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AGDC: Interview with game writer Susan O'Connor


One thing that regular readers of Joystiq know is that we don't tend to delve too deeply into the mechanics behind the games, mostly because we're far too busy getting the news out. However, we got to sit down with games writer Susan O'Connor at Austin GDC and she provided an excellent insight into games from the writer's point of view.

Click through for the full interview with Susan to find out why she thinks short games are better than epic ones, why the cinematic model isn't the best for games, and what she did on BioShock.

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AGDC: Interview with Brett Close, CEO of Curt Schilling's 38 Studios


It's no secret that baseballer Curt Schilling is a huge MMO fan, but you might not know much about his 38 Studios game development company, formed with artist Todd McFarlane and fantasy writer R.A. Salvatore. They've been working on a massive MMO code-named Copernicus, which they haven't said too much about yet. This week at Austin GDC, Vivox announced that it would be providing the voice application inside the game, and five pieces of key concept art were released at Comic-Con earlier this summer.

We sat down with CEO Brett Close in Austin to find out what we could about Copernicus, and what's in store for the new company. Check out the full interview after the break.

Gallery: 38 Studios' Copernicus MMO

Continue reading AGDC: Interview with Brett Close, CEO of Curt Schilling's 38 Studios

AGDC: We talk to Jack Mathews of Armature Studio


Earlier this week, EA announced that the three developers (Jack Matthews, Mark Pacini, and Todd Keller) who jumped ship from the Nintendo-owned Retro Studios back in April would be forming their own development house, Armature Studios. They were courted by several big companies (read: as big as EA, and/or bigger) and finally signed a long-term publishing deal with EA to develop games for all consoles. Pacini said, "What really gets me going is that now, no platform is off limit. That is just something we didn't have the ability to do before."

Both Retro and Armature are located in Austin, TX, so the timing of the press release was meant to be a part of the Austin GDC. Even though this same team worked on the Metroid Prime series, it's itching for more knuckle-blasting, thumbstick-twiddling, button-mashing fare. After the jump you can read our interview with Jack Mathews and find out what sort of platforms the new studio will be developing for. One thing we did learn: they're not making any MMOs.

Continue reading AGDC: We talk to Jack Mathews of Armature Studio

AGDC: The Bruce Sterling keynote - The Future of Entertainment


Bruce Sterling is a science fiction author, a futurist, and one of the founders of cyberpunk. He provided the tent-pole keynote for the Austin Game Developers Conference, although in all honesty it seemed more like a run through of a new short story draft. Several developers were walking out, scratching their heads and going "Wha... huh?" afterward.

The topic was "Computer Entertainment 35 Years from Today," and Sterling came out not as Sterling, but as a time traveler from 35 years in the future and a graduate student of Dr. Sterling's. He provided visual demonstrations of nanotech networks and fiber-based computers, much to the amusement of the audience, and told us how the future might seem surprising to us at first, but it's old hat to someone like him. He bastardized a quote from Sir Arthur Clarke and said, "Any sufficiently advanced technology is indistinguishable from garbage." Words to live by.

Read the full text of the keynote after the break. It'll be interesting if web surfers in the future look back on this post and laugh.

Continue reading AGDC: The Bruce Sterling keynote - The Future of Entertainment

AGDC08: The Screen Actors Guild wants you to hear its game voice(s)


We've seen the Screen Actor's Guild booth at a lot of gaming and interactive events recently, from SXSW to GDC in San Francisco, so we finally decided to stop by and see what they're doing there. Normally, when you think about video game development, SAG isn't the first thing that springs to mind. It turns out that they have contracts that will allow developers with every type of budget to work with their stable of professional actors.

So, rather than having Bob from Accounting (sorry, Bob) record the lines of Beelzebub the Destroyer for your new MMO, you can hire someone who can really sound like something from the depths of hell. We sat down with actors David Sobolov and David Anthony Pizzuto and director of new media for SAG, Mark Friedlander, to find out what why SAG has been appearing at gaming events. Plus, the guys do some of their many voices. Check out the highlights, see a video of a typical day in the booth, and listen to the audio of the interview after the break.

