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Letters to the Editor

 

Letters To The Editor:Submit A Letter
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Subject / AuthorDate
Perpetual Layoffs
  Posted by: Alexander Brandon
[09.21.2007]
Casual friendliness in MMO's
  Posted by: Colby Poulson
[09.20.2007]
Scrum deals and 'What is Scrum?'
  Posted by: Tom Plunket
[08.29.2007]
Dona Bailey/Centipede
  Posted by: Clay Cowgill
[08.28.2007]
Games are like groceries, but better
  Posted by: Chase Adams
[08.26.2007]
Breakout article
  Posted by: Russell Carroll
[08.21.2007]
RE: Ian Bogost's feature on Persuasive Games
  Posted by: Chris 'Wombat' Crowell
[08.13.2007]
Interesting article, even to a Korean local
  Posted by: Minjae Sheen
[08.07.2007]
Kudos to Ian Bogost and Persuasive Games
  Posted by: Ernest Adams
[08.07.2007]
RE: Persuasive Games: How I Stopped Worrying About Gamers And Started Loving People Who Play Games
  Posted by: Steven An
[08.03.2007]
Latin American Game Development
  Posted by: Patrick Dugan
[07.26.2007]
June NPD numbers - PSP software
  Posted by: Carl Chavez
[07.24.2007]
Why Design Documents Matter
  Posted by: Chris Burke
[07.19.2007]
Why (lots of long) design documents don't matter
  Posted by: Tadhg Kelly
[07.17.2007]
The Real Most Important Reason For Design Documents
  Posted by: Tim Carter
[07.17.2007]
Please, developers, don't make
  Posted by: Sande Chen
[07.10.2007]
Uncanny AI: Artificial Intelligence In The Uncanny Valley
  Posted by: Richard Evans
[06.01.2007]
Re: 'Why Indies Can't Thrive On Consoles'
  Posted by: J.Spartan
[06.01.2007]
Uncanny AI - a possibility
  Posted by: Evan Rodwell
[05.30.2007]
RE: Patent Strategy in the Game Industry
  Posted by: James Everett
[05.25.2007]
The Everyman and the Action Hero
  Posted by: Bart Stewart
[05.22.2007]
Regarding 'The Everyman and the Action Hero'
  Posted by: John Rose
[05.22.2007]
Exclusivity in action games
  Posted by: Josiah Colborn
[05.01.2007]
The Nintendo Market
  Posted by: Josiah Colborn
[04.27.2007]
Andrew Clark's Adaptive Music article
  Posted by: Noah Falstein
[04.17.2007]
Re: Analyst Questions Third Party Wii Support
  Posted by: Matt Ponton
[04.16.2007]
Rethinking the MMO
  Posted by: James Nicolas
[04.10.2007]
On Becoming A Stellar Games Industry Manager
  Posted by: Grassroots Gamemaster
[04.09.2007]
Soapbox: Why You Owe the Columbine RPG
  Posted by: W. Dustin Norman
[03.27.2007]
re: the future of MMO article
  Posted by: Mark Longden
[03.27.2007]
No, games are not art.
  Posted by: James Johnson
[03.20.2007]
Are Games Art? (Here We Go Again...)
  Posted by: Plamen Kovatchev
[03.19.2007]
why is the debate on 'videogames as art' old and useless?
  Posted by: Stefano Gualeni
[03.17.2007]
Free Agency
  Posted by: Evan Webb
[03.15.2007]
Controversy as Player-Created Content
  Posted by: Patrick Dugan
[03.14.2007]
Soapbox: Why You Owe the Columbine RPG
  Posted by: Aurelio Reis
[03.14.2007]
Soapbox: Why You Owe the Columbine RPG: next gen?
  Posted by: Wojciech Jurczyk
[03.14.2007]
Rock on, Mr. Spector
  Posted by: John Rose
[03.11.2007]
Warren Spector Has Valid Points
  Posted by: Curtis Suddarth
[03.09.2007]
Re: Free Agency
  Posted by: Andrew Sega
[03.04.2007]
Free Agency
  Posted by: Grassroots Gamemaster
[03.02.2007]
Michael John article on Free Agent Development
  Posted by: Benjamin Quintero
[03.02.2007]
On Free Agency
  Posted by: Eric Gilbert
[03.02.2007]
Free Agency: The Downsides
  Posted by: Ian Schreiber
[03.02.2007]
Intriguing
  Posted by: Caliban Darklock
[02.21.2007]
Gamecock
  Posted by: Grassroots Gamemaster
[02.20.2007]
Piracy and episodic games
  Posted by: Sam Hackett
[02.20.2007]
Please don't use the 10 minute Test
  Posted by: Jaime Kuroiwa
[02.16.2007]
Re: Losing For the Win: Defeat and Failure in Gaming
  Posted by: Evan Rodwell
[02.15.2007]
If Gamecock is G.O.D. retreaded, forget it.
