Research group estimates $10 million spent over last year-and-a-half.
Fragmentation stifling growth, but consumer demand high.
Hardware sales revealed
Installed base expected to hit 21 million by the end of the year.
GameCrazy survey illustrates hot demand for interactive entertainment.
Research shows an increase in the amount of time girls are spending playing games this year compared to 2007.
The company explains what caused the downward trend in third-party support, and the “recipe for success” that could make for a better 2009.
Edge investigation shows proof of floundering PSP support.
Commenters do more than argue about hardware sales figures.
Activision Blizzard sells off Swordfish Studios.
Q3 sales decline doesn't hamper management's optimism for next major MMO.
Ohio company files suit.
Attorney for plaintiff in new Wii suit tells Edge his client is "not a patent troll."
Edge speaks to analysts about publishers' insistence to annually flood Q4 with way too many titles.
We talk to Gamecock CEO Mike Wilson, to find out just when the publisher will let its games do the talking.
Games as an expression of vengeance.
Jennifer Frkanec, Director of Marketing at Vivox shows how communication in online multi-player games is evolving
Idiotic peripherals of the very-near future.
The promise of terrain deformation is not enough to save this bog standard shooter from the ranks of mediocrity – if it even gets that high.
EA attempts to revitalize survival horror, but can it survive or does it all fall apart?
Prince of Persia has been reimagined yet again, and we find out what does (and doesn’t) work in the new formula.
The horrors of war. Zombies. Camo hotpants. Yes, it seems Shellshock 2 really does have something for everyone.