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ReMix: Revolution X 'Music is a Weapon'

eStarland.com

Music is a Weapon! If you need proof, just listen to Barry Manilow: you could level entire cities with that stuff, given the right amplification ratio. Of course, this mantra was repeated ad infinitum by members of a band who actually DO kick serious amounts of posterior, Aerosmith. To give you some idea of how cool Aerosmith really are, they agreed to appear in the fairly ridiculous and demeaning 90's gun game Revolution X, and they STILL rock. For almost any other band, this would have been a career-ending PR disaster, but the game wasn't that bad (despite Seanbaby's claims to the contrary), and Tyler and co. emerged relatively unscathed. As a sidenote, I actually beat this game in the ARCADE, at the beach. I'd like to say it was due to amazing skill, lightning quick reflexes, and laser aim, but I think I ended up spending seven bucks in quarters, and I was really just killing time.

The most frustrating thing about the game is that they disabled your ability to shoot whenever Aerosmith were on screen. Now, I love Aerosmith, and Steven Tyler's got a freakin' amazing voice, but I really wanted to shoot his lips. They're just... supple. They beckon you. They beg to be pumped full of lead. And yet... no dice. Anyways, while more than half of the soundtrack of both the Arcade and SNES ports consisted of lo-fi loops of Aerosmith tracks, there's actually some original stuff in there, too, and Jredd's provided our first ReMix of such:

"Also, I am pretty sure that the way in which I used in-game sound fx and voice clips will have some of you cringing or at least wondering "What the hell man!?!" My reply to you is simply this. They were there for me to use, and given the oddity of the game in question how could I not? I think it's pretty cool and hilarious at the same time, but I am no OC judge and there is probably good reason for that :P. In any case, I mixed 2 songs together. "Inside Club X" and "Outside club X" and threw in some original improvisations all over the place. I really added a ton here. I hope you at least enjoy it!"

You can't help but appreciate the sheer enthusiasm: while few would choose to venture into RevX territory for their source material, Jredd's done an admirable job livening up the original with creative arrangement and sound selection. There are equal parts meaty guitar and dirty synth over an aggressive beat with... let's say "generous" usage of in-game samples/fx, and leave it at that ;) It's fun stuff - this mix certainly isn't going to win any awards for subtlety or emotional depth, but what's here is solid, well-constructed fun. The "de-de-de-de-destroy" sample usage towards the end alone takes me way back. Wikipedia informs me that Midway were considering another Revolution X game starring Public Enemy, but the game didn't do well enough to justify it... shame. Andy writes:

"Arrangement is pretty creative overall, and the way the song is structured works. I have no complaints here and think the mix has a good flow. My issues w/ the somewhat rough production are not enough to outweigh the creative sound design (to be expected of Jredd) and the arrangement."

With BGC adding, in a fashion that's sufficient to close out this writeup, simply:

"Ye- Ye-Ye Ye-Ye Y-Y-Y YES"

djpretzel  


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