Xbox Live

From Wikipedia, the free encyclopedia

Jump to: navigation, search
Xbox Live
The Xbox Live logo
Developer Microsoft Corporation
Type Online Service
Latest update November 19, 2008 (details)
Launched November 2002
Console Xbox, Xbox 360
Website http://www.xbox.com/live/


Xbox Live (trademarked as Xbox LIVE[1]) is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It was first made available to the Xbox video game console. An updated version of the service became available for the Xbox 360 console at that system's launch. The Windows Equivalent is Games for Windows - Live that makes certain aspects of the system available on Windows PCs. Microsoft has announced plans to extend Live to other platforms such as handhelds and mobile phones as part of the Live Anywhere initiative.[2]

Contents

[edit] History

As Microsoft developed the original Xbox console online gaming was designated as one of the key pillars for the greater Xbox strategy. Sega had made an attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast video game console in 1999, including online support as standard. Nevertheless, due to lack of widespread broadband adoption at the time, the Dreamcast shipped with only a dial-up modem while a later-released broadband adapter was not widely supported or widely available. Downloadable Content was available, though limited in size due to the narrowband connection and the size limitations of a memory card. The online features, while praised as innovative, were largely considered a failure, and the Dreamcast's immediate competitors, the PlayStation 2 and Nintendo GameCube did not ship with built-in network adapters.

Microsoft, however, hoped that the Xbox would succeed where the Dreamcast had failed. The company determined that intense online gaming required the throughput of a broadband connection and the storage space of a hard disk drive, and thus these PC-style features would be vital to the new platform. This would allow not only for significant downloadable content, such as new levels, maps, weapons, challenges and characters, to be downloaded quickly and stored, but also would make it possible to standardize bandwidth intensive features such as voice communication. Based on this reasoning, the console included a standard Ethernet port in order to provide connectivity to common broadband networks, but did not include a modem or any dial-up support, and its online service was designed to support broadband users only. Critics scoffed at the idea, citing poor broadband adoption at the turn of the century.[3]

When the Xbox launched on November 15, 2001, the as-yet unnamed online service was destined for a Summer 2002 deployment.[4] Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety. Sound dampened booths and broadband connected Xbox consoles - featuring an early version of Unreal Championship - demonstrated the service on the show floor. The Epic title was one of the flagship titles for the service, which was slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch. Microsoft announced that 50 Xbox Live titles would be available by the end of 2003.[5] Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat and communication; a feature that was still in its infancy, even on the PC.

Leading up to the launch, Microsoft enlisted several waves of beta testers to improve the service and receive feature feedback. When the service debuted, it lacked much of the functionality that later titles included, but Xbox Live grew and evolved on the Xbox and many aspects of the service were included with the Xbox 360 console out of the box, rather than through a later update. Microsoft's 5000th patent was Live-related and gave Xbox 360 users access to watch other gamers compete against each other over Xbox Live.[6]

The packaging for playable Xbox Live titles on the original Xbox console featured the trademark gold bar underneath the Xbox header. Tom Clancy's Splinter Cell and Brute Force sported a Live "bubble" design, as they only featured downloadable content. This was changed later, wherein all Xbox Live titles included the universal gold Live bar. By the time of the Xbox 360, all titles were required to provide at least a limited form of Xbox Live "awareness".

Xbox Live hit a milestone in July 2004,[7] when it achieved 1 million subscribers; and again in March 2007, when it achieved 6 million subscribers.[8] In August 2007, Xbox Live had over 7.1 million active users.[9] On November 15, 2007 Microsoft celebrated Xbox Live's 5th anniversary by offering its then over 8 million subscribers the title Carcassonne free of charge and awarding gamers who had subscribed to Live since its inception 500 free Microsoft Points. Due to intermittent service interruptions during late December 2007 and early January 2008, Microsoft promised to offer a free Xbox Live Arcade game to all Xbox Live users as compensation, concluding that, Marc Whitten has released an open letter to all Xbox Live members.[10] Increased demand from Xbox 360 purchasers (the largest number of new user sign-ups in the history of Xbox Live) was given as the reason for the downtime.[11] On January 18, 2008, Microsoft announced Undertow would be offered free for the week starting January 23 through January 27 as compensation.[12] The game was for both Silver and Gold users, so people who paid for their Xbox Live service got the same compensation as non payers.