  Posted by: Ernest Adams
[02.14.2007]
Multiplayer Generation Gap?
  Posted by: Clay Cowgill
[02.02.2007]
Excuse me?
  Posted by: Caliban Darklock
[01.09.2007]
PS3 vs Wii quibbles...
  Posted by: Oliver Davies
[01.05.2007]
Re: Why Bother With Episodic Games?
  Posted by: Wes Davis
[01.05.2007]
Episodic Games
  Posted by: Perry McDowell
[01.04.2007]
Episodic games: Games are not TV shows!
  Posted by: Ian Schreiber
[01.04.2007]
A nitpickers response to Why bother with episodic games?
  Posted by: Zack Langleuf
[01.04.2007]
Designers Notebook.. Wii worship again
  Posted by: Shaun Fletcher
[01.01.2007]
Response to Recent Piracy Article
  Posted by: Nick Wu
[12.25.2006]
Piracy: Here to stay... as always.
  Posted by: Tom Newman
[12.24.2006]
Response to Recent Piracy Article
  Posted by: Derick Eisenhardt
[12.16.2006]
Opinion: Why Game Piracy Might Help
  Posted by: Adam Martin
[12.12.2006]
Opinion: Why Game Piracy Might Help
  Posted by: Max K.
[12.12.2006]
Distingushing between black market piracy, and Mixtape piracy
  Posted by: esequiel garcia - artist - coresoft inc.
[12.12.2006]
Piracy...
  Posted by: Beum-Ho Chung
[12.12.2006]
Stealing is...um...wrong.
  Posted by: Sean Bean
[12.12.2006]
ref article: Question of the Week: Does Size Matter?
  Posted by: jspartan
[12.08.2006]
Re: British Modder Convicted Under New Law
  Posted by: Anthony C
[12.08.2006]
Strange Agency Article on Tomb Raider
  Posted by: John Anthony
[12.06.2006]
Response to responses to Does Size Matter?
  Posted by: Adam Martin
[12.05.2006]
Re: Does Size Matter?
  Posted by: Steve Ehrensperger
[12.01.2006]
Color me a modernist dinosaur.
  Posted by: Ernest Adams
[11.19.2006]
Thoughts On Princess Peach
  Posted by: Brandon Newton
[11.17.2006]
A Reply on One Point of Piazza's
  Posted by: David Kimball
[11.17.2006]
Opinion on the Mobile Developer's Manifesto
  Posted by: Lai Tuck Weng
[11.14.2006]
We Don't Need No Edjumacation
  Posted by: Nathan Piazza
[11.11.2006]
The Gamasutra Quantum Leap Awards
  Posted by: jaime k
[11.06.2006]
The Union Approach
  Posted by: Phillip Ronaldson
[11.03.2006]
On The Cloning Of Games
  Posted by: James Gwertzman
[11.02.2006]
'Cosmology Of Kyoto' - suitably highbrow?
  Posted by: J.Spartan
[11.02.2006]
On Feng, Floating Point
  Posted by: Angus Graham
[11.01.2006]
City Of Heroes and Prestige
  Posted by: Infernus Hades
[10.31.2006]
Andersen & Copyright.
  Posted by: Will Jennings
[10.28.2006]
How much of it goes to the developers?
  Posted by: Emanuele D'Arrigo
[10.23.2006]
Response to Soren Andersen 'Strange Agency'
  Posted by: Jo Clay
[10.20.2006]
Re: What´s wrong with the industry
  Posted by: Ilari Kuittinen
[10.17.2006]
Game Industry 2.0, for those who love sequels
  Posted by: Josiah Colborn
[10.13.2006]
The phallic rocket
  Posted by: Johan H. W. Basberg
[10.13.2006]
Strange Agency
  Posted by: Soren Andersen
[10.11.2006]
High Brow Games? I'm spoilt for choice!
  Posted by: Clive Lindop
[10.10.2006]
re: Revenge of the Highbrow Games
  Posted by: sterling
[10.10.2006]
Highbrow Games and Beating Dead Horses
  Posted by: Phil O'Connor
[10.09.2006]
Re: Revenge of the Highbrow Games
  Posted by: Christiaan Moleman
[10.08.2006]
Highbrow game candidates
  Posted by: Ryan FitzGerald
[10.06.2006]
Comment on: The Designer's Notebook: Revenge of the Highbrow Games
  Posted by: Maurer Sophie
[10.06.2006]
Hibrow games
  Posted by: Anni Garza Lau
[10.04.2006]

  Posted by: J.A. Land
[10.03.2006]
About
  Posted by: Nathan Moore
[10.03.2006]
Highbrow games debate from France
  Posted by: Hugo Wyler
[10.03.2006]
Highbrow games, a candidate
  Posted by: Derk de Geus
[10.03.2006]
The Designer's Notebook: Revenge of the Highbrow Games
  Posted by: Adam Wagner
[10.02.2006]
Re: The Designer's Notebook: Revenge of the Highbrow Games
  Posted by: Ken
[10.02.2006]
Interactive art is what you're looking for
  Posted by: Thiéry Adam -- Game Designer Ubisoft Montreal
[10.02.2006]
Highbrow Games (addendum)
  Posted by: Sinan Vural
[10.02.2006]
Highbrow Games
  Posted by: Sinan Vural
[10.02.2006]
In response to your article
  Posted by: Aymar
[10.02.2006]
Response to Adam's feature on
  Posted by: Jehar
[09.30.2006]
Revenge of the Highbrow games.
