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Projects on Google Code Results 1 - 10 of 15
Quantum engine is based on opensource project called OverDose, which is in turn based on Quake 2 source code. The idea behind Quantum is to put together a modern game engine that can meet todays standards.
=Quake3 .net for C# - Visual Studio 08 - .net 3.5= The aim of this project is to rewrite the open sourced [http://www.idsoftware.com/business/techdownloads/ Quake3 Engine] in c# for visual studio 08 and .net 3.5. Because this is a complete rewrite many parts of the original will be updated which w...
Q3CE is a port of id Software's Quake 3 first person shooter to the Windows CE platform. Runs on Windows PPC2003, and partially works on Windows Mobile 5. Supports hardware acceleration on the Dell Axim x51v, otherwise software rendering is used. A retail Quake III CD is required to play. Ported...
A port of id Software's Quake to the Nintendo !GameCube. Be sure to check out the [UserGuide user guide] if you are new to Quake or !GameCube homebrew. [http://quake-gamecube.googlecode.com/files/Screenshot.png http://quake-gamecube.googlecode.com/files/ScreenshotThumbnail.jpg] If you enjoy...
Quake2 engine for PaperVision3D sample: http://www.suite75.net/lab/quake2/ For the code to run you need the PAK files included with Quake2. I'm not sure yet what licensing applies to Quake2. So for now you need to get the PAK's yourself and extract the BSP map files from them using freely...
[http://en.wikipedia.org/wiki/Dark_City_%281998_film%29 That place we all want to get back to.]
Just something I'm testing at the moment, an iPhone compile of Quake 3. Uses the iPhone SDL from the sdlmame project, and the ioquake3 source as a base. Major hack-tastic with audio stubbed out and some missing OpenGL functions stubbed as well. But... it seems to start to run... =) It goes nuts when...
Basically, I took the old Tremulous code from 1.1.0, applied a bunch of patches and then started modifying things. I'm sick of waiting for Tremulous 1.2. I'm going to build it myself.
Level 0 is a game based on a quake3 modified engine
TMG or The Mod Guild, was originally authored by RaVeN, and now maintained and further developed by greider. It's most common use is as a CTF Railwarz mod for multiplayer, but can be used as a DM server, regular CTF server, with any options. It includes advanced bots for use in internet or local gam...

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