Xbox Live has since passed the 10 million member mark for Gold and Silver subscribers. This occurred 6 months earlier than Microsoft originally anticipated.[13] On May 14, 2008 Microsoft announced 12 million members.[14]

Microsoft’s Entertainment & Devices President Robbie Bach claims that Xbox Live sets the 360 apart from its rivals.[15] “Xbox Live is a big differentiator for us,” said Bach to investor.com, “That drives a significant amount of energy around what’s on with Xbox.” Bach cites the exclusive downloadable content for GTA IV as a reason why Microsoft’s online service is superior to its rivals.[16]

Xbox Live exclusive servers are based in Seattle, Washington while using some of Microsoft's other servers in Quincy and Yakima, Washington.[17]

[edit] Xbox Live features (specific to the Xbox 360)

Comparison of Xbox Live Gold and Xbox Live Silver
Feature Live Silver Live Gold
Pricing Free (Pricing below)
Voice chat Yes Yes
Video chat No Yes
Avatars Yes Yes
Downloadable content Yes1 Yes
Multiplayer gaming No Yes
Parties No Yes
Netflix movie streaming No Yes2
1Some content arrives one week after Gold subscribers
2Also requires Netflix subscription
  • Mottos for display on gamer profiles
  • Game achievements, which are earned during gameplay
  • Reputation rating which is voted on by other players who decide to either prefer or avoid another player. The reputation defaults to 100%(Five stars) over time after one player has preferred you.
  • Gamerscores, which are a total of a player's achievement points
  • Friends list, which is a list of a player's chosen friends, up to 100 friends allowed
  • Recent player list, which lists the last 50 players a user has played with
  • Complaint filing system, which allows a user to report another user that has broken the Xbox Live Terms of Use
  • Windows Live messenger integration
  • Access to Xbox Live Marketplace content, including new game content, games and movies
  • Voice Chat (wireless or wired headset required)
  • Video Chat (Live Vision camera required, with headset optional for chatting)
  • Multiplayer gameplay, where a user can link up 4 Xbox's to play together (known as system link), or connect online (Online requires Xbox Live Gold)
  • Enhanced matchmaking using cumulative gamerscore, reputation, location/language profile, and gamer zone
  • Bio section in which one can list personal interests, URLs, etc.
  • Parental controls, limiting children's exposure to other users ("Family Settings")
  • Inside Xbox is a newsletter about Xbox Live news, events, products, interviews and games that is integrated in the Xbox 360 Dashboard. Content for Inside Xbox is created by the Xbox global marketing team and features streaming video segments "Pick Up and Play", "Major’s Minute" with Larry Hryb and "Game with Fame".

[edit] Xbox Live Marketplace

Xbox Live Marketplace
Main article: Xbox Live Marketplace

Xbox Live Marketplace is a unified storefront which offers both free and premium content for download including Xbox Live Arcade titles, original Xbox games, Xbox 360 game demos, game expansion material (e.g. extra maps, vehicles, songs), trailers, gamer pictures and themes, television shows, music videos, movie rentals, and more.[18]

Content is purchased using Microsoft Points.[18]

[edit] Gamertag

A Gamertag is the universal name for a player's username on Microsoft's Xbox Live. A Gamertag must be unique and can be up to 15 characters in length and may include numbers, letters, and spaces. Using a Gamertag, any player can be located and messaged from within Live. There are also several websites which allow users of Gamertags to upload photos and information about themselves. Gamertags can be changed using a premium service on the Xbox 360 console (for a price of 800 Microsoft Points), although a given console has a total of four slots for such accounts.

A player's Gamertag account status can be checked using a variety of online tools, this is useful especially when looking for a new gamertag, or confirming a Gamertag exists. Therefore, you can send friend request can be sent to another gamertag to link the two users. Once you have linked your Gamertag with another person, you can then invite them to a game, or talk to them in Private/Party Chat.

Gamertags can be used in a variety of places, including the original Xbox, the Xbox 360, Games for Windows - Live, Zune, and XNA Creators Club.

Gamertags also contain avatar images (or "gamer pictures"), often associated with certain games or game characters. Individual gamerpics cost between 15 and 20 Microsoft Points, but they are usually bundled into packs; packs of four or five gamerpics usually cost 80 Microsoft Points, while packs of ten typically cost 150.