  Posted by: Brandon Newton
[09.30.2006]
Games that should qualify as high brow art
  Posted by: Jason Henriksen
[09.30.2006]
On high brow games.
  Posted by: Scott
[09.30.2006]
High brow games
  Posted by: Ben Chambers
[09.29.2006]
Where's Our Merchant Ivory?
  Posted by: Christopher S. Dunn
[09.29.2006]
Highbrow omission
  Posted by: Evan Rodwell
[09.29.2006]
Highbrow Financing
  Posted by: Patrick Dugan
[09.29.2006]
Highbrow Games
  Posted by: Brenda Bailey
[09.29.2006]
Can Sony Convince Developers and Consumers of the PS3's Dominance?
  Posted by: Eron Wright
[09.26.2006]
Argue for your limitations, and sure enough, they're yours.
  Posted by: Ernest Adams
[09.22.2006]
Left Handed Players Have a Disability Too
  Posted by: Andrew Pellerano
[09.21.2006]
Re: Microsoft's High Hopes for Japan
  Posted by: epobirs
[09.21.2006]
Programmers' Bias in
  Posted by: Tom Auger
[09.15.2006]
Risk versus reward
  Posted by: Michael Gersten
[09.15.2006]
Game Writing (again)
  Posted by: Tadhg Kelly
[09.13.2006]
Losing the plot?
  Posted by: Raph Koster
[09.12.2006]
Beyond 'Beyond Men In Tights'
  Posted by: Tim Carter
[09.10.2006]
Re: Multithreaded Game Engine Architectures
  Posted by: Eric Davies
[09.10.2006]
Re: AGC: Koster Says Game Industry Dinosaur 'Doomed'
  Posted by: David Lannan
[09.09.2006]
Don't try to tell me what I want out of an interactive story!
  Posted by: Ernest Adams
[09.09.2006]
Character Represents Gameplay?
  Posted by: Josiah Colborn
[09.09.2006]
Re: The Gamasutra Quantum Leap Awards: First-Person Shooters
  Posted by: David Lannan
[09.08.2006]
Narrative writing
  Posted by: Shawna
[09.08.2006]
Too Many Clicks
  Posted by: Dave 'Arjuna' O'Connor
[09.07.2006]
RE: Communication Tips for Producers
  Posted by: Matt Greig
[09.05.2006]
Quantum Leap Awards: First-Person Shooters
  Posted by: Wojciech Jurczyk
[09.05.2006]
Game Writing: Off to a Bad Start
  Posted by: Tadhg Kelly
[08.31.2006]
Too Many Clicks
  Posted by: Lynn Marentette
[08.26.2006]
Too Many Clicks
  Posted by: James Sterrett
[08.25.2006]
Re: Too many clicks
  Posted by: James Leake
[08.25.2006]
Too many clicks?
  Posted by: Arthur Edwards
[08.24.2006]
Re: 'Too Many Clicks'
  Posted by: Troy Nelson
[08.24.2006]
Too Many Clicks!
  Posted by: Alex
[08.24.2006]
Too Many Clicks - Right On!
  Posted by: Tim Carter
[08.23.2006]
Games: Too Much Art, Too Few Artists
  Posted by: Christopher Rock
[08.18.2006]
A Response to Mr. Adams
  Posted by: Khurram Ahmed
[08.15.2006]
Are there highbrow games already?
  Posted by: Lior Zur
[08.15.2006]
Merchant Ivory
  Posted by: Stephan Pennington
[08.15.2006]
Merchant Ivory
  Posted by: David Talbert
[08.15.2006]
Re: Ernest Adams article
  Posted by: Phil O'Connor
[08.15.2006]
High Art in Video Games
  Posted by: James Belcher
[08.15.2006]
'Interactive Fiction' Is Our Merchant Ivory
  Posted by: Charles Duffy
[08.15.2006]
RE: Ian Schreiber’s comments on Ernest Adams’ “Where’s Our Merchant Ivory?”
  Posted by: Nathan Frost
[08.12.2006]
Distributing Merchant Ivory
  Posted by: Patrick Dugan
[08.12.2006]
Merchant Ivory? Damning with faint praise.
