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Spore
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Billing does not occur until shipment is processed.
Pre-order low price guarantee. More info.
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Publisher: |
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Electronic Arts |
Developer: |
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Electronic Arts |
Platform: |
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PC |
Category: |
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Simulation, Strategy |
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Create your unique creature and guide it on an epic journey through a universe of your own creations. Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space. Each unique phase presents different challenges and goals. You may choose to start in Cell and nurture one species from its humble aquatic origins to its evolution as a sentient species. Or decide to start building tribes or civilizations on multiple planets. How you play and what you do with your universe is entirely up to you.
Spore gives you a variety of powerful yet easy-to-use creation tools so you can create every aspect of your universe: creatures, vehicles, buildings, and even starships. While Spore is a single-player game, your creations and other players’ creations are automatically shared between your galaxy and theirs, providing a limitless number of worlds to explore and play. You can also visit the Spore website and look at all the cool things your friends and people all around the world are making—then pull them into and make them a part of your own world! |
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Begin your odyssey at the dawn of life as a simple microbe just trying to survive, then use the fun, intuitive Editors to evolve the creature from its microscopic origins into an intelligent, tool-using race. Guide your species as it builds (and the player designs) villages, buildings, cities, and vehicles. Along the way to becoming a global civilization you can choose whether to hunt or forage, attack or trade, be nice or play rough!
All the action takes place in a huge, lush world populated with creatures evolved by other players and shared over SPORE's central servers. When it's ready, your one-time pond scum launches into space in its UFO on a grand voyage of discovery, planet forming, or destruct-ion! As you explore and play in this limitless universe of unique worlds, your personal Sporepedia tracks all the creatures you've met and places you've visited.
- Take complete control of your creature's fate as you guide it through the following six evolutionary phases:
- Tidepool phase: Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level.
- Creature phase: Venture onto dry land and help your creature learn and evolve with forays away from your safe haven. Carnivore or Herbivore? Social or Independent? The choice is yours.
- Tribal phase: Instead of controlling an individual creature, you are now caring for an entire tribe of your genetic craftwork. Give them tools and guide their interactions as you slowly upgrade their state of existence.
- City phase: Bring your creatures' race into a new golden era by building up the technology, architecture, and infrastructure of their city.
- Civilization phase: Once your city is established, your creatures begin seeking out and interacting with other cultures. You can have them do so with an olive branch or a war cry—either way, the goal for your creatures is to unify the planet.
- Space phase: The time has come to move on to other worlds in your solar system. Make first-contact, colonize, or terraform, then venture further to find other solar systems scattered throughout a magnificently rendered galaxy. A 'mission' structure provides new goals and paths to follow as you begin to spread through the universe.
- A suite of flexible, intuitive creation tools leverages the creative imagination of the player. Creating an entire universe of creatures, plants, buildings, vehicles and planets has never been so easy or so fun. An infinite variety of design choices is just the beginning.
- The world you explore is populated with creatures, plants, buildings and vehicles developed by other gamers and downloaded from a central database. The server chooses creatures and civilizations that best match your chosen environment, your experience level, and your creature's ability. In turn, your creatures are uploaded to the server to be shared with other gamers.
- With procedural animation, your creatures and vehicles move based on how you construct them. They behave and interact based on your input and by their in-game encounters. That means there's no pre-determined path you must follow—the game evolves based on your decisions.
- Wonder what another gamer was thinking when they created and evolved a creature? Uncover information about each creature's origin in the Sporepedia, yet another way to explore the truly endless universe of creative expression that is SPORE.
- ‘Artist-in-a-Box’ Creators – The simple, accessible tools will make anyone feel like a rock star creator in just a few minutes.
- Shared Content – Share and brag about your creations with gamers worldwide, keeping the game always fresh and fun.
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Number of Previews: 99 |
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By: Yankees Date: Friday, Apr 04, 2008 |
This game speaks for its self in the respect that it's well... AMAZING. There is no limit to the creature you can create or the buildings and tanks they go in. |
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Can't Wait |
By: Crazy-pc- Date: Sunday, Mar 23, 2008 |
I have been watching previews, videos and many many things about this game. At first i wasn't too sure about buying this but i looked further into it. (I was assuming it was more kid based fun) but when i looked into it i seen that there was almost unlimited amounts of fun time you can have playing this game and the character A.I is said to be amazing or "The best A.I to be seen." I am d...[More] |
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Just remember. |
By: Captain Obvious Date: Sunday, Mar 23, 2008 |
This is the first official release date by Maxis/EA for Spore. I am not sure where the other release dates were popping up from. But, they wanted to make sure to come close to killing the bugs and finish up the end game before predicting when the game will be available. |
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Spore planted on September 7, coming to PS3/360? |
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PC, DS, and Mac editions evolution-civilization-space-exploration sim finally dated; EA Games prez says game in development for "next-generation consoles" including the Wii; new trailer inside.
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No more Spore in '07 |
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Will Wright's ambitious evolution/civilization/creature creation title is now being targeted for spring 2008.
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Spore Hands-On |
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As Spore finally reaches the end of its long gestation period, the developers came to London to show a nearly finished build.
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GC '07: Spore Impressions |
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We meet with EA behind closed doors to check out a playable version of Will Wright's evolutionary life-form simulation game.
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