[edit] Gamerscore

The Gamerscore (G) is a measure that corresponds to the number of Achievement points accumulated by a user with an Xbox Live profile. These Achievement points are awarded for the completion of game-specific challenges, such as beating a level or amassing a specified number of wins against other players in Xbox Live matches. Initially, retail Xbox 360 games offered up to 1,000G spread over a variable number of Achievements, while each Xbox Live Arcade title contained 12 achievements totaling 200G. These possible totals per game have been raised to 1250G with the one exception being Halo 3 which has 1750G and the Arcade games have been raised to to 250G, see below.

On February 1, 2007, Microsoft announced on their Gamerscore Blog some new policies that developers must follow related to Gamerscore and Achievements in future releases.[19] All games must have 1,000 Gamerscore points in the base game - the title can ship with fewer than 1,000 points, but anything added later must be free. Game developers also now have the option of adding up to 250 points via downloadable content (for a total of 1,250 points) - this content can be either free or paid. Xbox Live Arcade titles may add up to 50 points via downloadable content (for a total of 250 points). In special cases, Microsoft has allowed games to excede this Gamerscore limit, with Halo 3 having a total of 1750 achievments points.

On May 26, 2007, Halo 2 was the first Games for Windows game to feature Achievements, which counted towards a player's Xbox Live Gamerscore.

On March 25, 2008, Microsoft cracked down on "Gamerscore cheaters" (those who used "external tools" to artificially inflate their Gamerscore), and reduced their Gamerscores to zero without the option to recover the scores that had been "earned", and branded the player by denoting on their Gamertag that they were a "Cheater".[20]

[edit] Gamercard

Gamercard of Major Nelson.

The Gamercard is an information panel used to summarize one's user profile on Microsoft's Xbox Live. The pieces of information on a Gamercard include:

  • Gamertag (in front a silver or gold bar)
  • Gamer picture (avatar)
  • Reputation
  • Gamerscore
  • Gamer Zone
  • Recent games played

A player's Gamercard can be viewed via the Xbox 360 Dashboard, or online through Xbox.com. The top bar that displays the Gamertag is shown in front of either a silver or gold bar which designates if the gamer has an Xbox Live Silver or Gold superscription. If the gamer is part of the Xbox 360 Launch Team, the top bar will also have additional text stating "Launch Team" in the background. Third party sites allow users to post a rendered version of their Gamercard as a small Flash applet or JPEG image on any website or Internet forum.

Similarly, Mac OS X users can download widgets that display their Xbox Live Gamercard within Mac OS X's Dashboard. These can be downloaded onto any Mac with OS X 10.4 or higher via Apple's widget download page.

There are four Gamer Zones; Recreation is for casual gamers, Family is for family-friendly gamers (without profanity, etc.), Pro is for competitive gamers who enjoy a challenge, and Underground is for no-holds-barred gaming where anything goes (as long as it does not violate the Xbox Live Terms of Use).

[edit] TrueSkill

TrueSkill[21] is a ranking and matchmaking system premiering in the Xbox 360 live services. Developed at Microsoft Research Cambridge (England), the TrueSkill ranking system is now used in over 150 titles for the Xbox 360[citation needed]. It uses a mathematical model of uncertainty to address weaknesses in existing ranking systems such as ELO. For example, a new player joining million-player leagues can be ranked correctly in fewer than 20 games. It can predict the probability of each game outcome, which enhances competitive matchmaking, making it possible to assemble skill-balanced teams from a group of players with different abilities.

When matchmaking, the system attempts to match individuals based on their estimated skill level. If two individuals are competing head-to-head and have the same estimated skill level with low estimate uncertainty, they should each have roughly a 50% chance of winning a match. In this way, the system attempts to make every match as competitive as possible.

In order to prevent abuse of the system, the majority of ranked games have relatively limited options for matchmaking. By design, players cannot easily play with their friends in ranked games. However, these countermeasures have failed due to techniques such as alternate account(s) and system flaws where each system has its own individual trueskill rating. To provide less competitive games, the system supports unranked Player Matches, which allow individuals of any skill level to be paired (often including "guests" on an account). Such matches do not contribute to the TrueSkill rating.