  Posted by: Michael M. Eilers
[08.11.2006]
A long way from Merchant Ivory
  Posted by: Todd Volz
[08.11.2006]
Creating The Elite Like 'A New Tradition'?
  Posted by: Jessie Sinclair-Nixon
[08.11.2006]
Re: Highbrow Games
  Posted by: Matty
[08.11.2006]
We need highbrow games, not highbrow stories
  Posted by: Rick Yorgason
[08.11.2006]
No Highbrow Games? Look harder.
  Posted by: Dylan Kozlowski
[08.11.2006]
Response to 'The Designer's Notebook'
  Posted by: Cameron Sorden
[08.11.2006]
Re: Merchant Ivory Games
  Posted by: foobar
[08.11.2006]
Highbrow already has roots, but no sprouts
  Posted by: Brandon Walker
[08.11.2006]
There have been moments...
  Posted by: Ernest Salazar
[08.08.2006]
Whaddaya mean, we don't have Merchant Ivory?
  Posted by: Ian Schreiber
[08.07.2006]
Response: Where's Our Merchant Ivory?
  Posted by: Tony Dormanesh
[08.07.2006]
Rethinking The Game Proposal
  Posted by: Tim Carter
[07.31.2006]
Big in Japan?
  Posted by: Russell Carroll, Reflexive Entertainment
[07.29.2006]
Re: Does Microsoft Need Japan?
  Posted by: Nerex R. Terrene
[07.28.2006]
Bad Twinkie?
  Posted by: Scott Campbell
[07.13.2006]
Re: Casual Game Conversion Rates
  Posted by: Alex St. John (CEO WildTangent)
[07.11.2006]
Game production and milestones
  Posted by: Steven Wartofsky
[07.07.2006]
Marc Mencher on Producers
  Posted by: Michael John
[07.07.2006]
Fresh Ideas for Game Producers
  Posted by: Scott Frost
[07.07.2006]
Re: So You Want To Be A Producer?
  Posted by: Tim Carter
[07.06.2006]
On The State of Violence in Games
  Posted by: Daniel McMillan
[07.06.2006]
Sonic the Capybara?
  Posted by: Josiah Colborn
[06.23.2006]
Soapbox: Pale-Faced, Geeky and Greasy-Haired Boy Gamers
  Posted by: Trevor Cuthbertson
[06.13.2006]
On 'On Perlin's Law'
  Posted by: John Tucker
[06.06.2006]
Response to Bill Dugan
  Posted by: Ernest Adams
[06.05.2006]
More On Perlin's Law
  Posted by: Lars A. Doucet
[06.05.2006]
On 'Perlin's Law'
  Posted by: Bill Dugan
[06.03.2006]
Video Game Franchise Extinction
  Posted by: Jason Kraft and Chris Kwak
[04.10.2006]
'What Dooms a Franchise' - Another Response
  Posted by: Phil O'Connor
[04.06.2006]
What Dooms a Game Franchise not so simple
  Posted by: Brian Freyermuth
[04.05.2006]
What Dooms a Game Franchise
  Posted by: Tadhg Kelly
[04.05.2006]
Gaming Addiction
  Posted by: Ben Chambers
[03.01.2006]
On 'Multi-level Gameplay'
  Posted by: Stewart Heckenberg
[02.16.2006]
Truly puzzled
  Posted by: Laura J. Peterson
[01.24.2006]
Creativity Crisis, Schmativity Crisis!
  Posted by: John Connors
[01.15.2006]
On: 'Relevance, Not Innovation'
  Posted by: Kieran Gaynor
[01.14.2006]
Relevance, NOT Innovation...
  Posted by: Joseph Laurino
[12.16.2005]
The Creativity Crisis is Real
  Posted by: Pierre-Alexandre Garneau
[12.13.2005]
Moratorium On 'Creative Crisis' Articles?
  Posted by: Michael Fitch
[12.12.2005]
On 'Question Of The Week: Mobile Gaming'
  Posted by: Adam Doyle
[10.12.2005]
Regarding 'On Design Newbies'
  Posted by: Tynan Sylvester
[10.06.2005]
On Design Newbies
  Posted by: Rick Gush
[10.06.2005]
Making Piracy FADE
  Posted by: Laura Peterson
[10.05.2005]
The Big Debate
  Posted by: Dan Marshall
[08.18.2005]
That Hot Topic of Story - Another Viewpoint
  Posted by: Ben McCullough
[08.08.2005]
Speaking Of Post-Structural...
  Posted by: Al Nelson
[08.08.2005]
Facade's Excellence Is Not Just 'Technical'
  Posted by: Philip Minchin
[08.05.2005]
Façade Isn't Intended For Traditional Gamers!
  Posted by: Ernest W. Adams
[08.04.2005]
Facade's Only Excellence Is Technical.
