Back in the late 90s, the GR office spent a solid year obsessing over a fictitious project called Space: The Game. It was equal parts Star Wars and Freelancer, a space opera that let you explore the universe at will. It was Escape Velocity with a plot, Star Control with more action. Between gulps of Whiskey Slurpees, we secretly laid out the blueprints for the best game ever. What, you don’t have ...