[edit] Windows Live Messenger

The Chatpad for the Xbox 360 Messenger Kit

Windows Live Messenger allows users of Xbox Live, PCs (Both on the Windows and Macintosh platforms) and Windows Mobile devices to connect and directly message each other. It is possible to chat with up to six people at one time, while playing games, listening to music, or watching movies. This complements the existing voice and video chat of Xbox Live. Users will see at a glance if their existing contacts on Windows Live Messenger have Gamertags. As of the December 4, 2007 dashboard update, Windows Live Messenger on Xbox Live is now available to child accounts if the user is 13 years of age or older.

On September 4, 2007, Microsoft launched the Xbox 360 Messenger Kit, a small QWERTY keypad that will connect directly into the Xbox 360 controller to support text and instant messaging. Users can connect the keypad into any Xbox 360 controller (Wireless or Wired), and have the ability to write a message back, and get right back into any game or movie the user is playing.

[edit] New Xbox Experience

At E3 2008, Microsoft announced that all Xbox 360 owners would receive a new dashboard update, titled New Xbox Experience (NXE), on November 19, 2008[22] that has added many new features.

One new feature is the ability to watch streaming movies and TV shows from Netflix, some of which are HD, through the Xbox 360. This feature is exclusive to Xbox Live Gold members in the USA with Netflix Unlimited. In the future, users will be able to watch with their friends in a party with up to 8 players. Xbox Live members have the ability to pick from over 10,000 movies and episodes, as if they were to choose on the website.[23] However, films from Sony Pictures Entertainment from Starz are unable to be viewed on the Xbox 360.[24] When a player parties up with a group, they would also have the ability to join games together, chat together or view a slideshow of photos.

Another feature gives players the ability to create Avatars. Players are able to customize avatars by changing body shape, facial features, hair and clothes, as well as being able to download more clothing from the Xbox Live Marketplace.[25] Xbox Live requires that users select an avatar.[22] Another feature is the ability to install an entire game disc onto the Xbox 360's hard drive, which should decrease loading times, and will significantly reduce noise due to the game being read from the hard drive and not the notoriously loud disc drive. For most games this feature also reduces the amount of time spent reading the disc, therefore helping to extend the life-span of the optical drive mechanism. The disc for the installed game must still be present in the drive for verification.[26]

During the Press Conference at E3, Microsoft announced Xbox Live Primetime, a series of scheduled programs where Xbox Live members can play against each other. The first announced game is an adaptation of the Endemol game show 1 vs. 100 in which one Xbox Live member will play against 100 other members with a live host and prizes awarded.[27]

The Xbox Guide has also been redesigned. Players are not only able to view their friends and messages, but are able to access their game library. If a user has installed any game onto their Xbox 360 Hard drive, they are able to immediately start the game from the guide, whether they are in a game or in the dashboard.[28] Major Nelson also announced that the update supports 16:10 on VGA or HDMI, expanding the choice of resolutions.[29]

While previous system updates have been stored on internal memory, this is the first update to require a storage device. The update requires at least 128MB free space on either a memory card or a hard drive.[30] Microsoft has stated that many Core or Arcade users will not have sufficient space on their limited memory cards for the new update thus providing them with a free 512MB memory card or a discounted 20GB hard drive ($19.99).[31][32]

The NXE was leaked onto Torrent sites and could be installed via a USB drive. Microsoft's Major Nelson stated that unauthorized installation of NXE would result in the users console being disabled from signing in to Xbox Live until its official release which was on November 19, 2008.[33]

[edit] Pricing and subscriptions

An example of a prepaid 2100 Microsoft Points card, which can be used on Xbox Live Marketplace and/or Arcade, and Games for Windows.

The Silver level service is free, while the Gold level requires a paid subscription. Every new Xbox 360 includes a 1 month subscription to Xbox Live Gold if the player is new to Xbox Live (new account). To continue this subscription or to fully upgrade to a 12 month, the user either signs up with a credit card through the Xbox 360 or may purchase one of the pre-paid Gold subscription cards available at retail stores. Xbox Live Gold subscriptions can be purchased directly from the Xbox 360 with a credit card or from retailers that sell subscriptions. When purchased directly from the console, the Gold subscription pricing is as follows:

Country 1 Month 3 Months 12 Months
United States $7.99 $19.99 $49.99
United Kingdom £4.99 £14.99 £39.99
Canada C$ 8.99 C$ 29.99 C$ 59.99
Denmark DKK 59 DKK 159 DKK 499
Mexico MXN 89.00 MXN$ 249.00 MXN$ 599.00
Singapore S$ 13.90 S$ 34.90 S$ 79.90
Sweden SEK 69 SEK 199 SEK 599
Europe 6.99 € 19.99 € 59.99
Australia AU$ 10.95 AU$ 29.95 AU$ 79.95
New Zealand NZ$ 10.95 NZ$ 29.95 NZ$ 79.95[34]
Japan ¥819 ¥2079 ¥5229
India Rs.460 Rs.880 Rs.2200

If users associate a credit card with their Xbox Live account, when the current subscription ends, it is renewed automatically. When this occurs, a notification e-mail is sent to the e-mail address registered for the account. In order to cancel this automatic renewal, users are required to phone a customer service number as cancellations cannot be made directly from the console. This procedure has been criticized by some users, particularly with respects to requests made by customer service operators concerning the reasons for cancellation.[35][36][37][38]

[edit] Programs and initiatives

The "Game with Fame" initiative has been Microsoft's way to connect Xbox Live members with celebrities and game developers.[39] Notable participants of "Game With Fame" include Shia LaBeouf, Jack Black, Rihanna, Velvet Revolver, Shaun Wright-Phillips and Dream Theater.[40]

"Xbox Ambassadors" are Xbox LIVE members who have been selected by Microsoft who have proven themselves to be helpful towards others and are willing to assist new Xbox LIVE users and answer any questions new Xbox LIVE users may have. Presently, there are ambassadors representing 18 different countries representing more than 30 different languages.[41]

Xbox Rewards was a promotion designed to provide gamers incentives to play on Xbox Live by subsidizing achievement points earned with actual rewards. Gamers were required to register for specific challenges which, if successfully completed, would yield a challenge-specific reward.[dead link]

[edit] Security

Microsoft implements a number of different security measures on its Xbox Live service. One of these takes the form of a proactive security check that assures that only unmodified machines may access their service. On May 17, 2007, Microsoft ceased permitting consoles with modified firmware from accessing Xbox Live. According to Microsoft, consoles with firmware of unknown origin, quality or intent were banned permanently from Xbox Live. A Microsoft representative indicated that the action was taken to assure "the integrity of the service and protect our partners and users."

Recently, some individuals have bypassed these firmware security checks using custom firmware (e.g., the iXtreme firmware) which prevents detection of alterations, effectively "stealthing" the modification. It is possible, however, that this is still detectable, and hence leaves open the possibility of future bans.[42]

It has been discovered that pretexting has been used to impersonate an Xbox Live user for the purposes of malfeasance. Microsoft has implemented greater security in an effort to decrease the service's susceptibility to social engineering.[43]

[edit] Availability

Xbox Live is currently available in over 30 countries and territories:[44]

[edit] Live Anywhere

Main article: Live Anywhere

Live Anywhere is an initiative by Microsoft to bring the Live online gaming and entertainment network to a wide variety of platforms and devices, including Xbox, Xbox 360, Windows PC's (XP & Vista), Windows Mobile and Java-based phones, Zune, and more.[45] The concept service for mobile devices has been demonstrated at E3 and the Consumer Electronics Show on a Motorola Q mobile phone.[46]

Microsoft's Chris Early clarified that Live Anywhere is a long-term project expected to be rolled out over several years.[47]