  Posted by: Paige Morgan
[08.03.2005]
Games Are Inherently Post-Structural
  Posted by: Patrick Dugan
[08.02.2005]
On False Sophistication In Storytelling
  Posted by: Paige Morgan
[08.01.2005]
Who’s Afraid of Story Structure?
  Posted by: John Sutherland
[08.01.2005]
Game Story: Plot vs Character
  Posted by: Kat Richardson
[07.28.2005]
Just Say No to Sutherland and Stucturalism!
  Posted by: Ernest W. Adams
[07.28.2005]
On 'Active Storytelling in Games'
  Posted by: Charles Herold
[07.23.2005]
Response to 'Active Storytelling In Games'
  Posted by: Colby Poulson
[07.12.2005]
The Hero's Journey: The Saga Continues
  Posted by: Tadhg Kelly
[06.30.2005]
Response to Tadhg Kelly on the Hero's Journey
  Posted by: Jil Veugen
[06.29.2005]
Reponse to 'On Girls And Video Games'
  Posted by: Fiz Gig
[06.23.2005]
The Hero's Journey
  Posted by: Tadhg Kelly
[06.21.2005]
A Response From The Authors Of 'Top Mythconceptions on Patent Protection of Video Games'
  Posted by: Steve Chang, Ross Dannenberg
[06.08.2005]
An Open Letter Regarding SAG Game Voiceover Negotiations
  Posted by: Chris Borders
[05.11.2005]
Postscript to Hejdenberg's The Psychology of Games article
  Posted by: Thomas Nocera, M.A.
[04.28.2005]
On video game industry revenues
  Posted by: Bill Dugan
[04.18.2005]
Lament, while syncing
  Posted by: David Brickhill
[04.05.2005]
Response to 'Response to 'Unionize Now?''
  Posted by: Bob Thompson
[04.05.2005]
Response to 'Unionize Now?'
  Posted by: Patrick Dugan
[03.24.2005]
Epic Games and ZZT
  Posted by: Tom O'Bedlam
[03.21.2005]
Re: 'What's On the Designer's Bookshelf?'
  Posted by: Arren Frank
[02.23.2005]
'Exertainment' Soapbox Comments
  Posted by: Angus Chisholm
[02.12.2005]
A Rebuttal of the ' Technoholism' Soapbox
  Posted by: David Lannan
[01.02.2005]
Response To 'Game Rentals' Soapbox
  Posted by: Eric DeMilt
[12.16.2004]
Comments on 'The New Studio Model'
  Posted by: Tadhg Kelly
[10.30.2004]
Halo 2 Code Leaked? Not remotely!
  Posted by: Ben Thompson
[10.14.2004]
Regarding Videogame Difficulty Levels
  Posted by: Anthony Petruccione
[09.19.2004]
Minority Representation In Games
  Posted by: Larry Gore
[09.12.2004]
On The Future of Violence in Games
  Posted by: Paul Chiusano
[09.05.2004]
Keep Opinions Out Of The News
  Posted by: Ernest Adams
[08.04.2004]
Grammar Police Needed For Gamasutra News
  Posted by: Will Jennings
[08.04.2004]
Uncredited Source In Taxonomies Article
  Posted by: Penda Tomlinson
[07.22.2004]
It's Flawed Logic, Not Unrealistic Plots, That Break Immersion
  Posted by: Nate Ellis
[07.20.2004]
News or Op-Ed?
  Posted by: Laura Peterson
[07.14.2004]
Drop That Banner Ad by Liquid Development
  Posted by: Ken Veale
[07.13.2004]
Breaking the Fourth Wall in Video Games
  Posted by: Mark Henderson
[07.11.2004]
Cutting Down the Tech Tree
  Posted by: Philip Chalmers
[06.03.2004]
Masters Thesis On Gender in Games Falls Short Of Expectations
  Posted by: Susan Wilhite, Design Ethnographer
[05.17.2004]
Faulty Logic From Jason Rubin
  Posted by: Andy Hsiung
[05.12.2004]
Targeting Non-US Developers In The Salary Survey
  Posted by: Ivan McCloskey
[04.06.2004]
Disappointed By The US-Centric Salary Survey
  Posted by: Mark Laiman
[02.12.2004]
A Picture's Not Worth A Thousand Words?
  Posted by: John Tietze
[02.04.2004]
Introspection About "Edgy" Games Is In Order
  Posted by: Jesse King
[01.28.2004]
Only the We can limit the I
  Posted by: Shayne Guiliano
[01.17.2004]
Please Cite News Sources
  Posted by: Daniel Choe
[01.14.2004]
An Alternative To Wiki
  Posted by: Toby W. Allen
[12.25.2003]
Biased Journalism From Jenkins?
