SameGame

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Same Game for Windows by Ikuo Hirohata
Same Game for Windows by Ikuo Hirohata
Same Game for Mac by Takahiro Sumiya
Same Game for Mac by Takahiro Sumiya

SameGame (さめがめ?) is a puzzle game originally invented as Chain Shot! in 1985 by Kuniaki Moribe (Morisuke), which was distributed for Fujitsu FM-8/7 series in a Japanese monthly personal computer magazine called Gekkan ASCII.

The game was afterwards re-created under the name of 'SAME GAME' in 1992 for UNIX platforms by Eiji Fukumoto (Kyoto), followed by the one for NEC PC-9801 series by Wataru Yoshioka (W. Yossy). In 1993 it was ported to Windows 3.1 by Ikuo Hirohata. This version was translated into English by Hitoshi Ozawa and is still available from his software archive.[1] In 1994, Takahiro Sumiya ported it to Macintosh. This version has some gameplay differences (three instead of five colors) and is probably the most widely distributed of the original series. It was the basis for Same Gnome/KSame on Linux.

'Same Game' is pronounced as sah-meh-gah-meh in Japanese.

Contents

[edit] Game play

There is a rectangular playing screen initially filled with several, typically 4 or 5, kinds of blocks at random. By selecting one of a group of adjoined blocks, a player may remove them from the screen. A column without any blocks will be trimmed away by other columns sliding to the left. Usually, there will be no time constraints in the game; however, some implementations gradually push the rows upward or drop blocks from above. The game is over if no more blocks can be removed, as in the right screen of the figure:

...........     ...........
. X       .     .         .
.#X X     . --> .  X      .
.XXO#X    .     .#O#X     .
...........     ...........

[edit] Scoring

Same GNOME, the SameGame for GNOME
Same GNOME, the SameGame for GNOME

Most versions of the game give (nk)2 points for removing n tiles at once, where k = 1 or 2 depending on the implementation. For instance, Insane Game for TI calculators uses (n − 1)2. Ikuo Hirohata's implementation uses the formula n2 − 3n + 4. The Bubble Breaker implementation for Windows Mobile uses the n(n − 1) formula. The 2001 version released by Jeff Reno uses the formula n(n − 2).

Some versions also offer a large bonus for removing all the blocks on the screen. Yet others reduce the final score based on the number of blocks remaining at the end of the game.

[edit] Versions

KSame, the SameGame for KDE
KSame, the SameGame for KDE
  • Chain Shot!, the original game by Kuniaki Moribe for the Fujitsu FM 8/7, ported to PC-8801, PC-9800, N5200 (1988), and Macintosh (1992). It had a 20×10 playing field and four colors.
  • The original Same Game for Unix by Eiji Fukumoto, 1992. It increased the number of colors to five.
  • A version for PC-9801 by Wataru Yoshioka (W. Yossi).
  • A Windows 3.1 port by Ikuo Hirohata, 1993, later translated into English by Hitoshi Ozawa. It added an optional large field of 25×15. The large field requires a 800×600 desktop resolution.
  • A Macintosh port by Takahiro Sumiya, 1994. It reduced the number of colors to three.
  • KSame/Same Gnome, based on Takahiro Sumiya's Macintosh version.
  • Clickomania! by Matthias Schüssler, 1998, Windows. Board size and number of colors are configurable. Originally the goal was only to clear the playing field, the number of blocks removed in one turn did not affect the score. This is still the default setting.
  • An Amiga port by Ronald van Dijk, 1999. It has a 15×10 playing field and three colors.
  • MacStones by Craig Landrum, 1999, based on Same Gnome.
  • Aha! by Computer Systems Odessa, 1999. It allows configuration of the board size (between 3×3 and 25×15) and the number of colors (between 2 and 5).
  • Jawbreaker, 2003, PocketPC.

[edit] External links

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