[edit] See also

[edit] References

  1. ^ "Microsoft Trademarks" (2007-12-13). Retrieved on 2008-07-27.
  2. ^ "Imagine A Live Anywhere!" (2007-01-12). Retrieved on 2008-07-27.
  3. ^ Dean Takahashi. Opening The Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution. pp. 339. ISBN 0-7615-3708-2. 
  4. ^ Microsoft. "Xbox Erupts on the Scene". Retrieved on 2008-07-27.
  5. ^ "Xbox Live Turns up the Volume on the Future of Gaming". Microsoft (2002-05-20). Retrieved on 12-01-06.
  6. ^ Console Watcher. "Microsoft’s 5,000th Patent: Allowing Users To Spectate Other Players Through Live".
  7. ^ Xbox Live roster hits 1 million |CNET News.com
  8. ^ iTWire - Xbox Live: 6 million users and counting - thumbs nose at PS3, Wii
  9. ^ TG Daily - Xbox Live user tally reaches seven million
  10. ^ Hryb, Larry (2008-01-03). "Xbox Live Holiday Performance". majornelson.com. Retrieved on 2008-07-27.
  11. ^ Microsoft offers free game for Xbox Live holiday problems. PC World, January 4, 2008.
  12. ^ Undertow Free of Charge Next Week on Xbox Live Arcade
  13. ^ Hryb, Larry (2008-01-06). "Xbox LIVE announces 10-Million members". majornelson.com. Retrieved on 2008-07-27.
  14. ^ [1][dead link]
  15. ^ PS3 cant compete with Xbox Live
  16. ^ Bach: PS3 can’t compete with Xbox Live - MCV: 06/03/2008
  17. ^ http://kotaku.com/383885/xbox-live-preps-for-gta-iv-server-riot - Msoft Prepares for GTA IV: Xbox Live Preps for GTA Server Riot
  18. ^ a b "Xbox.com: Xbox LIVE Marketplace". Xbox.com. Microsoft (2005-11-22). Retrieved on 2008-07-27.
  19. ^ Gamerscore Blog: Addicted to Achievements?
  20. ^ Cheaters Branded on Xbox Live, Gamerscore Reset, Joystiq
  21. ^ "TrueSkill".
  22. ^ a b IGN: Avatars Required
  23. ^ "Xbox 360 and Netflix team up". Retrieved on 2008-06-17.
  24. ^ http://www.1up.com/do/newsStory?cId=3171396
  25. ^ "Microsoft Announces Avatars for the Xbox 360". Retrieved on 2008-09-25.
  26. ^ "Install Entire games onto Xbox 360 Hard Drive".
  27. ^ "E3 2008 - Game play for Every Passion" (2008-07-14). Retrieved on 2008-07-17.
  28. ^ "Microsoft unveils new Xbox Live interface". Retrieved on 2008-09-25.
  29. ^ "Xbox 360 Fall '08 Dashboard update adds 16x10 widescreen, expanded resolutions". Retrieved on 2008-09-15.
  30. ^ http://www.xboxstorageupgrade.com/hh/web/home/hhauthentication.jsp
  31. ^ 20 GB Hard Drive update
  32. ^ Microsoft’s NXE storage solution: Free 512MB memory card or $20 for 20GB HDD
  33. ^ http://www.xbox360fanboy.com/2008/10/31/nxe-leaked-installation-disables-live-until-november-19/
  34. ^ "Xbox New Zealand Website" (2008-05-14). Retrieved on 2008-05-14.
  35. ^ "Cancellation Woes" (2008-02-15). Retrieved on 2008-02-21.
  36. ^ "Xbox Live: how hard is it to cancel" (2008-02-21). Retrieved on 2008-02-21.
  37. ^ "Cancelling Xbox Live" (2007-12-10). Retrieved on 2008-02-21.
  38. ^ "How to remove credit card details from Xbox Live" (2007-12-15). Retrieved on 2008-02-21.
  39. ^ "Game with Fame - Play on Xbox LIVE Against Celebrities". Xbox.com. Microsoft. Retrieved on 2008-05-29.
  40. ^ "Calendar of Events - Game With Fame". Xbox.com. Microsoft. Retrieved on 2008-08-14.
  41. ^ "Xbox Ambassadors on Xbox LIVE". Xbox.com. Microsoft. Retrieved on 2008-08-14.
  42. ^ "Xbox-Scene News: iXtreme firmware 1.0 for TS-H943 Xbox 360". xbox-scene.com (2007-05-29). Retrieved on 2008-07-27.
  43. ^ Hryb, Larry (2007-03-23). "Xbox Live Security Update - Xbox Live's Major Nelson". majornelson.com. Retrieved on 2007-03-23.
  44. ^ "Countries with LIVE Service". Xbox.com. Microsoft (2007-05-09). Retrieved on 2008-10-01.
  45. ^ Jason Cross (2006-05-10). "The Skinny on Microsoft's Live Anywhere Service". ExtremeTech. Retrieved on 2008-08-16.
  46. ^ "Exclusive: Live Anywhere". Eurogamer (2006-05-22). Retrieved on 2008-08-16.
  47. ^ Jason Dobson (2006-05-18). "Gamasutra - Q&A: Chris Early Breaks Down Microsoft Live Anywhere". Gamasutra. Retrieved on 2008-08-17.

[edit] External links

Personal tools