is a small open source OpenGL 2.0-based 3D rendering engine with a simple and intuitive interface and is particularly suitable for rendering large crowds of animated characters. The new v0.6.0 adds a basic shadow mapping implementation with softening of shadow edges.

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GRASS v6.2.0 GIS suite enhances OpenGL API-based 3D visualizations

Oct 31, 2006

The GRASS (Geographic Resources Analysis Support System) geographic information system is an open-source project that includes tools for spatial modeling, visualization of raster and vector data, management and analysis of geospatial data, and the processing of satellite and aerial imagery. The new v6.1.2 adds many new modules that converts raster maps to 3D for visualizations in the OpenGL API-based NVIZ tool.

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OpenCity V0.0.4 OpenGL API-based 3D city simulator project adds support for building roads, electric lines, electric plants and trees

Oct 30, 2006

OpenCity is a 3D city simulator project (nothing like SimCity) based on the OpenGL API and SDL.  You can build residential, commercial and industrial zones then supply them with necessary goods and watch them grow up. OpenCity is also a OpenGL API game programming tutorial. In the resources section, you can find the micro simulators’ algorithm, design document, UML diagram and information about other issues. The new v0.0.4 includes a multi-platform save format and auto package for Linux and lets you build roads, electric lines, electric plants, trees, and the three standard RCI zones.

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OpenVRML v0.16.1 cross-platform VRML and X3D browser, OpenGL API -based renderer and C++ runtime library enhance Mozilla plugin

Oct 30, 2006

OpenVRML is a VRML and X3D browser plug-in and C++ toolkit for incorporating VRML support into applications. It provides VRML97 and Classic VRML X3D parsers, a runtime, and an OpenGL API-based harenderer as C++ libraries. The new v0.16.1 modifies the Mozilla plug-in backend to be openvrml-gtkplug, a reusable out-of-process GTK+ VRML browser component, and supports text rendering nodes under Windows.

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Mac OS X 10.5 Leopard will support OpenGL 2.1 and enhanced performance

Oct 26, 2006

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Mac OS X 10.5 Leopard will support OpenGL 2.1 which adds pixel buffer objects, color managed texture images in the sRGB color space, and improvements in the shader programming API. Leopard will also provide a dramatic increase in OpenGL performance by offloading CPU-based processing onto another thread which can then run on a separate CPU core feeding the GPU. This can increase, or in some cases, even double the performance of OpenGL-based applications.

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Drishti volume exploration and presentation tool using OpenGL Shading Language shaders and 3D textures

Oct 26, 2006

Drishti is designed to let you explore volumetric datasets as well as use them in presentations. The software employs direct volume rendering approach using OpenGL Shading Language shaders and 3D textures available on modern GPUs for exploring scalar and vector volumetric data. 2D transfer functions are used for classification of scalar volumes. Users can create and animate streamlines for vector volumes.  Source code is available. 

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Remo 3D v1.2 OpenGL API-based modeler enhances performance and import capabilities

Oct 25, 2006

Remo 3D is an OpenGL API-based 3D modeler with support for OpenFlight format, for real-time visualization. The new v1.2 adds improved rendering performance and import functionality for many file formats including 3ds, COLLADA, dxf, osg, obj, shp.

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