  Posted by: Mari N. Schaal
[12.18.2003]
Stop Relying on Cognitive Science In Game Design - Use Social Science
  Posted by: Gabriel Lawson (gagongabe@earthlink.net)
[12.02.2003]
Haitians Protest GTA3
  Posted by: Anne-Christine Gasc
[11.27.2003]
Façade Developer Responds To
  Posted by: Andrew Stern
[11.24.2003]
Symbian Issues For Mobile Games
  Posted by: Ben St. John
[11.24.2003]
Drama, Games, Markets, and Programmers
  Posted by: Chris Crawford
[11.22.2003]
Harware Acceleration Impractical Until Optimal Algorithms Are Devised
  Posted by: Eddie Edwards
[11.11.2003]
Does Adams Want More Computing Power Or Not?
  Posted by: Eddie Edwards
[11.10.2003]
Our Dramatic Techniques Must Evolve
  Posted by: Todd Waits
[11.08.2003]
To Each His Own
  Posted by: Tess Snider
[11.07.2003]
You've Unearthed Our Pink Conspiracy
  Posted by: Jessica Mulligan
[11.07.2003]
Building a Better Drama Engine
  Posted by: Nathan Piazza
[11.06.2003]
If You Think Physics Is Hard, Good Luck With A Drama Engine
  Posted by: Greg Morchower
[11.06.2003]
Taking The
  Posted by: Benjamin Krotin
[11.01.2003]
Don't Hate The Player, Love The Game
  Posted by: Patrick Dugan
[10.31.2003]
Is it Is It "Homosexual" To Expand The Boundaries of Interactive Entertainment?
  Posted by: Ernest Adams
[10.31.2003]
Gay Bashing And Interactive Ignorance
  Posted by: Christy Marx
[10.31.2003]
Trying To Make Games More Homosexual?
  Posted by: Benjamin Krotin
[10.30.2003]
RE: Non-Linear Storytelling Isn't Necessary Dramatic Immersion
  Posted by: Randy Littlejohn
[10.30.2003]
Non-Linear Storytelling Isn't Necessary Dramatic Immersion
  Posted by: Shayne Guiliano
[10.30.2003]
Game Taxonomies and Narrative
  Posted by: George Rappolt
[10.14.2003]
Game Taxonomies, and the Importance of Narrative
  Posted by: Jessica Lee
[10.11.2003]
The Value of Narrative in Games
  Posted by: Gregor Koomey
[10.08.2003]
Game Taxonomies Are Ridiculous
  Posted by: Tadhg Kelly
[10.06.2003]
The Value of Narrative In Games
  Posted by: Nathan Piazza
[10.03.2003]
Legacy Online Needed Kylix
  Posted by: Harry Hunt
[09.16.2003]
Minorities in Gaming Article: More = Better
  Posted by: Trai Dep
[09.06.2003]
Gama's Video Lectures
  Posted by: Nathan Adams
[09.05.2003]
Minorities in Video Games, Redux
  Posted by: Ed Mann, Composer
[09.04.2003]
"Minorities" Means More Than Black
  Posted by: Alex Scarrow
[09.04.2003]
Interactive Game Music
  Posted by: Miles Warrington
[09.03.2003]
Kudos To Ernest Adam's Column On Minorities In Games
  Posted by: Trevor Cook
[08.31.2003]
Minorities in Video Games
  Posted by: Robert Harrison
[08.29.2003]
Short Masters Theses -- What Gives?
  Posted by: Raphael van Lierop
[08.22.2003]
Error In News About Game Ads
  Posted by: Gregor Koomey
[08.12.2003]
Max Meltzer's article on Gamasutra
  Posted by: James Parkman
[07.31.2003]
Shame On You
  Posted by: Gregory Walek
[07.18.2003]
Code Error in Edsall's Article on Blended Animation
  Posted by: Paul A. Mais
[07.11.2003]
Xbox Hack Has Been Revealed
  Posted by: Mikkel Gjøl
[07.07.2003]
A Quibble With "Polygon Soup for the Programmer's Soul: 3D Pathfinding"
  Posted by: Joe Montgomery
[07.02.2003]
Audio Problem On Molyneux's Video?
  Posted by: Ifeanyi Echeruo
[05.19.2003]
New ESRB Fees -- Industry Needs Alternative
  Posted by: Clara Reaume
[05.08.2003]
Video Lectures: Futility on 56k
  Posted by: Chris Zastrow
[05.07.2003]
Re: Board game to computer game
  Posted by: T. Shill
[04.22.2003]
Video Formats For Gama's Lectures
  Posted by: Javier Arevalo
[04.17.2003]
Thanks For The News
  Posted by: Nick Edwards
[04.16.2003]
Video Of Will Wright Keynote At GDC 2001
  Posted by: Geoffrey Hom
[03.21.2003]
Converting Board Game to Computer Game
  Posted by: Richard Lynch
[03.20.2003]
Taiwan Isn't China
  Posted by: Robert Chang
[03.19.2003]
Sam Kennedy's TV Viewing Habits
  Posted by: Robert Martin
[01.30.2003]
More MMOG Middleware Options...