Continue reading AGDC08: The Screen Actors Guild wants you to hear its game voice(s)

AGDC: The DC Universe Online team spills some beans


The Art of the DC Universe Online panel was overshadowed by the presence of artist Jim Lee, who fielded most of the questions about the design elements that are going into this game (as it's based on his visual style). We managed to learn some new elements about the game, including the special "inspired by" mode they've added to character creation.

The panel consisted of art director Jared Carr, Jim Lee, lead character artist Jason Smith, and creative director Jens Anderson. Check out all the zap!, pow!, and bam! highlights after the break.

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AGDC: Blazing The Trail For Hot Game Dialogue


The Austin GDC is focusing on audio and writing in games this year. While technology has made audio more and more important in making an immersive game experience, good writing has always been key to making a great game. Just travel back in time and ask the guys at Infocom, who had entire games consisting of nothing but writing.

The "Blazing the Trail" panel was meant to provide game writers with the tools that they would need to construct good game dialogue, although it quickly turned into a one-woman show. DB Cooper (not the famous hijacker) is a voice-over artist, actor and producer, and she's also quite a personality. You know the kind of person who could fill an airplane hangar with their voice? That's her. She was joined onstage by Maryanne Krawczyk who has written for television and video games, including God of War, God of War 2, and Area 51. She's also working on the upcoming God of War 3, but she vanished into the ether after the panel so we couldn't quiz her about it.

After the break you'll find out how the panel went, and get plenty of tips and tricks for aspiring game writers. Read on, Macduff!

Continue reading AGDC: Blazing The Trail For Hot Game Dialogue

AGDC: Reset/Play, more gaming inspired artwork


Click for more pictures from the exhibit

One of the opening night parties at Austin GDC was held at the Arthouse, which is currently housing an exhibit of gaming related art that ranges from 8-bit inspired to some truly abstract pieces. Reset/Play is showing in Austin through November 2nd, and is well worth a visit. Eddo Stern's Best...Flame War...Ever... (King of Bards vs. Squire Rex, June 2004) is worth the trip alone. It recreates an online flame war between two EverQuest gamers with sound and animation, and runs for about 14 minutes. Truly amazing.

Another impressive piece in the exhibit is Andrew Galloway's How to Play World of Warcraft, which features two huge video images showing closeups of the mouse and keyboard of a gamer, and those are flanked by huge blowup images of ASCII text guides for the game. You can see both of these pieces in the gallery below, or read more about it at the Arthouse main page.

Gallery: Reset/Play - a Party for Texas Games


[Much thanks to Amaze Entertainment's Rodney Gibbs and SXSW's Linday Muse for the invitation]

Joystiq @ the Austin Game Developers Conference


What, you thought GDC only happened in San Francisco? Well, so did we. But we've invaded the land of BBQ, music, and Shiner Bock to bring you the latest from the development-heavy Austin Game Developers Conference. This year the focus is on writing and game audio, so we'll bring you the best of the fest as we sit in on panels and talk to people in the game industry.

Austin is fast establishing itself as a mini-mecca of gaming companies; already places like Activision Blizzard, NCSoft, Vigil, and Sony Online have offices here, with more opening all the time. Texas Governor Rick Perry announced this summer at E3 that Austin would be heavily pursuing game companies and offering them tax incentives to set up shop here, so if you're wanting to work in the industry, you might consider a move.

Joystiq interviews DeathSpank's Ron Gilbert


Described as "the perfect melding of a Monkey Island style adventure game with the wicked RPG gameplay of Diablo," Ron Gilbert's episodic endeavor also formed part of our recent GDC interview with Hothead Games. Though the Orphans of Justice still have quite a bit of growing up to do, we quickly quizzed designer Ron about Deathspank's upcoming lampooning of adventure game heroes, as well as the series' inevitable downward spiral in quality after the, uh, 600,000th episode.

