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Lair-Improved controls- update 1.92
Posted September 05, 2007 @ 12:03 pm
Lairs controls were improved with the new 1.92 update.
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[-1]
Posted 9-6-2007 5:38am
What exactly means controls improved? Only the six axis thing or everything else? Is targetting enemies improved aswell for example?
[-10]
Posted 9-6-2007 8:15am
Bottom line is: Lair is still sucks!!!!!!!!!!!!!!!!!!!!
[2]
Posted 9-6-2007 9:22am
Not the type of game that i would enjoy, but it just shows if enough people voice their dislikes, change is possible.
Nice one Sony for making Lair fans happy.
[0]
Posted 9-6-2007 10:04am
Still no analog. I hate the sixaxis, I would easily trade these stupid functions to get the dual shock back.
[2]
Posted 9-6-2007 11:30am
Im not sure what everybody was bitchen about in the 1st place. The controls were easy before, this probly will make it easier
[2]
Posted 9-6-2007 11:36am
krayziek said: Im not sure what everybody was bitchen about in the 1st place. The controls were easy before, this probly will make it easier


dude, you must be a six-axis grand master....
[2]
Posted 9-6-2007 1:22pm
cool
[6]
Posted 9-6-2007 1:53pm
dude it just takes some time to get use to. I actually like the game. But wait everyone KNOWS a game sucks because IGN said so. Gaming magazines have no clue what a good game is. Just play it yourself or ask a friend that has it. thats all.
[0]
Posted 9-6-2007 3:59pm
what are all the critics talking about?
these controls are dead on
[0]
Posted 9-6-2007 4:38pm
It wasnt just the controlls that were bad.
Low framerate, lock on locking on to random enemies and not the ones you need to kill, missions that all seem the same... Lets see them patching those up..
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