  Posted by: Steven Winston
[01.29.2003]
MMOG Middleware Omission
  Posted by: Ron Hay
[01.16.2003]
"Game Proposal" Should Focus On Resources Available To Indies
  Posted by: Christopher Dapo
[12.27.2002]
Pop-ups on Gamasutra
  Posted by: Thomas Nielsen
[12.08.2002]
A Research Project -- AI Survey
  Posted by: Dominic Driver
[11.20.2002]
Game Developer Subscriptions
  Posted by: Jonathan Bailey
[11.07.2002]
Student Pricing for Game Tools
  Posted by: Matt Schrader
[11.01.2002]
Stenciled Shadow Volumes is a Must Read.
  Posted by: Mark Kilgard, Nvidia Corporation
[10.18.2002]
Video Game Sales Charts
  Posted by: Troy Harkin
[09.30.2002]
Boardgame Design/Development Question
  Posted by: Richard Kindel
[09.25.2002]
Measuring Casual and Hardcore
  Posted by: Robert Houghton
[09.24.2002]
Error In N-Patches Article
  Posted by: Stephen Vincent
[09.10.2002]
The "Postmortem Analysis" is back!
  Posted by: Simon Larsen
[09.08.2002]
Cowboy Bebop student game: blatant copyright infringement?
  Posted by: John Palevich
[08.22.2002]
Using An Outsourced Engines Has Risks
  Posted by: Fernando Covett
[08.21.2002]
Ernest Adams And The Way Forward
  Posted by: Morgan Jaffit
[08.07.2002]
Re: "Effective Memory Management" by Brian Hixon, et al.
  Posted by: Nicholas Hendricks
[08.07.2002]
About Ernest Adams' Latest Article
  Posted by: Megan Fox
[07.31.2002]
Another Study Of Gamers and Brain Waves
  Posted by: Justin Keverne
[07.30.2002]
Re: Ernest Adams
  Posted by: Daniel J
[07.27.2002]
Which Games Were Used In The Japanese Study?
  Posted by: Lalena
[07.12.2002]
A Comment on "Social Activities" by Evans
  Posted by: Josh Giesbrecht
[07.05.2002]
Comment on: Social Activities: Implementing Wittgenstein
  Posted by: Tobias Karlsson
[06.25.2002]
Reaction to Wittgenstein
  Posted by: Ben St. John
[06.25.2002]
Systemic Design Lecture
  Posted by: Joao Correia
[06.20.2002]
Re: Pop-up Ads on Gamasutra
  Posted by: Lee Worbey
[06.10.2002]
Pop-up ads
  Posted by: Adrian Benson
[06.07.2002]
Measuring Casual and Hardcore
  Posted by: Tadhg Kelly
[06.07.2002]
Audio for Game - education
  Posted by: Quinton Du Preez
[06.07.2002]
Complaint About "Complex Matrix Transformations"
  Posted by: Joe Tennies
[06.05.2002]
Where Are Your Game Company Listings?
  Posted by: Tyler Sabourin
[06.03.2002]
Pop-up Ads on Gamasutra
  Posted by: Chris GauthierDickey
[05.23.2002]
Newer Robotics Textbook Reference For "Complex Matrix Transforms"
  Posted by: Craig Turner
[05.23.2002]
Other Uses For Flood-Fill Pathfinding Algorithm?
  Posted by: Laurie Cheers
[04.29.2002]
GDC 2002 Survey
  Posted by: Ryan Schmidt
[04.11.2002]
Cutscene Article Feedback
  Posted by: Nick Ferguson
[04.11.2002]
Concerns About Demographic Questions
  Posted by: Joseph Picard
[04.06.2002]
Looking For Info About Indian Games Industry
  Posted by: Louise Andrew
[04.02.2002]
Resources For Creating A Game Design Docs
  Posted by: Karl Weber
[03.25.2002]
Using Jpeg Compression in games
  Posted by: Pallav Nawani
[03.18.2002]
The Designer/Programmer Dilemma
  Posted by: Edward Byrne
[03.06.2002]
Dark Age of Camelot Postmortem
  Posted by: Lowell Vaughen
[02.25.2002]
Is The Anti-Defamation League Out To Get All WW2 Games?
  Posted by: Tim Holt
[02.21.2002]
Honoring Grand Theft Auto 3
  Posted by: Diana Salles
[02.17.2002]
Tolerance a precursor to the collapse of empires?
  Posted by: Ernest W. Adams
[02.08.2002]
Mythology Mistake in
  Posted by: Daniel Azkona Coya
[02.07.2002]
Job Ads Are a Two-Way Street
  Posted by: Lee B.
[02.04.2002]
Where Did Sirtech Go?
