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Microsoft looking to 'break the bank' at E3


We expect the big three to come to E3 ready to drop bombs, but lately it seems that in the past couple of years Microsoft has been content to drop not-so-subtle reminders of their fall release calendar. On the latest Major Nelson podcast though, Microsoft Game Studios chief Phil Spencer stopped just short of promising megatons.

"I came out of an E3 planning meeting just about an hour ago," Spencer said, "and ... maybe we'll break the bank a little bit and talk about things that are further out." From this, we've implied two things. 1. Phil Spencer maybe meant to use a different metaphor and 2. We can get our hopes up a little bit for big news during Microsoft's keynote. Let's hope the competition follows suit.

[Via X3F]

E3 2009 brings back spectacle; June 2-4 at LACC


The ESA has just announced that E3 2009 will be held June 2-4 at the Los Angeles Convention Center. The event will welcome all qualified "international and US-based media, analysts, retailers, developers and business partners." Meaning, we're back to the way things were before the last two downsized years.

The event will not be open to the public as it was previously rumored, but it appears that admission will be as lax as we remember it. Expect tens of thousands of people to converge on the LACC next June. More details to follow.

Will Wright calls E3 a walking corpse


The latest bandwagon that people seem to be hopping onto is the "Let's bash E3" express. We've had our own prognosticator proclaiming that the video game expo is past its prime, and now Will Wright is joining in by delivering a couple of swift kicks to the ribs. Then he backed over it a few times with his car before driving to his giant Scrooge McDuck pool of money and diving in.

In an interview with GamesIndustry.biz, he calls the ailing conference "the walking dead" and says that the recently slenderized version of E3 from last month was "such an abrupt end to what was E3..." At least he could have bought it flowers or something while he was busy pronouncing it to be a living corpse. The nerve of some people.

We're just about to get some shuteye before launching into the crazy realm of PAX 2008, and we'll see if E3 does indeed look like a zombie in comparison. Maybe all it needs is a little makeup.

[Thanks, Jonah]

Cammie: Nintendo 'disappointed' with E3 performance

For Cammie Dunaway, Nintendo of America's executive VP of sales and marketing, July's E3 media briefing was the perfect opportunity to cast a new spell. With most of Wii's casual ownership tuned out (c'mon, you think grandpop was glued to G4?), the press conference should have marked an effort to dazzle Nintendo's wavering "core." Allow the fans a whiff of another classic sequel, and all would have been right in their hearts. Instead, well ... you know what happened.

"I would say the message is we were disappointed with our performance at E3. There were titles like Wario which we think will be really fun titles that we should have showcased," Cammie recently admitted to VGChartz, adding, "We were excited that Mr. Miyamoto made the commitment that Pikmin is coming. It would have been nice if we could have said that on stage." Points for honesty?

Nintendo sends Thank-You note to E3 attendees

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We received a nice letter from Nintendo of America today, thanking us for our attendance at their E3 2008 media briefing (we think the community has already sent their messages to NoA). At first, we were excited to have authentic signature from famous Nintendo executives Reggie Fils-Aime, Cammie Dunaway and Denise Kaigler (we like to collect them like pokemon).

Our excitement then quickly turned to utter disappointment (some would call that appropriate). As it turns out, every attendee got the same letter, complete with the same signatures in the exact same spots. After we discovered the names were stamped on, their eBay value immediately dropped from US $0.01 to three pieces of hair and a first-print of Daikatana.

Joystiq hands-on: IndieCade games galore


One of the things we made sure to do at E3 this year was to spend a significant amount of time with the IndieCade folks. Then we sat on that info long enough for some of these games to get picked up, have a successful release, come out with sequels, spawn movies, novels, comic books, become part of the general pop culture bloodstream, and then fade into nostalgia, and for that we apologize. Actually, I'll apologize, I did it.

But in all seriousness, a lot of the more fun and innovative stuff we saw at E3 wasn't actually being churned out by big studios and publishers, but being worked on by small groups with tiny budgets and just a love of gaming. Read on to find out all about the IndieCade games that we saw on display, and why you'll want to be playing them now.

Gallery: E3: IndieCade 2008

Continue reading Joystiq hands-on: IndieCade games galore

Variety judge disagrees with majority of E3 award winners, loves public drunkenness


Ben Fritz writes about video games for Variety and was one of the E3 judges this year -- and he's not too happy with this year's winners. He calls Mirror's Edge "gimmicky" and the Gears of War 2 improvements "minor." He was really pulling for Resistance 2, which he felt offered up a lot more than the original, and we'll admit that's a good point.

However, he really laments the fact that Fable 2 didn't win anything. He hated the original Fable, but thinks that "the human interactions, from multiple gay marriages to public drunkenness, seem really fun" in the sequel. He also admits that he didn't care for last year's Super Mario Galaxy and disliked Mass Effect. Which is probably why the second comment from Just A Guy is "You suck."

Update: Ben Fritz actually contacted us to let us know he didn't hate Super Mario Galaxy, he just "didn't lavish superlatives" on it. He goes on to tell us that the review he wrote of the game was "positive," but you can judge for yourself right here. With friends like that, who needs negative reviews? However, he did point out (and rightly so) that the headline implied that he doesn't like the E3 awards. In actuality, "I just personally disagree with the majority of the winners." Our bad, and we've fixed that.

All our E3 2008 impressions are belong to you!

We thought it'd be best to start off the month of August by cleaning house and collecting all our E3 impressions from around the Joystiq Network into one easy-to-peruse guide. In case you missed anything (and there's a pretty good chance you did), check out all of our impressions from E3 2008.

