Computing

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RAM (Random Access Memory)
RAM (Random Access Memory)
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Computing is the activity of developing and using computer technology, including computer hardware and software. It is the computer-specific part of information technology. Computer science is the study of the theoretical foundations of computing and the application of the theories in computing.

Computing Curricula 2005[1] defined computing:

In a general way, we can define computing to mean any goal-oriented activity requiring, benefiting from, or creating computers. Thus, computing includes designing and building hardware and software systems for a wide range of purposes; processing, structuring, and managing various kinds of information; doing scientific studies using computers; making computer systems behave intelligently; creating and using communications and entertainment media; finding and gathering information relevant to any particular purpose, and so on. The list is virtually endless, and the possibilities are vast.

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[edit] Definitions

The term computing has sometimes been narrowly defined, as in a 1989 ACM report on Computing as a Discipline[2]:

The discipline of computing is the systematic study of algorithmic processes that describe and transform information: their theory, analysis, design, efficiency, implementation, and application. The fundamental question underlying all computing is 'What can be (efficiently) automated?'

Computing Curricula 2005[1] also recognizes that the meaning of computing depends on the context:

Computing also has other meanings that are more specific, based on the context in which the term is used. For example, an information systems specialist will view computing somewhat differently from a software engineer. Regardless of the context, doing computing well can be complicated and difficult. Because society needs people to do computing well, we must think of computing not only as a profession but also as a discipline.

The term computing is also synonymous with counting and calculating. In earlier times it was used in reference to mechanical computing machines.

[edit] Science and theory

[edit] Hardware

See information processor for a high-level block diagram.

[edit] Instruction-level taxonomies

After the commoditization of memory, attention turned to optimizing CPU performance at the instruction level. Various methods of speeding up the fetch-execute cycle include:

[edit] Software

[edit] History of computing

[edit] Business computing

[edit] Human factors

[edit] Computer network

[edit] Wired and wireless computer network

[edit] Computing technology based wireless networking (CbWN)

The main of goal of CbWN is to optimize the system performance of the flexible wireless network.

[edit] Computer security

[edit] Data

[edit] Numeric data

[edit] Character data

[edit] Other data topics

[edit] Mechatronics

[edit] Classes of computers

[edit] Companies - current

[edit] Companies - historic

[edit] Organizations

[edit] Professional

[edit] Standards bodies

See also: Standardization and Standards organization

[edit] Open standards

See also Open standard

[edit] See also

[edit] External links

[edit] References

  1. ^ a b The Joint Task Force for Computing Curricula 2005. Computing Curricula 2005: The Overview Report (pdf)
  2. ^ Computing as a Discipline (pdf)
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