"Maybe we should reconsider this whole 'no more PSP games' thing because we seem to be pretty good at it," reads a post on Ready at Dawn's blog. We're inclined to agree, even if it is in jest. With a few more studios like you around, maybe the PSP wouldn't need a life raft to stay afloat.
Ready at Dawn: 'Maybe we should reconsider' PSP development
"Maybe we should reconsider this whole 'no more PSP games' thing because we seem to be pretty good at it," reads a post on Ready at Dawn's blog. We're inclined to agree, even if it is in jest. With a few more studios like you around, maybe the PSP wouldn't need a life raft to stay afloat.
Fallout 3 G.E.C.K. mod tools now available on PC
Heavy Rain previewed by the numbers
Some of our favorite stats: The script used for the game was about 2,000 pages long and features about 60 scenes, each lasting 15 to 20 minutes apiece (given the nonlinear nature of the game, you won't be seeing all of those during any play-through). All motion capture was done on-location at Quantic Dreams' Paris studio over a span of 9 months. Over 70 actors and stuntmen were involved and had their faces scanned in for use in the game.
What neither preview mentions is anything related to the story, which Quantic Dreams is keeping very quiet. Heavy Rain is expected to hit retail sometime late 2009.*
*Aren't you proud of us? We went a whole post on Heavy Rain without making any water puns!
Sony to deploy free, multi-stage Santa SackBoy costume
Like the milk & cookies you leave out for the real Santa, this costume will magically disappear from the PS Store come January 8. We're assuming it won't be replaced with a coal costume.
Peter Molyneux hints at Fable 2 full game download
But Peter, where's the hint in that? Ah, it was when asked specifically if there are already plans for this to happen that the famed designer said, "I can't say anything else on it – I would be killed to death." Killed. To. Death. So, if it really were happening, he'd risk being killed to ... a fate beyond death?
Rygar: The Battle of Argus delayed until February
The delay is the second that the game, which was expected impact player's muscles this week, has suffered, and while no official reason was given, 1UP theorizes that Tecmo simply wanted to keep the title from being lost in the holiday shuffle. Tecmo is expected to make an official announcement soon regarding the delay. Until then, we suggest Rygar check the freezer (we've found our car keys in there more than once).
Lionhead 'testing and finalizing' Fable 2 patch
The patch will address a number of issues, but the ones that most players – and there are a lot of Fable 2 players – have been affected by (namely the Monk's Quest and Bowerstone furniture shop glitches) will thankfully be thoroughly nixed. Lionhead says of the Monk's Quest bug: "This will fix the problem if you've already hit it, too." So, for those who haven't already restarted the game to continue past this point in the main quest, you won't have to. Those visiting the furniture store late in the game will also find that there's more to buy there than ... a single book.
One of the game's more disturbing "issues" – the ability for your character's children to be marked as targets for assassination – is being dealt with, since assassinating children ... it's not so cool. Nine fixes are detailed in the post, although Lionhead says there are many more less common issues addressed by the patch.
Metareview - Prince of Persia (PC, PS3, 360)
- IGN UK (94/100) calls Prince of Persia an "incredibly polished, tremendously enjoyable and utterly lovable experience." It supposedly builds on the best elements of previous games to create an "absolutely unforgettable adventure" that's "magical in every sense of the word." Well, probably not the Harry Potter sense of the word.
- Game Informer (87.5/100) notes that the simplified platforming is an "elegant and simple way to show off thrilling acrobatics, but it also steals control away from the player." However, it deems the tradeoff worthwhile, as "the more relaxed control input still demands skill and careful timing." Either way, it's "unlike any other game you'll play this year."
- 1UP (B+) approves of Princess rescuing Prince, pointing out that while "this human safety net may seem counterintuitive in offering a sense of challenge, the entire process functions similarly to most other death-checkpoint systems (you die, you go back to a nearby checkpoint), but with the added benefit of giving the action a more seamless feel."
- Gamespot (80/100) thinks the "easygoing joy and visual beauty will charm you into forgiving a sprinkling of flaws." They call it "one of the easiest games you'll play all year," but one boasting "some truly impressive level design."
Wii's Deadly Creatures delayed until February 2009
The delay marks the second for the eight-legged action title, which was originally scheduled to ship in October and then again in mid-December, though like a radioactive cockroach it simply refuses to die. Hopefully the extra time will give the developers a chance to improve on what we played earlier this year. Until then, we'll be replacing the game on our Christmas lists with some much needed bug spray.
Too Human soundtrack button mashes ears on CD, iTunes
The hour-long Too Human soundtrack, scored by Silicon Knight's composer Steve Henifin and performed by the FILMharmonic Orchestra and Choir Prague, is now available for around $16 from Amazon, Best Buy, iTunes and the CD label Sumthing Distribution's own site. The soundtrack promises an interesting mix, from orchestra to metal, and even "cyber elements" that "are more elegant and organic in style." Whatever, as long as we won't again be forced to watch a Valkyrie descend for the hundredth time to carry Baldur (and our patience) off to Valhalla as the selection goes from track to track.
UK Report: Tomb Raider Underworld sales leading on PS3
While the news is somewhat surprising -- the Xbox 360 tends to enjoy a larger share of multiplatform sales -- it should be noted that PlayStation 3 owners missed out on the last two, post-reboot Tomb Raider adventures. We'll see whether that reflects in the US sales once the month is over.
Joystiq's official Left 4 Dead survivors über-list
- Please follow FORMAT displayed in the first comment.
- This post is only for L4D players looking to exchange details for an enjoyable non-(racist, homophobic, sexist) experience.
- This post is only for L4D players looking to exchange details for an enjoyable non-(racist, homophobic, sexist) experience, seriously!
[Image: Winner of Valve's L4D photo contest.]
A Vampyre Story sinks teeth into GamersGate
First announced more than four years ago, A Vampyre Story is set in Europe during the late 1800s. The game casts players in the gown of a young French opera singer who must escape the hand-drawn clutches of her vampire captive in order to rekindle her former life (and, we hope, the genre's relevancy as well).
Konami announces Little Magician's Magic Adventure, which is magical
The upcoming title is described as a mix of adventure and simulation-style role-playing, where players attend a magic school, learn to cast spells, go on adventures and, yes, build relationships with other students. Little Magician's something or other also promises scads of customizable avatars and some 52 different adventures, as well as Wi-Fi connectivity for cooperative play and chatting using the game's "global magic alphabet." We imagine it's just like the regular alphabet, except it can't wear armor or use two-handed weapons.
Joystiq interview: Prince of Persia producer Ben Mattes
Mattes wasn't afraid to cite his team's influences for the project, nor to lavish praise on the competition. He spoke about what wasn't quite right with follow-ups to the acclaimed Sands of Time and how, in a variety of ways, Ubisoft Montreal tried (and sometimes failed) to nail it this time around. Re-creating Guitar Hero-like Zen in the platforming? He thinks that worked.
Read on for Mattes' insight into the game's creation; early hurdles (and lessons learned); the new prince (and what people think of him); and designing combat that doesn't try to compete where, in his words, God of War has already "won."
Continue reading Joystiq interview: Prince of Persia producer Ben Mattes