Multiplatform

Continue reading All our E3 2008 impressions are belong to you!

The Joystiq E3 2008 Awards


With the bleeps and bloops of our beloved games -- and we suppose Mega Man 9 was the only thing that sounded like that, really -- echoing through a cavernous and lifeless Los Angeles Convention Center, it was clear that this year's E3 was different. But the more things change, the more they stay the same. We still got to play some promising games, we still had to endure some rotten ideas and we still had to roll our eyes at corporate PR foibles. Thankfully, that's exactly what the Joystiq E3 2008 Awards are for.

Gallery: The Joystiq E3 2008 Awards

Best in Show E3 2008Most Devastating MegatonBest in Show E3 2011Worst Jack Palance JokeBest Simulation

Pachter: Nintendo has not abandoned the core audience


Not everyone stumbled away from Nintendo's E3 presser feeling lightheaded and sick to their stomach. Some, like Wedbush Morgan soothsayer Michael Pachter, felt that the presentation was on point, offering an "even more positive view" of the company, while adding belief that Nintendo has not yet turned its back on the 'critically important' hardcore crowd.

"We think that Nintendo focused upon building upon its formidable lead with the mass market," notes Pachter, "and do not consider the lack of major hard core game announcements to be an abandonment of its core." Granted, this is a man who has the ear of investors and not necessarily gamers, and given that the analyst anticipates Nintendo to report revenue of more than $3.9 billion for 2009's fiscal first quarter, with an estimated $17.7 billion expected for the year, try to at least look surprised when his world views don't align perfectly with your own.

Peter Moore calls E3 'soulless,' calls for public event


His face may be broken, but EA's Peter Moore likes to speak his mind, and what's on his mind lately is last week's E3, a gathering that he thinks can be fixed by opening it up to the public. Whoa, maybe all of that ink has gone to his brain, or has he already forgotten the madhouse that the annual used to be, when everyone and their brother seemed to find a way to roam the show's halls? Plus, isn't that what E for All is for, anyway?

Calling the event "soulless and lacking an epicenter," the former Microsoft exec suggests that organizers "invite the community" to the show, adding that given enough planning, letting gamers experience E3 first hand will help companies create better games and forge new ideas. Of course, it would likely be too crowded for any of the attending press to get any work done, but that's beside the point. Right, Pete?

Molyneux: 'I feel sorry for Denis Dyack'

molyneux
Fable frontman Peter Molyneux has raised his metaphorical fist of solidarity, showing support for fellow game designer and Too Human trumpeter Denis Dyack. "I feel sorry for Denis Dyack because you know, I think a few things were said wrong, there was that really unfortunate showing at E3 a few years ago," Molyneux told VideoGamer.com at E3 last week. "Everyone got on the bandwagon of saying things about Too Human. Now I've played it and, you know, it's a good game. It doesn't deserve a lot of that harsh criticism. But as soon as something starts it's very hard to turn the tide and pull it back again." Molyneux, of course, speaks from experience, having survived a similar "avalanche" of negative criticism after the first Fable game was released in 2004 and failed to meet expectations hyped by Molyneux himself.

While Molyneux doesn't offer any sage advice for braving the inevitable storm to come (you don't actually have "something" in your back pocket, do you Mr. Dyack?), might we suggest, sir, that you quietly step away from the computer and out into the open air. Take a deep breath. You'll be safe there. Remember, it's not the whole world that's judging you (just a teeny, tiny nugget of web real estate). And besides, just like your pal Peter, you've always got the sequel to make good on empty promises.

The games that weren't there: Missing from E3


Whether delayed by last-minute technical deficiencies or a newly discovered apathy towards overblown trade shows, several announced, expected or downright anticipated games managed to escape our studious glares and hastened notepad summaries at this year's E3. Dash through our punchy list of MIA attendees and let us know which ones had you tapping your wrist watch and asking, "Do you have any idea what time it is? We've been worried sick."

Gallery: The Games That Weren't There: Missing from E3

Alan WakeAliens: Colonial MarinesBeyond Good & Evil 2Indiana Jones & the Fate of the Latest Indiana Jones GameBungie's Next Game

ESA: E3 2009 'will occur'

e3 2009
Some will tell you they heard the solemn ringing of the death knell as it echoed through the barren halls of the LA Convention Center last week. Was this the final E3? ... This?

Nope. The Electronic Software Association has revealed its plans to organize at least one more E3 event, stopping short of actually detailing the who, where, when, and -- most pressing -- the why bother? "As we do every year, we're beginning the process of surveying exhibitors and attendees to determine potential changes to the Summit," an ESA representative told GameSpot. "Once this is completed and shared with the ESA's Board of Directors, we will make an announcement about the specifics of the 2009 E3 Media & Business Summit, which will occur."

Gallery: E3, then and now

The unbearable smallness of E3 2008, in picturesThen ...... and NowThen ...... and Now

Joystiq E3 hands-on: Tomb Raider: Underworld


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The room is stuffed with a handful of game journalists. It's dark. Drifting from the (very nice) speaker system are the sounds of ocean waves lapping against a boat. On screen, Lara Croft stands on the wooden deck wearing scuba gear. Thrifty girl that she is, it looks like Lara didn't want to spring for a wetsuit with legs in it. Apparently not worried by the deep cold of the ocean, she dives into the water. It's time for me to play Tomb Raider Underworld.

Gallery: Tomb Raider: Underworld E3 08

Continue reading Joystiq E3 hands-on: Tomb Raider: Underworld

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