It's free to join Gamasutra!|Have a question? Want to know who runs this site? Here you go.|Targeting the game development market with your product or service? Get info on advertising here.||For altering your contact information or changing email subscription preferences.
Registered members can log in here.Back to the home page.

Search articles, jobs, buyers guide, and more.
image
  • Student Postmortem: USC's The Misadventures of P.B. Winterbottom [03.27.08]
  • img The Misadventures of P.B. Winterbottom, developed by students at USC, stands out for its macabre art style and for the way it toys with time. In this postmortem, Matt Korba, lead designer and artist on the project, shares the story of how the experimental title came to be in a university setting.
  • The Fun Instinct [03.25.08]
  • img Game designers need to have intuition about what is fun, and Tim Lang says that's a trait that doesn't have to be inherent -- it can be learned. Lang, a lead designer at Spin Master Studios, shares his method for acquiring a fun instinct, or for nurturing yours if you already have one.
  • Ask the Experts: Console vs. PC Development [03.24.08]
  • img A reader asks about the differences between developing games for PC versus consoles, particularly as an indie. GameCareerGuide.com taps the advice of three game developers, who help explain the requirements and business decisions that go into each kind of game-making endeavor.
  • 48-Hour Development Contest: Part IV [03.21.08]
  • img The University of Michigan hosts an annual game development challenge, in which small teams of students have just 48 hours to develop a video game. GameCareerGuide.com is running an exclusive five-part series written by the contestants about their experience making a game in just two days. In the final article, Part IV, we meet the team who took third place.

image
featured schools
  • Creative IT Training School --Singapore, Singapore 
  • Creative IT Training School's Diploma in Game Development program provides the skills needed for entry-level game design positions. The program includes professional and general education courses, which focus in programming and 2D/3D animation application

image
  • Jason Rubin to Keynote Vancouver Game Summit [03.31.08]
  • img Jason Rubin, founder and former president of Naughty Dog, has been confirmed as the keynote speaker at the second annual Vancouver International Game Summit, scheduled for May.
  • Vicious Cycle To Donate Middleware For Student Use [03.27.08]
  • img Vicious Cycle Software (Dead Head Fred) has agreed to provide students at the Indiana University School of Education hands-on access to its Vicious Engine cross-platform middleware to prototype, develop, and test 'serious games.'


join | contact us | advertise | write | my profile
news | features | contract work | jobs | resumes | education | product guide | store

CMP logo