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All Media (67)
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26.4 MB
86,201 Views
Game Head
Level Design on the Marvel Fighting Game
Sep 1, 2007
Plus a Tony Hawk Interview!
8.9
452 VOTES
FAVORITE
COMMENT
9.6 MB
53,026 Views
Heavenly Sword
E3 2007 Character Design Interview
Jul 9, 2007
The Lead Character Artist talks about designing the main character in the game.
8.8
367 VOTES
FAVORITE
COMMENT
28.8 MB
38,196 Views
Mercenaries 2: World in Flames
Web Blog #20 - Story Design
Mar 19, 2007
Get a look at the storyline creation process with some beautiful concept art and a peak at an enemy stronghold.
8.1
464 VOTES
FAVORITE
COMMENT
18.9 MB
34,125 Views
Warhawk
Multiplayer Design Interview
Mar 9, 2007
We find out what goes into designing an arcade-like multiplayer experience and making it run.
8.3
466 VOTES
FAVORITE
COMMENT
21.1 MB
31,161 Views
Ratchet & Clank Future: Tools of Destruction
Insomniac Next-Gen Game Design Interview
Aug 17, 2007
The creators of Resistance: Fall of Man talk about going back to the colorful world of Ratchet and Clank and what they've been able to accomplish with the power of the PS3.
8.8
419 VOTES
FAVORITE
COMMENT
24.4 MB
30,905 Views
Naruto: Rise of a Ninja
Developer Diary: Fight Design
Oct 17, 2007
Ubisoft looks to recreate the fast-paced ninja combat and unique style of the popular anime.
8.6
374 VOTES
FAVORITE
COMMENT
24.6 MB
29,449 Views
Boogie
Gameplay and Design Interview
May 7, 2007
Producer Alfredo Chavez talks about the creative freedom players will have when taking their characters out on the dance floor.
6.6
316 VOTES
FAVORITE
COMMENT
30.3 MB
25,601 Views
Burnout Paradise
Design and Multiplayer Interview
Sep 18, 2007
Criterion details open-world gameplay, multiplayer options, and crash physics.
9.2
422 VOTES
FAVORITE
COMMENT
88.1 MB
21,736 Views
Burnout Paradise
Design and Multiplayer Interview HD
Sep 18, 2007
Criterion details open-world gameplay, multiplayer options, and crash physics.
9.3
344 VOTES
FAVORITE
COMMENT
22.9 MB
20,155 Views
Ratchet & Clank Future: Tools of Destruction
Level Design and Visuals Interview
Aug 19, 2007
Making the step up to next-gen Insomniac discusses how the visuals and level design get an overhaul.
8.9
391 VOTES
FAVORITE
COMMENT
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