  Posted by: Roger Large, Just Play Ltd.
[02.01.2002]
Sphere collisions made unnecessarily difficult?
  Posted by: Name Witheld By Request
[01.21.2002]
The fourteen forms of fun (Beauty)
  Posted by: Laurie Cheers
[01.21.2002]
Open Source Leads to Lazy Developers?
  Posted by: Aaron Hill
[01.03.2002]
Our Only Responsibility Is To Make Great Games
  Posted by: James Patrick Buchanan
[01.02.2002]
A Lesson From Microsoft In "Stability Before Security"
  Posted by: Forest J. Handford
[12.27.2001]
Responsibility In Game Development
  Posted by: Reid Bianco
[12.24.2001]
Bugs In Operation Flashpoint
  Posted by: Rob Cole
[12.21.2001]
Reviews Of Games Featured In Your Postmortems
  Posted by: Eli Holzman
[12.19.2001]
Require Demo Executables With Articles
  Posted by: Robert Mobbs
[12.19.2001]
Let Action Games Be Action Games
  Posted by: James Patrick Buchanan
[12.17.2001]
Diversity Study URL
  Posted by: Isaac Barry
[12.11.2001]
Alias Wavefront Granted Five New Patents
  Posted by: Billy Zelsnack
[12.09.2001]
Real-World Example of a Business Plan
  Posted by: Patrick Mount , BSc(Hons), M.A.
[12.09.2001]
Chad Walker's Low Poly Modeling Book?
  Posted by: Tony Ricks
[12.07.2001]
An Error In Solution To Monte Hall Dilemma?
  Posted by: Sam Charette
[12.07.2001]
How Do I Get In The Gallery?
  Posted by: Rod Abernethy, Slackmates
[12.07.2001]
Research Grants for Game Design research
  Posted by: Dan Boutros
[12.03.2001]
Getting A Copy Of Trespasser
  Posted by: David Critton
[11.27.2001]
How To Reach Rockstar
  Posted by: Tyler Lockett
[11.27.2001]
Sample Biz Plan
  Posted by: John M. Miller
[11.26.2001]
"Game Engine" versus "Rendering Engine"
  Posted by: Noel Stephens
[11.26.2001]
Help With Thesis On Banning Virtual Reality
  Posted by: Loucas Mylona
[11.25.2001]
Context Of Comedy in Adam's "The Day the Fun Became Real"
  Posted by: Jim Williams
[11.23.2001]
Where To Find Research About The Videogame Market
  Posted by: [Name witheld by request]
[11.22.2001]
2D Surface Deformation Article
  Posted by: Sam Horton
[11.17.2001]
Academic Research Issues In Game Development
  Posted by: Ohad Barzilay
[11.05.2001]
Thanks
  Posted by: Doug Porter
[11.01.2001]
What's So Troublesome About Registration?
  Posted by: Cybotic
[10.23.2001]
Repercussions Of Game Violence
  Posted by: Camille Scaysbrook
[10.23.2001]
Deleted Scenes From Austin Powers Included In European Release
  Posted by: John McCarten
[10.22.2001]
Repetition In Gamasutra's Weekly Newsletter
  Posted by: Matthew Ota
[10.21.2001]
Is Spam Mail Custom Practice with Registration?
  Posted by: [Name witheld by request]
[10.20.2001]
Publish Sales Figures Postmortems
  Posted by: Gregg Tavares
[10.19.2001]
How To Find Gamasutra Members
  Posted by: Jean-Philippe Lafortune
[10.18.2001]
Membership
  Posted by: Ricardo Arango
[10.16.2001]
Postmortems -- Definitely A Best Practice
  Posted by: Allen Van Sickel
[10.14.2001]
Articles For Members Only?
  Posted by: Andy
[10.13.2001]
No more gamasutra for me
  Posted by: Mike Caplinger
[10.11.2001]
New Login Policy
  Posted by: Jonathon Schilpp
[10.11.2001]
Need to be a member to join?!
  Posted by: Paul Zain
[10.08.2001]
Forced registration for articles?
  Posted by: Jere Sanisalo
[10.05.2001]
Where is your directory of game developers?
  Posted by: Mike Christian
[10.01.2001]
Job Satisfaction Survey?
  Posted by: Jacob Decker
[09.29.2001]
Publish GDC-Europe Proceedings as Word docs, too
  Posted by: Matthew Ota
[09.28.2001]
Game programming in Toronto
  Posted by: Tasso Kostalas
[09.28.2001]
GDC-Europe Proceedings
  Posted by: Harald Riegler
[09.28.2001]
Newbie Outreach program
  Posted by: Jeremy Nuckoles
[09.27.2001]
About the Gamasutra forums
  Posted by: Felix Suwarno
[09.27.2001]
We welcome your feedback...
  Posted by: Alex Dunne, Gamasutra Executive Producer
[09.24.2001]


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