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Joystiq interview: Penny Arcade Adventures


It's fair to say that quite a lot is expected from Vancouver-based developer, Hothead Games. The group not only has to deliver a series of downloadable and episodic adventure RPGs in regular intervals, but also appease a fanbase so large and rabid that it can click your website to death -- accidentally, if you're lucky. On top of all that, the poor developers are occasionally dragged into a tiny room for the sole purpose of being poked by a plethora of questions regarding their upcoming games.

Penny Arcade Adventures producer, Joel DeYoung, and Hothead creative director, Ron Gilbert, had to endure just such a prodding during GDC, the results of which can be viewed after the break. Appropriately enough, our interview's almost as long as the title of the series: On the Rain-Slick Precipice of Darkness.

Gallery: Penny Arcade Adventures

Continue reading Joystiq interview: Penny Arcade Adventures

GDC08: First screenshots of Mirror's Edge


click to embiggen

At the EA DICE event during GDC last week (the same one where we saw Battlefield Heroes and Bad Company), we had a chance to watch a trailer and a one-level walkthrough of Mirror's Edge, a stylistic first-person game reminiscent of both Parkour and the Bourne movies. DICE went for a more realistic perspective by slightly tilting the camera back and forth depending on how fast you move.

The level we saw had the character jumping over fences, sliding under pipes and traversing through and over buildings like a crack-addicted monkey looking for its next fix. Items and platforms turn red while you run to provide context clues for what you can use to keep your momentum going and move forward (e.g. a swinging rope you can grab jumping off of the side of a building).

As for combat, it seems the point of the game is rather nonviolent; when our hero did steal a gun from an opponent, she quickly disassembled it and kept running. The game looks promising, but we can't help but wonder how it would have looked if they used the same camera/blur effects and moved the camera back to third person.

Gallery: Mirror's Edge

Game Developers Choice Awards on G4 tonight


In case our live coverage of the Game Developer Choice Awards and Independent Games Festival Awards wasn't enough to sate your appetite for GDC's prestigious ceremony, G4TV will be showing coverage of the event tonight.

A 30-minute recap of the two-hour event will air tonight at 8:00 PM EST (5:00 PM PST), as part of a special episode of G4's X-Play program. If you miss it, the episode will re-air several times on Saturday, March 1, Sunday, March 2 and Monday, March 3. Check out the episode guide for the full list of times.

For those with a distaste for digests, the award shows' organizers will be hosting full-length streaming video coverage of both events on their respective websites sometime in the next week. We'll keep an eye out for when those streams become available.

GDC08: Battlefield: Bad Company multiplayer demo'd


Click to embiggen

EA hosted a special DICE event at GDC last week, showing off the various titles the Swedish developer has in the works. The first embargo to up and die covered the recently delayed Battlefield: Bad Company and, since we couldn't spend as much time as we'd have liked with the title, we've gathered videos and previews from some other outlets for you to enjoy. We do have some pictures of the swank event, hosted at San Francisco's Vessel Lounge, for you to peruse but let's jump right into the game, shall we?

Gallery: Battlefield: Bad Company


Read – Battlefield: Bad Company Multiplayer Hands-On (GameSpot)
Read – Battlefield: Bad Company Preview (IGN)

Continue reading GDC08: Battlefield: Bad Company multiplayer demo'd

Joyswag: Win our GDC swag


So, we amassed quite a bit of swag from Game Developer's Conference. For those of you that didn't swindle some away from us at our Video Games Live meet-up in San Francisco, here's your chance to get in on the action. One winner will take it all!
To enter, simply tell us what was the most important story of GDC (here's an overview). Gears of War 2? Xbox Live Community Games? Uh, pictures of our food? The comment must be left before Saturday, March 1st, 5PM EST. You may enter only once. One winner will be selected in a random drawing. Grand Prize Winner will receive this GDC swag collection (MSRP: approximately $100). Click here for complete Official Rules. Eligibility is restricted to the legal residents of the 50 United States (including DC). You must be 18 years or older to enter.

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